#Mission Info

$Version: 0.10
$Name:  XSTR("Command, Silenced", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 06/15/07 at 09:55:48
$Modified: 01/09/22 at 21:05:50
$Notes:
t -6 days
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 262144
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -9.421227, 253.543518, 44.195526
+Viewer orient:
	-0.004359, -0.000000, 0.999991,
	-0.999856, 0.016426, -0.004358,
	-0.016426, -0.999865, -0.000072
+SquadReassignName: GTA
+SquadReassignLogo: gta.pcx


$Load Screen 640: LS-RoR-08-small.tga
$Load Screen 1024: LS-RoR-08-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"a_initial-Alpha"		"LEER"		"string"
		1		"a_initial-Beta"		"LEER"		"string"
		2		"a_initial-DeltaA"		"LEER"		"string"
		3		"a_initial-DeltaB"		"LEER"		"string"
		4		"b_msg-pod-down-0"		"LEER"		"string"
		5		"b_msg-pod-down-1"		"LEER"		"string"
		6		"b_msg-pod-down-2"		"LEER"		"string"
		7		"b_msg-pod-down-3"		"LEER"		"string"
		8		"b_repetition-num"		"1"		"number"
		9		"c_counter-pods"		"4"		"number"
		10		"z_Timer-Actual"		"0"		"number"
		11		"z_Timer-Full"		"285"		"number"
		12		"z_Timer-intervall"		"-1"		"number"
		13		"z_Timer_M"		"0"		"number"
		14		"z_Timer_S"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Everyone, settle down.
Our evacuation effort is almost complete, despite disruptions to the overall schedule. However, there is one critical asset that we have failed to bring back to Tombaugh Station over the past two days:

The $g Ribos $g Communications $g Terminal is used to facilitate all faster-than-light communications between the Ribos-system, Earth and other GTA holdings. Its subspace communications array allows us to send almost instantaneous communications between Tombaugh Station and GTA Command by using a process called Subspace Micro-Tunnelling - abbreviated SMT.

However, the use of SMT prohibits the $g Terminal from having an active subspace drive. Over the years many of its conventional drive components were disconnected and removed from the $g Terminal. Its proximity to Tombaugh Station and several sentry guns were deemed a sufficient defence.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -9.421227, 253.543518, 44.195526
$camera_orient:
	-0.004359, 0.000000, 0.999991,
	-0.999856, 0.016426, -0.004358,
	-0.016426, -0.999865, -0.000072
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -13.541599, 0.000004, 44.177574
$label:  XSTR("Ribos Communications Terminal", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: -43.369675, 0.000015, 86.747009
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: 17.292027, 22.000000, 43.924149
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: -41.328808, 22.000002, -11.692477
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our engineers have been able to repair and replace the $g Terminal's conventional drives earlier today. Due to the possible interactions between a subspace drive and SMT-equipment, the engineers have advised us to move the $g Terminal to Tombaugh Station through open space.

The $g Terminal is approximately 2.1 million kilometres from the station. A flight through open space will take it over 20 hours. Due to the length of the operation and the strategic importance of the $g Terminal, we will dedicate most of our fighter wings to its escort.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -9.421227, 253.543518, 44.195526
$camera_orient:
	-0.004359, 0.000000, 0.999991,
	-0.999856, 0.016426, -0.004358,
	-0.016426, -0.999865, -0.000072
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -13.541599, 0.000004, 44.177574
$label:  XSTR("Ribos Communications Terminal", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: -43.369675, 0.000015, 86.747009
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: 17.292027, 22.000000, 43.924149
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: -41.328808, 22.000002, -11.692477
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will rotate in overlapping shifts of two hours each for escort duty. $g Beta and $g Delta wing are already in the area. $g Alpha wing will rotate in next, Gamma wing will deploy in an hour and relieve $g Delta.
Check the full flight roster for the time of your deployment.
 
Losing the $g Terminal or abandoning it is unacceptable. Without our SMT-equipment we will lose all contact with Command.

Make sure you hand in your loadout orders to the Deck Crew on time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -9.421227, 253.543518, 44.195526
$camera_orient:
	-0.004359, 0.000000, 0.999991,
	-0.999856, 0.016426, -0.004358,
	-0.016426, -0.999865, -0.000072
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -13.541599, 0.000004, 44.177574
$label:  XSTR("Ribos Communications Terminal", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: -43.369675, 0.000015, 86.747009
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: 17.292027, 22.000000, 43.924149
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Cerberus
$pos: -41.328808, 22.000002, -11.692477
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -2.336193, 22.000000, 108.142960
$label:  XSTR("Beta", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: PVF Horus
$pos: 0.980329, -32.999969, -32.947929
$label:  XSTR("Delta", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-event-incomplete 
   "mission complete" 
)
$Multi text
    XSTR("You left the field of engagement without orders to do so. Dereliction of duty is capital offense under the wartime. You will be confined to quarters until your fate is decided. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "mission complete" 
      0 
   )
   ( < @c_counter-pods[4] 2 ) 
)
$Multi text
    XSTR("The Communications Terminal and all survivors are gone.  This mission is a failure.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "mission partial success" 
   0 
)
$Multi text
    XSTR("This is a crushing blow to our defenses. While the communications terminal was not a vessel of immense value itself, its build-in receivers and long-range communications arrays were essential for our contact with command.

