#Mission Info

$Version: 0.10
$Name:  XSTR("Errant of Wrath (PVD Concord)", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 03/20/20 at 00:14:26
$Modified: 01/09/22 at 23:49:42
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 33554432
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

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$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
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		1		"0_Aten2-status"		"1"		"number"		"save-on-mission-progress"
		2		"0_Aten3-status"		"1"		"number"		"save-on-mission-progress"
		3		"0_lilith1-status"		"1"		"number"		"save-on-mission-progress"
		4		"0_lilith2-status"		"1"		"number"		"save-on-mission-progress"
		5		"0_lilith3-status"		"1"		"number"		"save-on-mission-progress"
		6		"0_lilith4-status"		"1"		"number"		"save-on-mission-progress"
		7		"c_difficultyRNGhigh"		"20"		"number"
		8		"c_difficultyRNGlow"		"5"		"number"
		9		"d_cargo-rng"		"0"		"number"
		10		"e_phase1-convoy-health"		"600"		"number"
		11		"f_phase2-closest_cruiser"		"LEER"		"string"
		12		"g_missile-count"		"0"		"number"
		13		"h_phase3-missile-loss"		"0"		"number"
		14		"h_phase5-missile-loss"		"0"		"number"
		15		"h_phase6-missile-loss"		"0"		"number"
		16		"i_missile-aten_launcher"		"turret01a"		"string"
		17		"j_probes-in-position"		"0"		"number"
		18		"k_launchers-ready-to-fire"		"0"		"number"
		19		"l_turns"		"0"		"number"
		20		"m_p6-barghestA-anchor"		"LEER"		"string"
		21		"m_p6-barghestB-anchor"		"LEER"		"string"
		22		"n_lucifer-turret-CD-max"		"15"		"number"
		23		"n_lucy-turret1-cooldown"		"0"		"number"
		24		"n_lucy-turret2-cooldown"		"0"		"number"
		25		"o_concord-down-VasudanA"		"LEER"		"string"
		26		"o_concord-down-VasudanB"		"LEER"		"string"
		27		"p_msg-insert-black_horde"		"LEER"		"string"
		28		"x-debug"		"NEIN"		"string"
		29		"x-debug-concord-x"		"0"		"number"
		30		"x-debug-concord-y"		"0"		"number"
		31		"x-debug-concord-z"		"0"		"number"
		32		"x-debug_missile-distance"		"0"		"number"
		33		"x-debug_phase-counter"		"1"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("*PVD Concord
*Ribos System
*119th Cycle in the Great Rotation, 10,386th Entry in the Chronicle of the Imperium

The Shivan attack on Tombaugh Station

My fellow soldiers of the Imperium,
The past day has been one of grave news - both for the PVN and our newly found Terran allies. While operations were being conducted to return the strategic advantage in the defence of this system, the Shivans were once again able to surprise us, through the sheer force they can bring to bear. Tombaugh Station, which had stood against the might of our Navy, has fallen to this new threat we now face.

This is not a time to falter in our purpose. Indeed, we are now joined by the surviving Terran defenders of this system. Victory will still be ours.", -1)
$end_multi_text
$Ani Filename: 2_cb_shivorefootage
+Wave Filename: none

$Stage Text:
 XSTR("Making plans for a counterattack

To end their siege of Tombaugh Station, the Shivans deployed a new warship. From all available information, it is a formidable foe. But at present, it remains in the same orbit once occupied by Tombaugh Station above Ribos IV. And it is there that we will strike it down with the mightiest weapons of the Navy. We will put these invaders in their place.

Your commanding officers will be issued their orders for the upcoming mission as soon as this address is concluded.", -1)
$end_multi_text
$Ani Filename: 2_cb_shivorefootage
+Wave Filename: none

$Stage Text:
 XSTR("The PVD Pinnacle

As we embark upon our mission, the PVD Pinnacle will not join us. After the fall of the Terran stronghold, its survivors are now at risk. As the Shivans are now within striking distance of the Ribos IV colony, evacuating non-combatants and the wounded from there is out of the question.
The Pinnacle therefore will engage with the SD Paimon, which currently holds the Jump Node to Antares - which is the only subspace corridor through which the survivors can escape from the Ribos system to allied territory.

While we will miss their support on the battlefield, we must salute their purpose for it is not only necessary but also noble.", -1)
$end_multi_text
$Ani Filename: 2_cb_typhon
+Wave Filename: none

$Stage Text:
 XSTR("Attention Terran Pilots

In the name of Concord's officers and crew, I would like to extend our deepest condolences at the loss of your comrades in arms. At the same time, I am gratified that the spirit that made your people our enemies has granted you the resolve to join us in our mission.

However, as much as your spirit is willing, the ships you arrived in are wanting. The majority of your strike craft are beyond repair, even if the Concord had both the supplies and the know-how available to conduct the repairs.

The deck crews have been instructed to modify several craft for your use. I believe you will find them more than suitable as instruments of your wrath.", -1)
$end_multi_text
$Ani Filename: 2_cb_seth
+Wave Filename: none

#Briefing
$start_briefing
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$multi_text
 XSTR("This briefing will now commence.

At present, the Shivan destroyer that broke the siege of Tombaugh station is here - in orbit over Ribos IV. It has not moved from this location for some time and if the known pattern for Shivans operations remains true, it is going to receive supplies before moving on.

The first step in our counterattack will be to prevent any supply ships from reaching the target. We have identified two hangar bays on the enemy destroyer. These will be considered likely approach vectors to the destroyer.", -1)
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 XSTR("This briefing will now commence.

At present, the Shivan destroyer that broke the siege of Tombaugh station is here - in orbit over Ribos IV. It has not moved from this location for some time. The cruisers that have survived the previous battle have joined it. If the known pattern for Shivans operations remains true, they are going to receive supplies before moving on.

The first step in our counterattack will be to prevent any supply ships from reaching the target. We have identified two hangar bays on the enemy destroyer. These will be considered likely approach vectors to the destroyer.
", -1)
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 XSTR("This briefing will now commence.

At present, the Shivan destroyer that broke the siege of Tombaugh station is here - in orbit over Ribos IV. It has not moved from this location for some time. The cruisers that have survived the previous battle have joined it. If the known pattern for Shivans operations remains true, they are going to receive supplies before moving on.

The first step in our counterattack will be to prevent any supply ships from reaching the target. We have identified two hangar bays on the enemy destroyer. These will be considered likely approach vectors to the destroyer.
", -1)
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 XSTR("This briefing will now commence.

At present, the Shivan destroyer that broke the siege of Tombaugh station is here - in orbit over Ribos IV. It has not moved from this location for some time. The cruisers that have survived the previous battle have joined it. If the known pattern for Shivans operations remains true, they are going to receive supplies before moving on.

The first step in our counterattack will be to prevent any supply ships from reaching the target. We have identified two hangar bays on the enemy destroyer. These will be considered likely approach vectors to the destroyer.

", -1)
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 XSTR("This briefing will now commence.

At present, the Shivan destroyer that broke the siege of Tombaugh station is here - in orbit over Ribos IV. It has not moved from this location for some time. The cruiser that has survived the previous battle have joined it. If the known pattern for Shivans operations remains true, they are going to receive supplies before moving on.

The first step in our counterattack will be to prevent any supply ships from reaching the target. We have identified two hangar bays on the enemy destroyer. These will be considered likely approach vectors to the destroyer.


", -1)
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 XSTR("In order to intercept enemy supply craft, our assault mission will jump into the area in with two wings as vanguard force. Your objective is to engage any cargo carrying ships - freighters, transports, or gas miners - before they reach the enemy defensive perimeter.

During this phase of the operation, you are to keep a safe distance from the destroyer. Force conservation is your secondary directive.
", -1)
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$type: 27
$team: Hostile
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$label:  XSTR("Valefar", -1)
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$type: 1
$team: Friendly
$class: PVF Seth
$pos: -2043.346924, -586.037109, 5545.820313
$label:  XSTR("Alpha", -1)
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$label:  XSTR("Beta", -1)
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 XSTR("The second phase will begin as soon as our cruisers are ready to deploy. Their mission will be to gather data on the defensive capabilities of the destroyer. The cruisers will jump into the area and deploy a network of probes to triangulate firing solutions for the Concord to use in an engagement at long range. 

With these scans, we should also be able to plot firing solutions for an engagement at extreme-long range.
", -1)
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$class: PVC Aten#missiles
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 XSTR("Once sufficient data has been gathered, the Concord will deploy to the area and the operation's third stage will begin. 

Using the data from the probes, the destroyer will engage the enemy at range for as long as possible. 
Should the enemy destroyer abort the resupply operation and begin to manoeuvre, the Concord will close in for an engagement at close range. 

By engaging the enemy ship at this range, we should be able to avoid its forward cannons, which have considerable fire power.


", -1)
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$type: 6
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 XSTR("Our cruisers and bombers will be held in reserve. The exact combat capabilities of this new class of Shivan destroyer are presently unknown. As such we must be prepared to respond to a rapidly shifting tactical environment.

The PVD Pinnacle has graciously transferred her bombing craft and most of her escort cruisers to our command for this operation. We should not be wanting for reinforcements if required.
", -1)
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$pos: -1171.862061, 6300.000000, 6989.943848
$label:  XSTR("Piety", -1)
+id: 18
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten#missiles
$pos: -2672.628174, 800.000000, -2799.568359
$label:  XSTR("Fealty", -1)
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We can only speculate why the Shivans have held this new destroyer in reserve, or why they have deployed it to Ribos. However, we must assume that it is an asset with great tactical value. Therefore, we must assume that the Shivans are going to deploy considerable forces for its defence.

Moreover, the enemy's capabilities to replenish their forces has been evident during our tour in this system. Whatever we have destroyed, the Shivans have replaced with forces of equal prowess. As a result, we must be prepared to fight at a disadvantage.
Ensure your craft are equipped to engage a wide array of targets and respond to different mission profiles if needed.

This concludes this briefing.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 2838.844482, 19168.421875, 2611.078125
$camera_orient:
	-0.008702, -0.000000, 0.999962,
	-0.999230, 0.038256, -0.008695,
	-0.038254, -0.999268, -0.000333
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 2462.199951, 6800.000000, 2607.800049
$label:  XSTR("Unknown", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-incomplete 
   "mission complete" 
)
$Multi text
    XSTR("You left the field of engagement without orders to do so. Dereliction of duty is capital offense under the wartime. You will be confined to quarters until your fate is decided. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "mission complete" 
   0 
)
$Multi text
    XSTR("The loss of the PVD Concord is a tragedy beyond imagination.  Admiral Methaska was a good commander and a keen tactician.  He died for what he believed in: the Vasudan People.

There was nothing you could have done to save the Concord.  The Shivans -especially their command ship, which was now designated SD Lucifer- were just too powerful to be beaten.

Further analysis of the data from the Concord's data pods revealed the existance of an energy field, a shield of unknown configuration, which protects the SD Lucifer. This knowledge will be put to good use in the future and prevent further losses such as the one of Amdiral Methaska and the PVD Concord.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown
$Alt: <No database match>

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"PVF Anubis"	10
	"PVF Seth"	4
	"PVF Horus"	6
	"PVB Osiris"	3
	"PVB Amun"	3
	"HLF Anubis"	10
	"HLF Seth"	4
	"HLF Horus"	6
	"HLB Osiris"	3
	"HLB Amun"	3
)

+Weaponry Pool: (
	"VLL-9 Laser"	4
	"Disruptor"	4
	"Avenger"	24
	"Flail#PVN"	4
	"VML-4 Laser"	4
	"Fang"	800
	"Interceptor"	120
	"Havoc"	72
	"Stiletto"	48
	"Barracuda"	24
	"Mako"	300
	"Phoenix V#MoGW"	136
)