Without the communications terminal we will no longer be able to contact Command nor will they be able to contact us. Should the situation here in Ribos get any worse we have little chance of calling in reinforcements from positions in Antares or Ikeya.
Without reinforcements, we will have to stress our resources to the limit to hold the fort until Command sends someone to investigate what's wrong here.

Apparently, the Vasudans are experiencing a similar communications blackout. They believe that the Shivans might have attacked Luxor Station, the major Vasudan resupply hub in Antares, and at least have disabled their communications.

We are on our own now. Cut off from the outside world. All we can do is wait and hope that somebody will come to aid us.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "mission total success" 
   0 
)
$Multi text
    XSTR("This is a crushing blow to our defenses. While the communications terminal was not a vessel of immense value itself, its build-in receivers and long-range communications arrays were essential for our contact with command.

Without the communications terminal we will no longer be able to contact Command nor will they be able to contact us. Should the situation here in Ribos get any worse we have little chance of calling in reinforcements from positions in Antares or Ikeya.
Without reinforcements, we will have to stress our resources to the limit to hold the fort until Command sends someone to investigate what's wrong here.

Apparently, the Vasudans are experiencing a similar communications blackout. They believe that the Shivans might have attacked Luxor Station, the major Vasudan resupply hub in Antares, and at least have disabled their communications.

We are on our own now. Cut off from the outside world. All we can do is wait and hope that somebody will come to aid us.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	2
)

+Weaponry Pool: (
	"Disruptor"	2
	"Avenger"	10
	"MX-50"	50
	"Fury"	250
	"Interceptor"	80
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1000.000000, 2180.000000, 2000.000000
$Orientation:
	-0.894427, 0.000000, -0.447214,
	0.035884, 0.996776, -0.071768,
	0.445772, -0.080239, -0.891543
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1050.000000, 2180.000000, 1950.000000
$Orientation:
	-0.880471, 0.000000, -0.474100,
	0.038405, 0.996714, -0.071324,
	0.472542, -0.081007, -0.877577
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: RCT (destroyed)		;! Object #2
$Class: GTSC Faustus#debris
$Team: Friendly
$Location: 0.000000, 2000.000000, 0.000000
$Orientation:
	0.772710, -0.372610, 0.513889,
	0.421622, 0.906472, 0.023292,
	-0.474505, 0.198669, 0.857541
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 35
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Hermes 1		;! Object #3
$Class: GTEP Hermes
$Team: Friendly
$Location: -600.000000, 2000.000000, 600.000000
$Orientation:
	0.707107, 0.000000, 0.707107,
	0.000000, 1.000000, 0.000000,
	-0.707107, 0.000000, 0.707107
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hermes 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Hippocrates
+Departure Paths: ( "$Bay01" )
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Hermes 1" 
      "Hermes 1 WP" 
      0 
   )
   ( has-arrived-delay 0 "Hippocrates" ) 
)
$Determination: 10
+Flags: ( "protect-ship" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hermes 2		;! Object #4
$Class: GTEP Hermes
$Team: Friendly
$Location: -534.900024, 2020.000000, 573.900024
$Orientation:
	0.705950, 0.000000, 0.708261,
	0.000000, 1.000000, 0.000000,
	-0.708261, 0.000000, 0.705950
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hermes 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Hippocrates
+Departure Paths: ( "$Bay02" )
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Hermes 2" 
      "Hermes 2 WP" 
      0 
   )
   ( has-arrived-delay 0 "Hippocrates" ) 
)
$Determination: 10
+Flags: ( "protect-ship" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hermes 3		;! Object #5
$Class: GTEP Hermes
$Team: Friendly
$Location: -548.500000, 1990.000000, 504.799988
$Orientation:
	0.708397, 0.000000, 0.705814,
	0.000000, 1.000000, 0.000000,
	-0.705814, 0.000000, 0.708397
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hermes 3 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Hippocrates
+Departure Paths: ( "$Bay03" )
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Hermes 3" 
      "Hermes 3 WP" 
      0 
   )
   ( has-arrived-delay 0 "Hippocrates" ) 
)
$Determination: 10
+Flags: ( "protect-ship" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hermes 4		;! Object #6
$Class: GTEP Hermes
$Team: Friendly
$Location: -464.399994, 2005.000000, 495.000000
$Orientation:
	0.706205, 0.000000, 0.708008,
	0.000000, 1.000000, 0.000000,
	-0.708008, 0.000000, 0.706205
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Hermes 4 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Hippocrates
+Departure Paths: ( "$Bay01" )
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Hermes 4" 
      "Hermes 4 WP" 
      0 
   )
   ( has-arrived-delay 0 "Hippocrates" ) 
)
$Determination: 10
+Flags: ( "protect-ship" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #7
$Class: GTF Valkyrie
$Team: Friendly
$Location: -491.700012, 2022.000000, 563.900024
$Orientation:
	0.704971, 0.000000, 0.709236,
	-0.000922, 0.999999, 0.000916,
	-0.709235, -0.001299, 0.704971
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #8
$Class: GTF Valkyrie
$Team: Friendly
$Location: -441.700012, 2022.000000, 538.900024
$Orientation:
	0.704240, 0.000000, 0.709962,
	-0.000920, 0.999999, 0.000912,
	-0.709962, -0.001295, 0.704239
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( "ship-locked" "weapons-locked" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #9
$Class: PVF Horus
$Team: Friendly
$Location: -621.700012, 1967.000000, 513.900024
$Orientation:
	0.710294, 0.000000, 0.703906,
	0.001377, 0.999998, -0.001389,
	-0.703904, 0.001956, 0.710292
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #10
$Class: PVF Horus
$Team: Friendly
$Location: -596.700012, 1967.000000, 473.899994
$Orientation:
	0.710726, 0.000000, 0.703469,
	0.001372, 0.999998, -0.001386,
	-0.703467, 0.001950, 0.710725
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #11
$Class: SF Dragon
$Team: Hostile
$Location: -2200.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 2		;! Object #12
$Class: SF Dragon
$Team: Hostile
$Location: -2150.000000, -15.000000, 550.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Bheema 1		;! Object #13
$Class: SF Manticore
$Team: Hostile
$Location: -2100.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Bheema 2		;! Object #14
$Class: SF Manticore
$Team: Hostile
$Location: -2050.000000, -15.000000, 550.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Rama 1		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: -2000.000000, 0.000000, 600.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Rama 2		;! Object #16
$Class: SF Dragon
$Team: Hostile
$Location: -1950.000000, -15.000000, 550.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 25

$Name: Vishnu 1		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: -1956.850098, -0.000973, 493.038696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: -1909.827271, 15.000004, 459.191833
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 1		;! Object #19
$Class: SF Dragon
$Team: Hostile
$Location: -1909.411377, -0.000973, 408.236908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Krishna 2		;! Object #20
$Class: SF Dragon
$Team: Hostile
$Location: -1874.797607, 14.999996, 381.742798
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Varuna 1		;! Object #21
$Class: SF Manticore
$Team: Hostile
$Location: -1882.344971, -0.000973, 343.081635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 2		;! Object #22
$Class: SF Manticore
$Team: Hostile
$Location: -1831.599976, 15.000000, 302.600006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Hippocrates		;! Object #23
$Class: GTM Asklepios
$Team: Friendly
$Location: -12739.901367, 2600.000000, 11642.070313
$Orientation:
	0.471941, 0.830498, 0.295883,
	-0.703644, 0.557023, -0.441149,
	-0.531186, 0.000000, 0.847255
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 
      ( rand-multiple 2 5 ) 
      "Hermes 1" 
      "Hermes 2" 
      "Hermes 3" 
      "Hermes 4" 
   )
   ( is-event-true-delay 
      "hippocrates arrival trigger" 
      ( rand-multiple 1 3 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( destroyed-or-departed-delay 
      4 
      "Hermes 1" 
      "Hermes 2" 
      "Hermes 3" 
      "Hermes 4" 
   )
   ( and 
      ( is-destroyed-delay 
         7 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
      ( has-arrived-delay 9 "Hippocrates" ) 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( or 
   ( is-goal-true-delay "RoR08-P1" 0 ) 
   ( is-goal-false-delay "RoR08-P1" 0 ) 
)
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-guard "Hermes 1" 80 ) ( ai-guard "Hermes 2" 70 ) ( ai-guard "Hermes 3" 60 ) ( ai-guard "Hermes 4" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( or 
   ( is-goal-true-delay "RoR08-P1" 0 ) 
   ( is-goal-false-delay "RoR08-P1" 0 ) 
)
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-guard "Hermes 1" 80 ) ( ai-guard "Hermes 2" 70 ) ( ai-guard "Hermes 3" 60 ) ( ai-guard "Hermes 4" 50 ) )
+Flags: ( )

$Name: Delta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 3
$Departure Cue: ( or 
   ( is-goal-true-delay "RoR08-P1" 0 ) 
   ( is-goal-false-delay "RoR08-P1" 0 ) 
)
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Hermes 1" 80 ) ( ai-guard "Hermes 2" 70 ) ( ai-guard "Hermes 3" 60 ) ( ai-guard "Hermes 4" 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
+Arrival delay: 83
$Arrival Cue: ( and 
   ( true ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 32 45 ) 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Bheema
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 30 ) 
      "Arjuna" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 32 45 ) 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
$Ships: (		;! 2 total
	"Bheema 1"
	"Bheema 2"
)
$AI Goals: ( goals ( ai-chase-any 60 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 30 ) 
      "Bheema" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 32 45 ) 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 30 ) 
      "Rama" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 32 45 ) 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 30 ) 
      "Vishnu" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 32 45 ) 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Varuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 20 30 ) 
      "Krishna" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 32 45 ) 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
$Ships: (		;! 2 total
	"Varuna 1"
	"Varuna 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 53 total