#Objects		;! 175 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: 5500.000000, -650.000000, -3000.000000
$Orientation:
	0.909562, -0.319575, -0.265650,
	0.058441, 0.731253, -0.679598,
	0.411440, 0.602612, 0.683796
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: PVF Seth
$Team: Friendly
$Location: 5536.594727, -578.536499, -3048.691895
$Orientation:
	0.959570, -0.244934, -0.138679,
	0.103241, 0.764637, -0.636138,
	0.261851, 0.596101, 0.759010
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: 5453.798828, -522.073364, -3005.508057
$Orientation:
	0.946929, -0.245857, -0.207077,
	0.059702, 0.767517, -0.638243,
	0.315851, 0.592008, 0.741461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #3
$Class: PVF Horus
$Team: Friendly
$Location: 7421.340332, -19.881042, -3092.756104
$Orientation:
	0.753226, 0.000000, 0.657762,
	0.316587, 0.876551, -0.362534,
	-0.576562, 0.481309, 0.660240
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Gamma 2		;! Object #4
$Class: PVF Horus
$Team: Friendly
$Location: 7500.899902, 0.000000, -3075.300049
$Orientation:
	0.747010, 0.000000, 0.664813,
	0.317522, 0.878572, -0.356780,
	-0.584086, 0.477611, 0.656302
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Gamma 3		;! Object #5
$Class: PVF Horus
$Team: Friendly
$Location: 7391.706055, -45.170624, -3156.871094
$Orientation:
	0.758790, 0.000000, 0.651336,
	0.314033, 0.876096, -0.365840,
	-0.570633, 0.482136, 0.664773
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Gamma 4		;! Object #6
$Class: PVF Horus
$Team: Friendly
$Location: 7494.731445, -34.321777, -3182.251221
$Orientation:
	0.753533, 0.000000, 0.657410,
	0.313574, 0.878912, -0.359423,
	-0.577806, 0.476984, 0.662289
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Beta 1		;! Object #7
$Class: PVF Seth
$Team: Friendly
$Location: 5162.333984, -563.749451, -2936.868408
$Orientation:
	0.827985, 0.000000, -0.560751,
	-0.325267, 0.814576, -0.480278,
	0.456774, 0.580056, 0.674457
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #8
$Class: PVF Seth
$Team: Friendly
$Location: 5166.969727, -599.462830, -2955.271729
$Orientation:
	0.833218, 0.000000, -0.552945,
	-0.325963, 0.807766, -0.491185,
	0.446650, 0.589504, 0.673045
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #9
$Class: PVF Seth
$Team: Friendly
$Location: 5135.842773, -583.360291, -2957.754395
$Orientation:
	0.824210, 0.000000, -0.566285,
	-0.327813, 0.815410, -0.477121,
	0.461754, 0.578883, 0.672069
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #10
$Class: PVF Horus
$Team: Friendly
$Location: 1791.598633, 5999.999512, 8306.938477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #11
$Class: PVF Horus
$Team: Friendly
$Location: 1766.299316, 5999.999512, 8278.280273
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #12
$Class: PVF Horus
$Team: Friendly
$Location: 2421.600098, 600.000000, -2352.300049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 2		;! Object #13
$Class: PVF Horus
$Team: Friendly
$Location: 2390.844238, 600.000000, -2385.193359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1		;! Object #14
$Class: PVB Amun
$Team: Friendly
$Location: -529.771484, 0.000031, 2955.186768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 2		;! Object #15
$Class: PVB Amun
$Team: Friendly
$Location: -558.559021, 0.000031, 2921.276123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Kappa 1		;! Object #16
$Class: PVB Osiris
$Team: Friendly
$Location: -642.917908, 0.000031, 2951.775635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 2		;! Object #17
$Class: PVB Osiris
$Team: Friendly
$Location: -677.581604, 0.000031, 2904.129883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Zeta 1		;! Object #18
$Class: PVF Anubis
$Team: Friendly
$Location: -512.881470, 0.000031, 2799.052734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 2		;! Object #19
$Class: PVF Anubis
$Team: Friendly
$Location: -498.251709, 0.000031, 2763.665771
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 3		;! Object #20
$Class: PVF Anubis
$Team: Friendly
$Location: -539.366211, 0.000031, 2758.025635
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Eta 1		;! Object #21
$Class: PVF Anubis
$Team: Friendly
$Location: -626.066528, 0.000031, 2748.883301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Eta 2		;! Object #22
$Class: PVF Anubis
$Team: Friendly
$Location: -612.228027, 0.000031, 2705.878906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Eta 3		;! Object #23
$Class: PVF Anubis
$Team: Friendly
$Location: -648.534668, 0.000031, 2706.399170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Fealty		;! Object #24
$Class: PVC Aten#missiles
$Team: Friendly
$Location: 2400.000000, 800.000000, -2400.000000
$Orientation:
	0.956202, -0.057956, 0.286914,
	0.000588, 0.980581, 0.196114,
	-0.292708, -0.187356, 0.937666
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 90 96 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Piety		;! Object #25
$Class: PVC Aten#missiles
$Team: Friendly
$Location: 2000.000000, 6300.000000, 7500.000000
$Orientation:
	-0.724165, 0.229821, -0.650206,
	0.299554, 0.954073, 0.003597,
	0.621170, -0.192167, -0.759750
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 90 96 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Concord		;! Object #26
$Class: PVD Typhon
$Team: Friendly
$Location: -5565.000000, 1860.000000, 2850.000000
$Orientation:
	0.185843, -0.336824, -0.923045,
	0.246137, 0.925417, -0.288133,
	0.951251, -0.173648, 0.254887
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Secondary Banks: ( "Sphyraena#Typhon-no_intercept" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "Sphyraena#Typhon-no_intercept" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Sphyraena#Typhon-no_intercept" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Secondary Banks: ( "Sphyraena#Typhon-no_intercept" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Secondary Banks: ( "Sphyraena#Typhon-no_intercept" )
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Secondary Banks: ( "Sphyraena#Typhon-no_intercept" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "hook all probes in position" 
   ( rand-multiple 31 36 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Unknown#Lucifer		;! Object #27
$Class: SD Lucifer
$Alt: <No database match>

$Team: Hostile
$Location: 2450.000000, 3800.000000, 2600.000000
$Orientation:
	0.356690, -0.636538, -0.683807,
	-0.083428, 0.707325, -0.701948,
	0.930490, 0.307426, 0.199191
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 16
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 5000