$Formula: ( when-argument 
   ( every-of 
      "Beta 1" 
      "Beta 2" 
      "Delta 1" 
      "Delta 2" 
   )
   ( has-time-elapsed 0 ) 
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
)
+Name: rand hulls
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Hermes 1" 
            "Hermes 2" 
            "Hermes 3" 
            "Hermes 4" 
         )
      )
   )
   ( send-message 
      "#Tombaugh" 
      "High" 
      "tmb - lifeboats gone" 
   )
)
+Name: d lifeboats
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Escape Pods", -1)
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Hippocrates" 
   )
   ( do-nothing ) 
)
+Name: hippocrates blocker
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Hermes 1" 
      "Hermes 2" 
      "Hermes 3" 
      "Hermes 4" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( do-nothing ) 
)
+Name: pod down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Hermes 1" 
      "Hermes 2" 
      "Hermes 3" 
      "Hermes 4" 
   )
   ( do-nothing ) 
)
+Name: all pods down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb bad
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)

$Formula: ( when 
   ( has-time-elapsed 21 ) 
   ( validate-goal "RoR08-P1" ) 
)
+Name: vali goal 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d sfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: d sfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d sfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama wing", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ----------------------NEW STUFF
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d sfw 4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d sfw 5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Varuna" ) 
   ( do-nothing ) 
)
+Name: d sfw 6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Varuna wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( > ( mission-time-msecs ) 0 ) 
   ( when 
      ( and 
         ( skill-level-at-least "Very Easy" ) 
         ( not ( skill-level-at-least "Hard" ) ) 
      )
      ( cap-waypoint-speed "Hermes 1" 40 ) 
      ( cap-waypoint-speed "Hermes 2" 40 ) 
      ( cap-waypoint-speed "Hermes 3" 40 ) 
      ( cap-waypoint-speed "Hermes 4" 40 ) 
   )
   ( when 
      ( and 
         ( skill-level-at-least "Hard" ) 
         ( not 
            ( skill-level-at-least "Insane" ) 
         )
      )
      ( cap-waypoint-speed "Hermes 1" 35 ) 
      ( cap-waypoint-speed "Hermes 2" 35 ) 
      ( cap-waypoint-speed "Hermes 3" 35 ) 
      ( cap-waypoint-speed "Hermes 4" 35 ) 
   )
   ( when 
      ( skill-level-at-least "Insane" ) 
      ( cap-waypoint-speed "Hermes 1" 30 ) 
      ( cap-waypoint-speed "Hermes 2" 30 ) 
      ( cap-waypoint-speed "Hermes 3" 30 ) 
      ( cap-waypoint-speed "Hermes 4" 30 ) 
   )
)
+Name: cap hermes wp speed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( >= ( mission-time ) 0 ) 
   ( when 
      ( and 
         ( skill-level-at-least "Very Easy" ) 
         ( not ( skill-level-at-least "Hard" ) ) 
      )
      ( modify-variable 
         @z_Timer-Full[285] 
         ( / 
            ( distance-to-center 
               "Hermes 1" 
               "Hermes 1 WP:1" 
            )
            40 
         )
      )
   )
   ( when 
      ( and 
         ( skill-level-at-least "Hard" ) 
         ( not 
            ( skill-level-at-least "Insane" ) 
         )
      )
      ( modify-variable 
         @z_Timer-Full[285] 
         ( / 
            ( distance-to-center 
               "Hermes 1" 
               "Hermes 1 WP:1" 
            )
            35 
         )
      )
   )
   ( when 
      ( skill-level-at-least "Insane" ) 
      ( modify-variable 
         @z_Timer-Full[285] 
         ( / 
            ( distance-to-center 
               "Hermes 1" 
               "Hermes 1 WP:1" 
            )
            30 
         )
      )
   )
)
+Name: difficulty adjust timer
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( <= 
         ( distance-to-center 
            "Hermes 1" 
            "Hermes 1 WP:1" 
         )
         1000 
      )
      ( <= 
         ( distance-to-center 
            "Hermes 2" 
            "Hermes 2 WP:1" 
         )
         1000 
      )
      ( <= 
         ( distance-to-center 
            "Hermes 3" 
            "Hermes 3 WP:1" 
         )
         1000 
      )
      ( <= 
         ( distance-to-center 
            "Hermes 4" 
            "Hermes 4 WP:1" 
         )
         1000 
      )
   )
   ( do-nothing ) 
)
+Name: hippocrates arrival trigger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Hippocrates" ) 
   ( change-iff-color 
      "Friendly" 
      "Friendly" 
      225 
      225 
      225 
      "Hippocrates" 
   )
)
+Name: hippocrates IFF colour
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Hermes 1" 
      "Hermes 2" 
      "Hermes 3" 
      "Hermes 4" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( do-for-valid-arguments 
      ( modify-variable 
         @c_counter-pods[4] 
         ( - @c_counter-pods[4] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: counter pods
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-departed-delay 0 "Hippocrates" ) 
   ( do-nothing ) 
)
+Name: mission complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Hippocrates" ) 
      ( > @c_counter-pods[4] 2 ) 
   )
   ( do-nothing ) 
)
+Name: mission partial success
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Hippocrates" ) 