$Name: Curson 1#in		;! Object #28
$Display name:  XSTR("Mephisto 1", -1)
$Class: SFr Mephisto
$Team: Hostile
$Location: 2712.843018, 3416.799805, 802.437317
$Orientation:
	-0.125611, -0.292646, -0.947934,
	0.830194, 0.492105, -0.261932,
	0.543136, -0.819872, 0.181141
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Unknown#Lucifer
+Departure Paths: ( "$bay04" )
+Departure delay: 1
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#1-4
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#1-3
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#1-2
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#1-1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#1-1		;! Object #29
$Class: SC 5
$Team: Hostile
$Location: 2722.547363, 3421.504150, 808.302002
$Orientation:
	-0.543135, 0.819872, -0.181142,
	0.675857, 0.554903, 0.485075,
	0.498215, 0.141037, -0.855505
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 1#in
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#1-2		;! Object #30
$Class: SC 5
$Team: Hostile
$Location: 2720.654053, 3416.842285, 792.877991
$Orientation:
	-0.543139, 0.819871, -0.181139,
	0.498211, 0.141040, -0.855507,
	-0.675857, -0.554904, -0.485073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 1#in
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#1-3		;! Object #31
$Class: SC 5
$Team: Hostile
$Location: 2707.053955, 3408.749268, 797.026306
$Orientation:
	-0.543137, 0.819871, -0.181141,
	-0.675857, -0.554904, -0.485073,
	-0.498212, -0.141037, 0.855506
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 1#in
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#1-4		;! Object #32
$Class: SC 5
$Team: Hostile
$Location: 2708.983398, 3413.429932, 812.428040
$Orientation:
	-0.543137, 0.819872, -0.181140,
	-0.498214, -0.141040, 0.855505,
	0.675857, 0.554903, 0.485076
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 1#in
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Curson 1#out		;! Object #33
$Display name:  XSTR("Mephisto 1", -1)
$Class: SFr Mephisto
$Team: Hostile
$Location: 2339.677979, 3993.924805, 2800.316650
$Orientation:
	0.677008, -0.638317, 0.366349,
	0.707078, 0.702234, -0.083115,
	-0.204209, 0.315307, 0.926758
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "outbound freight parking A" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown#Lucifer
+Arrival Paths: ( "$bay01" )
$Arrival Cue: ( has-departed-delay 25 "Curson 1#in" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Curson 2#in		;! Object #34
$Display name:  XSTR("Mephisto 2", -1)
$Class: SFr Mephisto
$Team: Hostile
$Location: 2386.927490, 3910.327881, 704.336121
$Orientation:
	-0.139457, -0.290356, -0.946702,
	0.829979, 0.487162, -0.271677,
	0.540080, -0.823630, 0.173051
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Unknown#Lucifer
+Departure Paths: ( "$bay05" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#2-4
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#2-3
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#2-2
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#2-1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#2-1		;! Object #35
$Class: SC 5
$Team: Hostile
$Location: 2396.735352, 3914.960449, 710.084595
$Orientation:
	-0.540080, 0.823630, -0.173053,
	0.685495, 0.549789, 0.477314,
	0.488273, 0.139161, -0.861524
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 2#in
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#2-2		;! Object #36
$Class: SC 5
$Team: Hostile
$Location: 2394.617432, 3910.334961, 694.678955
$Orientation:
	-0.540082, 0.823629, -0.173050,
	0.488269, 0.139163, -0.861526,
	-0.685496, -0.549790, -0.477312
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 2#in
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#2-3		;! Object #37
$Class: SC 5
$Team: Hostile
$Location: 2381.018799, 3902.322998, 698.986816
$Orientation:
	-0.540081, 0.823630, -0.173050,
	-0.685496, -0.549789, -0.477311,
	-0.488269, -0.139162, 0.861526
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 2#in
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#2-4		;! Object #38
$Class: SC 5
$Team: Hostile
$Location: 2383.172852, 3906.967529, 714.369873
$Orientation:
	-0.540081, 0.823630, -0.173049,
	-0.488271, -0.139164, 0.861525,
	0.685496, 0.549788, 0.477314
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 2#in
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Curson 2#out		;! Object #39
$Display name:  XSTR("Mephisto 2", -1)
$Class: SFr Mephisto
$Team: Hostile
$Location: 2347.583252, 3993.927246, 2804.581543
$Orientation:
	0.679016, -0.641438, 0.357063,
	0.707078, 0.702234, -0.083115,
	-0.197429, 0.308908, 0.930375
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "outbound freight to parking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown#Lucifer
+Arrival Paths: ( "$bay02" )
$Arrival Cue: ( has-departed-delay 25 "Curson 2#in" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Curson 3#in		;! Object #40
$Display name:  XSTR("Mephisto 3", -1)
$Class: SFr Mephisto
$Team: Hostile
$Location: 2059.448486, 4400.457520, 594.867676
$Orientation:
	-0.132179, -0.294400, -0.946497,
	0.828969, 0.490691, -0.268391,
	0.543452, -0.820092, 0.179190
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Unknown#Lucifer
+Departure Paths: ( "$bay06" )
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#3-1
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#3-2
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#3-3
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#3-4
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#3-4		;! Object #41
$Class: SC 5
$Team: Hostile
$Location: 2069.196289, 4405.163086, 600.658752
$Orientation:
	-0.543452, 0.820092, -0.179192,
	0.679634, 0.555144, 0.479493,
	0.492705, 0.138797, -0.859056
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 3#in
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#3-3		;! Object #42
$Class: SC 5
$Team: Hostile
$Location: 2067.196289, 4400.472656, 585.256958
$Orientation:
	-0.543454, 0.820091, -0.179188,
	0.492701, 0.138799, -0.859058,
	-0.679635, -0.555145, -0.479490
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 3#in
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#3-2		;! Object #43
$Class: SC 5
$Team: Hostile
$Location: 2053.615234, 4392.402344, 589.511108
$Orientation:
	-0.543453, 0.820091, -0.179190,
	-0.679635, -0.555145, -0.479490,
	-0.492702, -0.138797, 0.859058
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 3#in
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#3-1		;! Object #44
$Class: SC 5
$Team: Hostile
$Location: 2055.651367, 4397.111816, 604.890381
$Orientation:
	-0.543453, 0.820092, -0.179188,
	-0.492702, -0.138800, 0.859057,
	0.679635, 0.555144, 0.479492
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Curson 3#in
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Curson 3#out		;! Object #45
$Display name:  XSTR("Mephisto 3", -1)
$Class: SFr Mephisto
$Team: Hostile
$Location: 2347.583252, 3993.927246, 2804.581543
$Orientation:
	0.679016, -0.641438, 0.357063,
	0.707078, 0.702234, -0.083115,
	-0.197429, 0.308908, 0.930375
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "outbound freight to parking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown#Lucifer
+Arrival Paths: ( "$bay03" )
$Arrival Cue: ( has-departed-delay 25 "Curson 3#in" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Loyalty		;! Object #46
$Class: PVC Aten
$Team: Friendly
$Location: 1850.000000, 6100.000000, 7450.000000
$Orientation:
	-0.763070, -0.448544, 0.465331,
	-0.513154, 0.858178, -0.014274,
	-0.392934, -0.249679, -0.885022
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 1 "Piety" ) 
   ( = @0_Aten2-status[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Black Horde 1		;! Object #47
$Class: SC Lilith
$Team: Hostile
$Location: 3979.600586, 3818.749512, 1944.102173
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( = @0_lilith1-status[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Black Horde 2		;! Object #48
$Class: SC Lilith
$Team: Hostile
$Location: 2846.207520, 4525.686523, 3521.357178
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( = @0_lilith2-status[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Black Horde 3		;! Object #49
$Class: SC Lilith
$Team: Hostile
$Location: 2296.104248, 2942.644043, 2261.599609
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( = @0_lilith3-status[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Black Horde 4		;! Object #50
$Class: SC Lilith
$Team: Hostile
$Location: 1253.099976, 4120.000000, 2676.699951
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( = @0_lilith4-status[1] 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Duty		;! Object #51
$Class: PVC Aten
$Team: Friendly
$Location: -1575.000000, 1380.000000, 2725.000000
$Orientation:
	0.084260, -0.648676, -0.756387,
	0.296684, 0.740991, -0.602421,
	0.951251, -0.173648, 0.254887
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 1 "Concord" ) 
   ( = @0_Aten1-status[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Dedication		;! Object #52
$Class: PVC Aten
$Team: Friendly
$Location: 2699.699951, 950.000000, -2622.000000
$Orientation:
	0.958244, 0.000000, -0.285952,
	-0.056810, 0.980066, -0.190374,
	0.280252, 0.198669, 0.939143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 1 "Fealty" ) 
   ( = @0_Aten3-status[1] 1 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Tombaugh#destroyed		;! Object #53
$Class: GTI Arcadia#Debris
$Team: Wreckage
$Location: 4650.000000, 2000.000000, 5850.000000
$Orientation:
	-0.782832, 0.000000, 0.622234,
	0.213362, 0.939373, 0.268431,
	-0.584509, 0.342898, -0.735371
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Labal 1		;! Object #54
$Class: SSG Rahu
$Team: Hostile
$Location: 1641.667480, 3688.449219, 2280.302002
$Orientation:
	-0.251965, 0.683519, 0.685066,
	-0.015824, 0.704900, -0.709130,
	-0.967607, -0.189516, -0.166794
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "gas tanker 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Labal 2		;! Object #55
$Class: SSG Rahu
$Team: Hostile
$Location: 3409.781250, 3137.946289, 1264.415283
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Curson 4		;! Object #56
$Class: SFr Mephisto
$Team: Hostile
$Location: 1744.528320, 2857.688721, 1323.196899
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930376, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#4-3
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#4-2
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#4-1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#4-1		;! Object #57
$Class: SC 5
$Team: Hostile
$Location: 1743.185913, 2869.888916, 1322.975952
$Orientation:
	-0.930376, -0.308909, -0.197430,
	-0.311253, 0.950119, -0.019844,
	0.193712, 0.042988, -0.980116
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 4
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#4-2		;! Object #58
$Class: SC 5
$Team: Hostile
$Location: 1748.963989, 2859.605225, 1311.837036