      ( = @c_counter-pods[4] 4 ) 
   )
   ( do-nothing ) 
)
+Name: mission total success
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------------------------TIMER
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( modify-variable 
      @z_Timer-Actual[0] 
      ( - 
         @z_Timer-Full[285] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 360 ) 
         ( >= @z_Timer-Actual[0] 300 ) 
      )
      ( modify-variable @z_Timer_M[0] 5 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 300 ) 
         ( >= @z_Timer-Actual[0] 240 ) 
      )
      ( modify-variable @z_Timer_M[0] 4 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 240 ) 
         ( >= @z_Timer-Actual[0] 180 ) 
      )
      ( modify-variable @z_Timer_M[0] 3 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 180 ) 
         ( >= @z_Timer-Actual[0] 120 ) 
      )
      ( modify-variable @z_Timer_M[0] 2 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 120 ) 
         ( >= @z_Timer-Actual[0] 60 ) 
      )
      ( modify-variable @z_Timer_M[0] 1 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 60 ) 
         ( >= @z_Timer-Actual[0] 0 ) 
      )
      ( modify-variable @z_Timer_M[0] 0 ) 
   )
   ( modify-variable 
      @z_Timer_S[0] 
      ( - 
         @z_Timer-Actual[0] 
         ( * @z_Timer_M[0] 60 ) 
      )
   )
)
+Name: set up timer
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "TIMER_TOP" 
      "TIMER_VIEW_1" 
      "TIMER_BOT" 
   )
)
+Name: activate gauge
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Hermes 1" 
      "Hermes 2" 
      "Hermes 3" 
      "Hermes 4" 
   )
   ( hud-set-custom-gauge-active 
      ( false ) 
      "TIMER_TOP" 
      "TIMER_VIEW_1" 
      "TIMER_BOT" 
   )
)
+Name: deactive gauage
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( hud-set-message 
      "TIMER_VIEW_1" 
      "timer header" 
   )
   ( when 
      ( and 
         ( < @z_Timer_S[0] 10 ) 
         ( >= @z_Timer_S[0] 0 ) 
      )
      ( hud-set-message 
         "TIMER_BOT" 
         "timer - 0m-0s" 
      )
   )
   ( when 
      ( >= @z_Timer_S[0] 10 ) 
      ( hud-set-message 
         "TIMER_BOT" 
         "timer - 0m-ss" 
      )
   )
)
+Name: set gauage info
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( > 
         ( mission-time-msecs ) 
         @z_Timer-intervall[-1] 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Hermes 1" 
            "Hermes 2" 
            "Hermes 3" 
            "Hermes 4" 
         )
      )
   )
   ( modify-variable 
      @z_Timer-Actual[0] 
      ( - 
         @z_Timer-Full[285] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 600 ) 
         ( >= @z_Timer-Actual[0] 540 ) 
      )
      ( modify-variable @z_Timer_M[0] 9 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 540 ) 
         ( >= @z_Timer-Actual[0] 480 ) 
      )
      ( modify-variable @z_Timer_M[0] 8 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 480 ) 
         ( >= @z_Timer-Actual[0] 420 ) 
      )
      ( modify-variable @z_Timer_M[0] 7 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 420 ) 
         ( >= @z_Timer-Actual[0] 360 ) 
      )
      ( modify-variable @z_Timer_M[0] 6 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 360 ) 
         ( >= @z_Timer-Actual[0] 300 ) 
      )
      ( modify-variable @z_Timer_M[0] 5 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 300 ) 
         ( >= @z_Timer-Actual[0] 240 ) 
      )
      ( modify-variable @z_Timer_M[0] 4 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 240 ) 
         ( >= @z_Timer-Actual[0] 180 ) 
      )
      ( modify-variable @z_Timer_M[0] 3 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 180 ) 
         ( >= @z_Timer-Actual[0] 120 ) 
      )
      ( modify-variable @z_Timer_M[0] 2 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 120 ) 
         ( >= @z_Timer-Actual[0] 60 ) 
      )
      ( modify-variable @z_Timer_M[0] 1 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer-Actual[0] 60 ) 
         ( >= @z_Timer-Actual[0] 0 ) 
      )
      ( modify-variable @z_Timer_M[0] 0 ) 
   )
   ( modify-variable 
      @z_Timer_S[0] 
      ( - 
         @z_Timer-Actual[0] 
         ( * @z_Timer_M[0] 60 ) 
      )
   )
   ( modify-variable 
      @z_Timer-intervall[-1] 
      ( + @z_Timer-intervall[-1] 1000 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_S[0] 10 ) 
         ( >= @z_Timer_S[0] 0 ) 
      )
      ( hud-set-message 
         "TIMER_BOT" 
         "timer - 0m-0s" 
      )
   )
   ( when 
      ( >= @z_Timer_S[0] 10 ) 
      ( hud-set-message 
         "TIMER_BOT" 
         "timer - 0m-ss" 
      )
   )
)
+Name: update info
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( false ) 
   ( show-subtitle-text 
      "timer full" 
      15 
      15 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "timer counting" 
      15 
      17 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "timer units" 
      15 
      19 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
)
+Name: debug display
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------------------MESSAGES
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "pod down 0a" 
      "pod down 0b" 
      "pod down 0c" 
      "pod down 0d" 
   )
   ( >= ( mission-time-msecs ) 0 ) 
   ( when 
      ( = @b_repetition-num[1] 1 ) 
      ( modify-variable 
         "@b_msg-pod-down-0[LEER]" 
         "<argument>" 
      )
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @b_repetition-num[1] 2 ) 