$Orientation:
	-0.930376, -0.308910, -0.197426,
	0.193709, 0.042985, -0.980117,
	0.311254, -0.950119, 0.019847
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 4
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#4-3		;! Object #59
$Class: SC 5
$Team: Hostile
$Location: 1744.597412, 2858.332520, 1334.406128
$Orientation:
	-0.930376, -0.308908, -0.197427,
	-0.193709, -0.042987, 0.980117,
	-0.311253, 0.950120, -0.019845
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 4
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Curson 5		;! Object #60
$Class: SFr Mephisto
$Team: Hostile
$Location: 1675.103271, 2817.628906, 1206.757813
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#5-3
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#5-2
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#5-1
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#5-1		;! Object #61
$Class: SC 5
$Team: Hostile
$Location: 1679.538940, 2819.545410, 1195.397949
$Orientation:
	-0.930375, -0.308910, -0.197426,
	0.193709, 0.042985, -0.980117,
	0.311254, -0.950119, 0.019847
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 5
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#5-2		;! Object #62
$Class: SC 5
$Team: Hostile
$Location: 1680.950317, 2807.964355, 1206.867554
$Orientation:
	-0.930375, -0.308909, -0.197428,
	0.311253, -0.950119, 0.019846,
	-0.193710, -0.042986, 0.980117
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 5
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#5-3		;! Object #63
$Class: SC 5
$Team: Hostile
$Location: 1675.172363, 2818.272705, 1217.967041
$Orientation:
	-0.930375, -0.308908, -0.197427,
	-0.193709, -0.042987, 0.980117,
	-0.311253, 0.950120, -0.019845
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 5
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Curson 6		;! Object #64
$Class: SFr Mephisto
$Team: Hostile
$Location: 1620.631348, 2651.184082, 1217.541138
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930376, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#6-3
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#6-2
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#6-1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#6-1		;! Object #65
$Class: SC 5
$Team: Hostile
$Location: 1619.288940, 2663.384277, 1217.320190
$Orientation:
	-0.930375, -0.308910, -0.197429,
	-0.311254, 0.950119, -0.019844,
	0.193711, 0.042988, -0.980116
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 6
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#6-2		;! Object #66
$Class: SC 5
$Team: Hostile
$Location: 1625.067017, 2653.100586, 1206.181274
$Orientation:
	-0.930376, -0.308910, -0.197426,
	0.193709, 0.042985, -0.980117,
	0.311254, -0.950119, 0.019847
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 6
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#6-3		;! Object #67
$Class: SC 5
$Team: Hostile
$Location: 1626.478394, 2641.519531, 1217.650879
$Orientation:
	-0.930376, -0.308909, -0.197428,
	0.311253, -0.950119, 0.019846,
	-0.193710, -0.042986, 0.980117
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 6
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Curson 7		;! Object #68
$Class: SFr Mephisto
$Team: Hostile
$Location: 1541.225830, 2695.383057, 1016.295898
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#7-2
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#7-1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#7-1		;! Object #69
$Class: SC 5
$Team: Hostile
$Location: 1539.883423, 2707.583252, 1016.074829
$Orientation:
	-0.930374, -0.308910, -0.197431,
	-0.311254, 0.950119, -0.019844,
	0.193712, 0.042989, -0.980116
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 7
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#7-2		;! Object #70
$Class: SC 5
$Team: Hostile
$Location: 1547.072876, 2685.718506, 1016.405701
$Orientation:
	-0.930375, -0.308909, -0.197428,
	0.311253, -0.950119, 0.019846,
	-0.193710, -0.042986, 0.980117
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Curson 7
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vinea 1		;! Object #71
$Class: SFr Asmodeus
$Team: Hostile
$Location: 4457.194336, 3558.024902, 2632.799316
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#8-4
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Docked With: Shivan Container#8-3
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Shivan Container#8-2
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: Shivan Container#8-1
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#8-1		;! Object #72
$Class: SAC 2
$Team: Hostile
$Location: 4422.012695, 3569.520752, 2630.075684
$Orientation:
	-0.307442, 0.364115, 0.879147,
	-0.199687, 0.878635, -0.433735,
	-0.930378, -0.308903, -0.197420
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 1
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#8-2		;! Object #73
$Class: SAC 2
$Team: Hostile
$Location: 4435.392090, 3545.376465, 2605.175049
$Orientation:
	0.355875, -0.890334, -0.284004,
	0.088045, 0.334490, -0.938278,
	0.930377, 0.308904, 0.197427
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 1
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#8-3		;! Object #74
$Class: SAC 2
$Team: Hostile
$Location: 4458.116699, 3581.494385, 2637.726074
$Orientation:
	-0.307447, 0.364109, 0.879148,
	-0.199690, 0.878636, -0.433731,
	-0.930377, -0.308906, -0.197425
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 1
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#8-4		;! Object #75
$Class: SAC 2
$Team: Hostile
$Location: 4471.306152, 3557.300781, 2612.796387
$Orientation:
	0.355874, -0.890335, -0.284001,
	0.088047, 0.334488, -0.938278,
	0.930377, 0.308904, 0.197427
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vinea 2		;! Object #76
$Class: SFr Asmodeus
$Team: Hostile
$Location: 4371.631836, 3360.054688, 2333.195068
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#9-3
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Shivan Container#9-2
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: Shivan Container#9-1
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#9-1		;! Object #77
$Class: SAC 2
$Team: Hostile
$Location: 4336.450195, 3371.550537, 2330.471436
$Orientation:
	-0.307442, 0.364115, 0.879147,
	-0.199687, 0.878635, -0.433735,
	-0.930378, -0.308903, -0.197420
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 2
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#9-2		;! Object #78
$Class: SAC 2
$Team: Hostile
$Location: 4349.829590, 3347.406250, 2305.570801
$Orientation:
	0.355875, -0.890334, -0.284004,
	0.088045, 0.334490, -0.938278,
	0.930377, 0.308904, 0.197427
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 2
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#9-3		;! Object #79
$Class: SAC 2
$Team: Hostile
$Location: 4372.554199, 3383.524170, 2338.121826
$Orientation:
	-0.307447, 0.364109, 0.879148,
	-0.199689, 0.878636, -0.433731,
	-0.930376, -0.308906, -0.197426
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 2
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Vinea 3		;! Object #80
$Class: SFr Asmodeus
$Team: Hostile
$Location: 4286.052734, 3162.069336, 2033.582764
$Orientation:
	0.357063, -0.641438, -0.679016,
	-0.083115, 0.702234, -0.707078,
	0.930375, 0.308908, 0.197429
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#10-2
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Shivan Container#10-1
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#10-1		;! Object #81
$Class: SAC 2
$Team: Hostile
$Location: 4250.871094, 3173.565186, 2030.859131
$Orientation:
	-0.307443, 0.364114, 0.879147,
	-0.199688, 0.878635, -0.433734,
	-0.930378, -0.308903, -0.197421
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 3
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#10-2		;! Object #82
$Class: SAC 2
$Team: Hostile
$Location: 4286.975098, 3185.538818, 2038.509644
$Orientation:
	-0.307447, 0.364109, 0.879148,
	-0.199690, 0.878636, -0.433731,
	-0.930376, -0.308906, -0.197425
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Vinea 3
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Valefar 1		;! Object #83
$Class: ST Azrael
$Team: Hostile
$Location: 6000.000000, 500.000000, -1700.000000
$Orientation:
	-0.438063, -0.841865, 0.315219,
	0.593827, -0.007748, 0.804554,
	-0.674884, 0.539632, 0.503316
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valefar 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Valefar 2		;! Object #84
$Class: ST Azrael
$Team: Hostile
$Location: 6231.582031, 635.113770, -1683.229736
$Orientation:
	-0.438064, -0.841865, 0.315219,
	0.593828, -0.007748, 0.804555,
	-0.674885, 0.539632, 0.503317
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valefar 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Valefar 3		;! Object #85
$Class: ST Azrael
$Team: Hostile
$Location: 6132.788086, 537.287231, -1859.792847
$Orientation:
	-0.438064, -0.841865, 0.315219,
	0.593828, -0.007748, 0.804555,
	-0.674885, 0.539632, 0.503317
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valefar 3 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Valefar 4		;! Object #86
$Class: SFr Asmodeus
$Team: Hostile
$Location: 6199.121582, 307.877533, -1777.603882
$Orientation:
	-0.438063, -0.841864, 0.315225,
	0.593826, -0.007741, 0.804557,
	-0.674887, 0.539635, 0.503311
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valefar 4 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Docked With: Shivan Container#13-1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Docked With: Shivan Container#13-3
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Shivan Container#13-2
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: Shivan Container#13-4
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Shivan Container#13-4		;! Object #87
$Class: SAC 2
$Team: Hostile
$Location: 6234.775391, 306.966766, -1787.865723
$Orientation:
	0.209773, 0.794235, -0.570251,
	0.707475, 0.279274, 0.649220,
	0.674890, -0.539627, -0.503316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Valefar 4
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#13-2		;! Object #88
$Class: SAC 2
$Team: Hostile
$Location: 6218.168457, 275.715759, -1776.482056
$Orientation:
	-0.659904, -0.746596, -0.084394,
	0.330229, -0.389095, 0.859974,
	-0.674890, 0.539630, 0.503312
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Valefar 4
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#13-3		;! Object #89
$Class: SAC 2
$Team: Hostile
$Location: 6208.582031, 327.890564, -1768.334229
$Orientation:
	0.209775, 0.794231, -0.570256,
	0.707476, 0.279276, 0.649218,
	0.674888, -0.539632, -0.503313
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Valefar 4
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#13-1		;! Object #90
$Class: SAC 2
$Team: Hostile
$Location: 6192.116699, 296.546722, -1757.053223
$Orientation:
	-0.659906, -0.746594, -0.084398,
	0.330226, -0.389098, 0.859974,
	-0.674890, 0.539631, 0.503312
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Valefar 4
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Valefar 5		;! Object #91
$Class: SFr Mephisto
$Team: Hostile
$Location: 6378.211426, 400.539856, -1783.557617
$Orientation:
	-0.438065, -0.841863, 0.315224,
	0.593831, -0.007747, 0.804553,
	-0.674881, 0.539635, 0.503318
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valefar 5 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Docked With: Shivan Container#11-4
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#11-3
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#11-2
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#11-1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#11-1		;! Object #92
$Class: SC 5
$Team: Hostile
$Location: 6385.359375, 408.673004, -1777.773438
$Orientation:
	0.674881, -0.539636, -0.503317,
	0.729661, 0.589808, 0.346008,
	0.110142, -0.600765, 0.791802
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 5
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#11-2		;! Object #93
$Class: SC 5
$Team: Hostile
$Location: 6378.355957, 395.014130, -1772.519409
$Orientation:
	0.674879, -0.539635, -0.503321,
	0.110143, -0.600768, 0.791800,
	-0.729662, -0.589807, -0.346009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 5
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#11-3		;! Object #94
$Class: SC 5
$Team: Hostile
$Location: 6368.577637, 395.019257, -1785.636353
$Orientation:
	0.674880, -0.539635, -0.503319,
	-0.729662, -0.589807, -0.346010,
	-0.110142, 0.600767, -0.791800
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 5
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#11-4		;! Object #95
$Class: SC 5
$Team: Hostile
$Location: 6375.603027, 408.668610, -1790.850586
$Orientation:
	0.674881, -0.539634, -0.503319,
	-0.110143, 0.600767, -0.791801,
	0.729661, 0.589808, 0.346009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 5
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Valefar 6		;! Object #96
$Class: SFr Mephisto
$Team: Hostile
$Location: 6529.732910, 404.823669, -1783.522461
$Orientation:
	-0.438065, -0.841863, 0.315224,
	0.593831, -0.007747, 0.804553,
	-0.674881, 0.539635, 0.503318
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valefar 6 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Docked With: Shivan Container#12-1
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#12-2
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#12-3
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#12-4
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#12-4		;! Object #97
$Class: SC 5
$Team: Hostile
$Location: 6536.880859, 412.956818, -1777.738281
$Orientation:
	0.674881, -0.539636, -0.503317,
	0.729661, 0.589808, 0.346008,
	0.110142, -0.600765, 0.791802
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 6
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#12-3		;! Object #98
$Class: SC 5
$Team: Hostile
$Location: 6529.877441, 399.297943, -1772.484253
$Orientation:
	0.674879, -0.539635, -0.503321,
	0.110143, -0.600768, 0.791800,
	-0.729662, -0.589807, -0.346009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 6
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#12-2		;! Object #99
$Class: SC 5
$Team: Hostile
$Location: 6520.099121, 399.303070, -1785.601196
$Orientation:
	0.674880, -0.539635, -0.503319,
	-0.729662, -0.589807, -0.346010,
	-0.110142, 0.600767, -0.791800
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 6
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#12-1		;! Object #100
$Class: SC 5
$Team: Hostile
$Location: 6527.124512, 412.952423, -1790.815430
$Orientation:
	0.674881, -0.539634, -0.503319,
	-0.110143, 0.600767, -0.791801,
	0.729661, 0.589808, 0.346009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
$Special Explosion:
+Special Exp Damage: 50
+Special Exp Blast: 0
+Special Exp Inner Radius: 25
+Special Exp Outer Radius: 75
+Docked With: Valefar 6
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Probe#1-1		;! Object #101
$Class: Vasudan Probe
$Team: Friendly
$Location: 2772.084717, 0.000000, -1905.987793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "probe 1-1 position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Fealty
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 30 35 ) 
      "Fealty" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Fealty" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Probe#1-2		;! Object #102
$Class: Vasudan Probe
$Team: Friendly
$Location: 2704.636963, 0.000000, -1640.053223
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "probe 1-2 position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Fealty
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 30 35 ) 
      "Probe#1-1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Fealty" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Probe#1-3		;! Object #103
$Class: Vasudan Probe
$Team: Friendly
$Location: 2626.691162, 0.000000, -1477.317261
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "probe 1-3 position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Fealty
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 30 35 ) 
      "Probe#1-2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Fealty" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Probe#2-1		;! Object #104
$Class: Vasudan Probe
$Team: Friendly
$Location: 1988.197266, 0.000000, 7465.374023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "probe 2-1 position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Piety
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 30 35 ) 
      "Piety" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Piety" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Probe#2-2		;! Object #105
$Class: Vasudan Probe
$Team: Friendly
$Location: 1885.912109, 0.000000, 7600.615723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "probe 2-2 position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Piety
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 30 35 ) 
      "Probe#2-1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Piety" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Probe#2-3		;! Object #106
$Class: Vasudan Probe
$Team: Friendly
$Location: 1765.557129, 0.000000, 7672.288086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "probe 2-3 position" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Piety
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 30 35 ) 
      "Probe#2-2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Piety" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-music" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3		;! Object #107
$Class: PVB Osiris
$Team: Friendly
$Location: -633.073669, 0.000000, 2896.596436
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 4		;! Object #108
$Class: PVB Osiris
$Team: Friendly
$Location: -652.637085, 0.000000, 2868.886475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 5		;! Object #109
$Class: PVB Osiris
$Team: Friendly
$Location: -622.898560, -0.000000, 2837.174316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Kappa 6		;! Object #110
$Class: PVB Osiris
$Team: Friendly
$Location: -641.898560, -0.000000, 2830.432617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret01
+Subsystem: Turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Iota 3		;! Object #111
$Class: PVB Amun
$Team: Friendly
$Location: -530.577209, 0.000000, 2897.677979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 4		;! Object #112
$Class: PVB Amun
$Team: Friendly
$Location: -558.321594, 0.000000, 2880.088623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 5		;! Object #113
$Class: PVB Amun
$Team: Friendly
$Location: -527.809692, -0.000000, 2856.693604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 6		;! Object #114
$Class: PVB Amun
$Team: Friendly
$Location: -547.737549, -0.000000, 2843.385254
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Mako" "Phoenix V#MoGW" "Barracuda" )
+Subsystem: Turret02
+Subsystem: Turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Brahma 1#initial		;! Object #115
$Class: SF Scorpion
$Team: Hostile
$Location: 1814.121094, 0.000000, -4709.237305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2#initial		;! Object #116
$Class: SF Scorpion
$Team: Hostile
$Location: 1658.765625, 0.000000, -4766.303711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3#initial		;! Object #117
$Class: SF Scorpion
$Team: Hostile
$Location: 1451.416992, 0.000977, -4887.966797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1#initial		;! Object #118
$Class: SF Scorpion
$Team: Hostile
$Location: 862.261719, 0.000977, -4897.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2#initial		;! Object #119
$Class: SF Scorpion
$Team: Hostile
$Location: 639.056641, 0.000000, -4974.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3#initial		;! Object #120
$Class: SF Scorpion
$Team: Hostile
$Location: 428.759766, 0.000977, -5098.176758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 1		;! Object #121
$Class: SF Dragon
$Team: Hostile
$Location: 614.624023, 0.000977, -5486.082031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 2		;! Object #122
$Class: SF Dragon
$Team: Hostile
$Location: 808.625000, 0.000977, -5537.535156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 3		;! Object #123
$Class: SF Dragon
$Team: Hostile
$Location: 1053.613281, 0.000977, -5497.363281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 4		;! Object #124
$Class: SF Dragon
$Team: Hostile
$Location: 1336.078125, 0.001953, -5456.743164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 5		;! Object #125
$Class: SF Dragon
$Team: Hostile
$Location: 1617.355469, 0.000977, -5416.292969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 6		;! Object #126
$Class: SF Dragon
$Team: Hostile
$Location: 1973.320313, 0.001953, -5374.848633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Karna 1#convoy		;! Object #127
$Class: SF Manticore
$Team: Hostile
$Location: 6179.700195, 220.000000, -1644.000000
$Orientation:
	-0.345697, 0.545202, -0.763707,
	-0.754693, -0.645199, -0.118984,
	-0.557613, 0.535232, 0.634504
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Karna 2#convoy		;! Object #128
$Class: SF Manticore
$Team: Hostile
$Location: 6253.533691, 185.875351, -1601.002563
$Orientation:
	-0.354028, 0.543212, -0.761304,
	-0.758642, -0.642844, -0.105898,
	-0.546925, 0.540066, 0.639688
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Genma 1#convoy		;! Object #129
$Class: SF Manticore
$Team: Hostile
$Location: 6044.413086, 701.266296, -1680.756226
$Orientation:
	0.829035, 0.355867, 0.431346,
	-0.028079, 0.796886, -0.603477,
	-0.558491, 0.488192, 0.670639
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Genma 2#convoy		;! Object #130
$Class: SF Manticore
$Team: Hostile
$Location: 5989.700195, 750.000000, -1722.099976
$Orientation:
	0.832391, 0.356004, 0.424720,
	-0.033375, 0.797192, -0.602803,
	-0.553183, 0.487593, 0.675457
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Surya 1#phase 2		;! Object #131