      ( modify-variable 
         "@b_msg-pod-down-1[LEER]" 
         "<argument>" 
      )
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @b_repetition-num[1] 3 ) 
      ( modify-variable 
         "@b_msg-pod-down-2[LEER]" 
         "<argument>" 
      )
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @b_repetition-num[1] 4 ) 
      ( modify-variable 
         "@b_msg-pod-down-3[LEER]" 
         "<argument>" 
      )
      ( invalidate-argument "<argument>" ) 
   )
   ( modify-variable 
      @b_repetition-num[1] 
      ( + @b_repetition-num[1] 1 ) 
   )
)
+Name: load pod-down-msg variables
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Alpha 2" ) 
   ( has-time-elapsed 1 ) 
   ( modify-variable 
      "@a_initial-Alpha[LEER]" 
      "<argument>" 
   )
   ( send-message 
      "@a_initial-Alpha[LEER]" 
      "Normal" 
      "initial 0" 
   )
)
+Name: msg initial 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-of "Beta 1" "Beta 2" ) 
   ( is-event-true-msecs-delay 
      "msg initial 0" 
      7500 
   )
   ( modify-variable 
      "@a_initial-Beta[LEER]" 
      "<argument>" 
   )
   ( send-message 
      "@a_initial-Beta[LEER]" 
      "Normal" 
      "initial 1" 
   )
)
+Name: msg initial 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Alpha 2" ) 
   ( is-event-true-msecs-delay 
      "msg initial 1" 
      7500 
   )
   ( send-message 
      "@a_initial-Alpha[LEER]" 
      "Normal" 
      "initial 2" 
   )
)
+Name: msg initial 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Delta 1" "Delta 2" ) 
   ( is-event-true-msecs-delay 
      "msg initial 2" 
      7500 
   )
   ( modify-variable 
      "@a_initial-DeltaA[LEER]" 
      "<argument>" 
   )
   ( send-message 
      "@a_initial-DeltaA[LEER]" 
      "Normal" 
      "initial 3" 
   )
)
+Name: msg initial 3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( first-of 1 "Delta 1" "Delta 2" ) 
   ( and 
      ( is-event-true-msecs-delay 
         "msg initial 3" 
         7500 
      )
      ( not 
         ( string-equals 
            "<argument>" 
            "@a_initial-DeltaA[LEER]" 
         )
      )
   )
   ( modify-variable 
      "@a_initial-DeltaB[LEER]" 
      "<argument>" 
   )
   ( send-message 
      "@a_initial-DeltaB[LEER]" 
      "Normal" 
      "initial 4" 
   )
)
+Name: msg initial 4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 4" 
      7500 
   )
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "initial 5" 
   )
)
+Name: msg initial 5
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 5" 
      7500 
   )
   ( send-message 
      "@a_initial-Alpha[LEER]" 
      "Normal" 
      "initial 6" 
   )
)
+Name: msg initial 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 6" 
      7500 
   )
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "initial 7" 
   )
)
+Name: msg initial 7
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 7" 
      7500 
   )
   ( send-message 
      "@a_initial-Alpha[LEER]" 
      "Normal" 
      "initial 8" 
   )
)
+Name: msg initial 8
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( = @c_counter-pods[4] 3 ) 
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "@b_msg-pod-down-0[LEER]" 
   )
)
+Name: msg pod down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @c_counter-pods[4] 2 ) 
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "@b_msg-pod-down-1[LEER]" 
   )
)
+Name: msg pod down 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @c_counter-pods[4] 1 ) 
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "@b_msg-pod-down-2[LEER]" 
   )
)
+Name: msg pod down 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = @c_counter-pods[4] 0 ) 
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "@b_msg-pod-down-3[LEER]" 
   )
)
+Name: msg pod down 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "shivans arrive" 
      0 
   )
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "1st wave arrives 0" 
   )
)
+Name: msg first wave arrives 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
      ( >= @c_counter-pods[4] 4 ) 
   )
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "all pods away 0" 
   )
)
+Name: msg all pods away 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
      ( > @c_counter-pods[4] 0 ) 
   )
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "most pods away 0" 
   )
)
+Name: msg most pods away 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Hermes 1" 
         "Hermes 2" 
         "Hermes 3" 
         "Hermes 4" 
      )
      ( <= @c_counter-pods[4] 0 ) 
   )
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "all pods down 0" 
   )
)
+Name: msg all pods down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Hippocrates" ) 
   ( when 
      ( > @c_counter-pods[4] 0 ) 
      ( send-message 
         "Hippocrates" 
         "Normal" 
         "hippocrates arrives 0a" 
      )
   )
   ( when 
      ( <= @c_counter-pods[4] 0 ) 
      ( send-message 
         "Hippocrates" 
         "Normal" 
         "hippocrates arrives 0b" 
      )
   )
)
+Name: msg hippocrates arrives 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Hippocrates" ) 
   ( send-message 
      "#Tombaugh" 
      "Normal" 
      "hippocrates departed 0" 
   )
)
+Name: msg hippocrates departed 0
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: RoR08-P2-alwaysfail
$MessageNew:  XSTR("Escort the Communications Array to Tombaugh station", -1)
$end_multi_text
$Formula: ( false ) 
+No music