$Class: SB Barghest
$Team: Hostile
$Location: -1147.369263, 0.000000, -4218.686523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Surya 2#phase 2		;! Object #132
$Class: SB Barghest
$Team: Hostile
$Location: -1204.440552, 0.000000, -4273.988770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Surya 3#phase 2		;! Object #133
$Class: SB Barghest
$Team: Hostile
$Location: -1072.348389, 0.000000, -4291.914063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Brahma 1#phase 3		;! Object #134
$Class: SF Scorpion
$Team: Hostile
$Location: -925.549622, -0.000019, -4234.620605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2#phase 3		;! Object #135
$Class: SF Scorpion
$Team: Hostile
$Location: -884.056274, -0.000015, -4259.306641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1#phase 3		;! Object #136
$Class: SF Scorpion
$Team: Hostile
$Location: -740.776917, -0.000015, -4294.819824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2#phase 3		;! Object #137
$Class: SF Scorpion
$Team: Hostile
$Location: -794.609253, -0.000015, -4263.773438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1#phase 3		;! Object #138
$Class: SF Basilisk
$Team: Hostile
$Location: -818.354980, -0.000015, -4339.673828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2#phase 3		;! Object #139
$Class: SF Basilisk
$Team: Hostile
$Location: -782.923035, -0.000015, -4406.231445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3#phase 3		;! Object #140
$Class: SF Basilisk
$Team: Hostile
$Location: -836.585205, -0.000015, -4388.677246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 1#phase 4		;! Object #141
$Class: SF Manticore
$Team: Hostile
$Location: -537.195984, 0.000008, -4218.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 2#phase 4		;! Object #142
$Class: SF Manticore
$Team: Hostile
$Location: -438.295654, 0.000008, -4261.118164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shiva 1#phase 4		;! Object #143
$Class: SF Manticore
$Team: Hostile
$Location: -558.421692, 0.000000, -4272.577148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shiva 2#phase 4		;! Object #144
$Class: SF Manticore
$Team: Hostile
$Location: -462.536926, 0.000000, -4325.432129
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1#phase 6		;! Object #145
$Class: SB Shaitan
$Team: Hostile
$Location: -483.020813, 0.000000, -4449.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2#phase 6		;! Object #146
$Class: SB Shaitan
$Team: Hostile
$Location: -389.848755, 0.000000, -4542.498047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 1#phase 6		;! Object #147
$Class: SB Shaitan
$Team: Hostile
$Location: -550.736450, 0.000000, -4475.384766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 2#phase 6		;! Object #148
$Class: SB Shaitan
$Team: Hostile
$Location: -466.000854, 0.000000, -4564.514160
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Ushas 1#phase 6		;! Object #149
$Class: SB Barghest
$Team: Hostile
$Location: -584.484131, 0.000000, -4568.390137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Ushas 2#phase 6		;! Object #150
$Class: SB Barghest
$Team: Hostile
$Location: -510.250977, 0.000000, -4663.454102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Savitar 1#phase 6		;! Object #151
$Class: SB Barghest
$Team: Hostile
$Location: -676.167725, 0.000008, -4552.032715
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Savitar 2#phase 6		;! Object #152
$Class: SB Barghest
$Team: Hostile
$Location: -608.874512, 0.000000, -4646.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Vayu 1#phase 7		;! Object #153
$Class: SB Barghest
$Team: Hostile
$Location: -565.856506, 0.000031, -4747.769043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto#Shivan" "Synaptic#Shivan" "Stiletto#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Vayu 2#phase 7		;! Object #154
$Class: SB Barghest
$Team: Hostile
$Location: -533.888733, 0.000031, -4792.020508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto#Shivan" "Synaptic#Shivan" "Stiletto#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Vayu 3#phase 7		;! Object #155
$Class: SB Barghest
$Team: Hostile
$Location: -508.985596, 0.000038, -4832.460449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto#Shivan" "Synaptic#Shivan" "Stiletto#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Soma 1#phase 7		;! Object #156
$Class: SB Barghest
$Team: Hostile
$Location: -412.042542, 0.000046, -4838.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto#Shivan" "Synaptic#Shivan" "Stiletto#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Soma 2#phase 7		;! Object #157
$Class: SB Barghest
$Team: Hostile
$Location: -352.196808, 0.000046, -4882.459473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto#Shivan" "Synaptic#Shivan" "Stiletto#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Soma 3#phase 7		;! Object #158
$Class: SB Barghest
$Team: Hostile
$Location: -309.701843, 0.000046, -4949.419922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto#Shivan" "Synaptic#Shivan" "Stiletto#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Kali 1#phase 7		;! Object #159
$Class: SB Nephilim
$Team: Hostile
$Location: -501.005066, 0.000046, -4975.003418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Kali 2#phase 7		;! Object #160
$Class: SB Nephilim
$Team: Hostile
$Location: -450.223206, 0.000061, -5046.826660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Deva 1#phase 7		;! Object #161
$Class: SB Nephilim
$Team: Hostile
$Location: -605.209473, 0.000061, -5076.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Deva 2#phase 7		;! Object #162
$Class: SB Nephilim
$Team: Hostile
$Location: -552.223694, 0.000061, -5166.686035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Soma anchor		;! Object #163
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -424.388336, 0.000183, -4920.392578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Vayu anchor		;! Object #164
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -518.144836, 0.000183, -4896.000488
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Krishna 1#phase 7		;! Object #165
$Class: SF Basilisk
$Team: Hostile
$Location: -223.987579, 0.000000, -4701.642090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2#phase 7		;! Object #166
$Class: SF Basilisk
$Team: Hostile
$Location: -168.582153, 0.000000, -4747.350586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1#phase 7		;! Object #167
$Class: SF Basilisk
$Team: Hostile
$Location: -55.455414, -0.000061, -4777.100586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2#phase 7		;! Object #168
$Class: SF Basilisk
$Team: Hostile
$Location: -11.971100, -0.000122, -4820.833984
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 1#phase 7		;! Object #169
$Class: SF Basilisk
$Team: Hostile
$Location: -146.727264, 0.000000, -4491.269043
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 2#phase 7		;! Object #170
$Class: SF Basilisk
$Team: Hostile
$Location: -184.259338, 0.000000, -4541.401367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 3#phase 7		;! Object #171
$Class: SF Basilisk
$Team: Hostile
$Location: -103.051056, 0.000000, -4553.136230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 4#phase 7		;! Object #172
$Class: SF Basilisk
$Team: Hostile
$Location: -194.342072, 0.000000, -4614.245605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 5#phase 7		;! Object #173
$Class: SF Basilisk
$Team: Hostile
$Location: -131.924500, 0.000000, -4626.675781
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 6#phase 7		;! Object #174
$Class: SF Basilisk
$Team: Hostile
$Location: -65.052795, 0.000000, -4631.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 31 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase "Valefar 4" 80 ) ( ai-chase "Valefar 5" 70 ) ( ai-chase "Valefar 6" 60 ) ( ai-guard "Alpha 1" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase "Valefar 1" 80 ) ( ai-chase "Valefar 2" 70 ) ( ai-chase "Valefar 3" 60 ) ( ai-guard "Alpha 1" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   6 
   "Fealty" 
   "Piety" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Piety
$Arrival Cue: ( has-arrived-delay 0 "Piety" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Delta 1"
	"Delta 2"
)
$AI Goals: ( goals ( ai-guard "Piety" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Near Ship
+Arrival Distance: 900
$Arrival Anchor: Fealty
$Arrival Cue: ( has-arrived-delay 0 "Fealty" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Fealty" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Concord
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Concord" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Concord
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
)
$AI Goals: ( goals ( ai-guard "Concord" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Concord
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
$Arrival Cue: ( is-event-true-delay 
   "hook phase 3 missiles lost" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
	"Iota 5"
	"Iota 6"
)
+Hotkey: 4
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Concord
+Arrival Paths: ( "$bay01" "$bay02" "$bay03" )
$Arrival Cue: ( is-event-true-delay 
   "hook phase 3 missiles lost" 
   30 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
	"Kappa 5"
	"Kappa 6"
)
+Hotkey: 5
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Brahma#initial
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1#initial
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1#initial"
	"Brahma 2#initial"
	"Brahma 3#initial"
)
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Rama#initial
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1#initial
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1#initial"
	"Rama 2#initial"
	"Rama 3#initial"
)
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Docking Bay
+Arrival Distance: 200
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( is-event-true-delay 
   "arrival condition dragons" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Karna#convoy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Karna 1#convoy
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Karna 1#convoy"
	"Karna 2#convoy"
)
$AI Goals: ( goals ( ai-guard "Valefar 4" 50 ) ( ai-guard "Valefar 5" 50 ) ( ai-guard "Valefar 6" 50 ) ( ai-guard "Valefar 1" 50 ) ( ai-guard "Valefar 3" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Genma#convoy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1#convoy
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Genma 1#convoy"
	"Genma 2#convoy"
)
$AI Goals: ( goals ( ai-guard "Valefar 1" 50 ) ( ai-guard "Valefar 2" 50 ) ( ai-guard "Valefar 3" 50 ) ( ai-guard "Valefar 4" 50 ) ( ai-guard "Valefar 5" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Surya#phase 2
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Surya 1#phase 2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Surya 1#phase 2"
	"Surya 2#phase 2"
	"Surya 3#phase 2"
)
+Hotkey: 3
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 14