$Type: Primary
+Name: RoR08-P1
$MessageNew:  XSTR("Escort the lifepods until they can jump", -1)
$end_multi_text
$Formula: ( percent-ships-departed 
   50 
   "Hermes 1" 
   "Hermes 2" 
   "Hermes 3" 
   "Hermes 4" 
)
+Invalid
+No music

#Waypoints		;! 5 lists total

$Name: EP jump path-old
$List: (		;! 1 points in list
	( -12500.000000, 2000.000000, 12500.000000 )
)

$Name: Hermes 1 WP
$List: (		;! 1 points in list
	( -12500.000000, 2000.000000, 12500.000000 )
)

$Name: Hermes 2 WP
$List: (		;! 1 points in list
	( -12435.000000, 2020.000000, 12475.000000 )
)

$Name: Hermes 3 WP
$List: (		;! 1 points in list
	( -12450.000000, 1990.000000, 12405.000000 )
)

$Name: Hermes 4 WP
$List: (		;! 1 points in list
	( -12365.000000, 2005.000000, 12395.000000 )
)

#Messages		;! 42 total


$Name: tmb - lifeboats gone
$Team: -1
$MessageNew:  XSTR("The escape pods have departed.  All fighters, return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - wtf
$Team: -1
$MessageNew:  XSTR("What the... - Where is the terminal?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: b1 - gone
$Team: -1
$MessageNew:  XSTR("It's gone.  The Shivans destroyed it only minutes ago.  But we were able to save all those who made it to the escape pods.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: msgstart.wav

$Name: a2 - how
$Team: -1
$MessageNew:  XSTR("How could the Shivans overcome the defenses?  I thought this was a secured sector?", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: d1 - overwhelming
$Team: -1
$MessageNew:  XSTR("The Shivans deployed many fighter craft.  Their numbers were immense. We couldn't stop them.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: d2 - paper wall
$Team: -1
$MessageNew:  XSTR("I remember a correct Terran figure of speech would be ''they cut through our line like it was a paper wall''.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: tmp - going on
$Team: -1
$MessageNew:  XSTR("This is Tombaugh station to Alpha wing.  We received a distress signal from your location.  Is everything alright?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - terminal gone
$Team: -1
$MessageNew:  XSTR("Tombaugh, the terminal is gone.  We have a few survivors in the escape pods, but that's all.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: tmp - new order
$Team: -1
$MessageNew:  XSTR("Roger that, Alpha 2.  Your new objective is guard those pods from every Shivan attack until they can jump.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - yessir
$Team: -1
$MessageNew:  XSTR("Yes, Sir.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: tmp - pod destroyed
$Team: -1
$MessageNew:  XSTR("Escape pod down!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: b1 - shivans arrive
$Team: -1
$MessageNew:  XSTR("A wing of dragon fighters has arrived.  Don't let them get to the escape pods!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: msgstart.wav

$Name: tmp - all pods down
$Team: -1
$MessageNew:  XSTR("All escape pods have been destroyed! Return to base!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ---------------------TRENNLINE
$Team: -1
$MessageNew:  XSTR("Hier beginnt das neue Zeug", -1)
$end_multi_text

$Name: timer header
$Team: -1
$MessageNew:  XSTR("Pods jump out in:", -1)
$end_multi_text

$Name: timer - 0m-0s
$Team: -1
$MessageNew:  XSTR("0$z_Timer_M : 0$z_Timer_S", -1)
$end_multi_text

$Name: timer - 0m-ss
$Team: -1
$MessageNew:  XSTR("0$z_Timer_M : $z_Timer_S", -1)
$end_multi_text

$Name: -------------------------DEBUG
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: timer full
$Team: -1
$MessageNew:  XSTR("Timer Full: $z_Timer-Full", -1)
$end_multi_text

$Name: timer counting
$Team: -1
$MessageNew:  XSTR("Timer Acutal: $z_Timer-Actual", -1)
$end_multi_text

$Name: timer units
$Team: -1
$MessageNew:  XSTR("Minutes: $z_Timer_M - Seconds: $z_Timer_S", -1)
$end_multi_text

$Name: -----------------new messages
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: all pods away 0
$Team: -1
$MessageNew:  XSTR("All of the escape pods have landed safely. ", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: most pods away 0
$Team: -1
$MessageNew:  XSTR("The remaining escape pods have landed safely.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: all pods down 0
$Team: -1
$MessageNew:  XSTR("All of the escape pods have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: initial 0
$Team: -1
$MessageNew:  XSTR("What the... - Where is the terminal?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgstart.wav

$Name: initial 1
$Team: -1
$MessageNew:  XSTR("It's gone.  The Shivans destroyed it only minutes ago.  But we were able to save all those who made it to the escape pods.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msgstart.wav

$Name: initial 2
$Team: -1
$MessageNew:  XSTR("How could the Shivans overcome the defenses?  I thought this was a secured sector?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgstart.wav

$Name: initial 3
$Team: -1
$MessageNew:  XSTR("The Shivans deployed strike bombers.  Your Terminal's armour was no match for their missile barrages.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: initial 4
$Team: -1
$MessageNew:  XSTR("I remember a correct Terran figure of speech would be ''they cut through our line like it was a paper wall''.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: initial 5
$Team: -1
$MessageNew:  XSTR("This is Tombaugh station to Alpha wing.  We received a distress signal from your location.  Is everything alright?", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: initial 6
$Team: -1
$MessageNew:  XSTR("Tombaugh, the terminal is gone.  We have a few survivors in the escape pods, but that's all.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgstart.wav

$Name: initial 7
$Team: -1
$MessageNew:  XSTR("Roger that, Alpha. We are dispatching the GTM Hippocrates to recover the escape pods. Escort them until the medical ship arrives.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: initial 8
$Team: -1
$MessageNew:  XSTR("Yes, Sir.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgstart.wav

$Name: pod down 0a
$Team: -1
$MessageNew:  XSTR("Escape pod down!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: pod down 0b
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed one of the escape pods!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: pod down 0c
$Team: -1
$MessageNew:  XSTR("An escape pod has been lost!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: pod down 0d
$Team: -1
$MessageNew:  XSTR("We have registered the destruction of an escape pod.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: 1st wave arrives 0
$Team: -1
$MessageNew:  XSTR("A wing of dragon fighters has arrived.  Don't let them get to the escape pods!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: hippocrates arrives 0a
$Team: -1
$MessageNew:  XSTR("This is the GTM Hippocrates. We are standing by to receive escape pods.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: hippocrates arrives 0b
$Team: -1
$MessageNew:  XSTR("This is the GTM Hippocrates. We were dispatched to recover survivors...", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: hippocrates departed 0
$Team: -1
$MessageNew:  XSTR("The Hippocrates has made the jump back to Tombaugh. You are clear to return as well, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
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$Starbitmap: NebulA1-Main
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$Starbitmap: nebulA1-main
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$Starbitmap: nebulA1-main
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$Starbitmap: nebulA12-whisp
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$Starbitmap: nebulG1-main
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$Starbitmap: nebulG2-main
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$Starbitmap: nebulG5-whisp
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$Starbitmap: nebulG6-whisp
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$Starbitmap: nebulG8-whisp
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$Starbitmap: nebulG8-whisp
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$Starbitmap: nebulA3-whisp
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$Starbitmap: nebulA6-whisp
+Angles: 0.349066 0.000000 1.954767
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$Starbitmap: nebulA7-whisp
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$Starbitmap: nebulA8-whisp
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$Starbitmap: nebulA12-whisp
+Angles: 0.506145 0.000000 2.460912
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$Starbitmap: nebulA14-whisp
+Angles: 0.418879 0.000000 3.089230
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$Starbitmap: nebulA12-whisp
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$Starbitmap: nebulA8-whisp
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$Starbitmap: planeta1
+Angles: 0.366519 3.647738 0.698132
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+DivY: 1

#Asteroid Fields

$Density: 9
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 3
$Average Speed: 0.000000
$Minimum: -250.000000, 1750.000000, -250.000000
$Maximum: 250.000000, 2250.000000, 250.000000

#Music

$Event Music: FS1-7: Marauder
$Briefing Music: FS1-BRIEF5

#End