$Name: Brahma#phase 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1#phase 3
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( has-arrived-delay 0 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Brahma 1#phase 3"
	"Brahma 2#phase 3"
)
$AI Goals: ( goals ( ai-guard "Unknown#Lucifer" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Rama#phase 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1#phase 3
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( has-arrived-delay 0 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rama 1#phase 3"
	"Rama 2#phase 3"
)
$AI Goals: ( goals ( ai-guard "Unknown#Lucifer" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Krishna#phase 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1#phase 3
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "hook concord arrived" 
      0 
   )
   ( >= @g_missile-count[0] 2 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1#phase 3"
	"Krishna 2#phase 3"
	"Krishna 3#phase 3"
)
$AI Goals: ( goals ( ai-chase "Concord" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Asura#phase 4
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1#phase 4
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( has-arrived-delay 0 "Iota" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Asura 1#phase 4"
	"Asura 2#phase 4"
)
$AI Goals: ( goals ( ai-guard "Unknown#Lucifer" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 14

$Name: Shiva#phase 4
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1#phase 4
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( has-arrived-delay 0 "Kappa" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Shiva 1#phase 4"
	"Shiva 2#phase 4"
)
$AI Goals: ( goals ( ai-guard "Unknown#Lucifer" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 14

$Name: Indra#phase 6
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1#phase 6
$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Indra 1#phase 6"
	"Indra 2#phase 6"
)
+Hotkey: 3
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 18

$Name: Durga#phase 6
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1#phase 6
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Durga 1#phase 6"
	"Durga 2#phase 6"
)
+Hotkey: 3
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 18

$Name: Ushas#phase 6
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Ushas 1#phase 6
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      ( rand-multiple 27 34 ) 
   )
   ( not 
      ( string-equals 
         "@m_p6-barghestA-anchor[LEER]" 
         "LEER" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Ushas 1#phase 6"
	"Ushas 2#phase 6"
)
$AI Goals: ( goals ( ai-chase-ship-class "PVC Aten#missiles" 50 ) ( ai-chase-ship-class "PVC Aten" 49 ) ( ai-chase-any 10 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Savitar#phase 6
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1#phase 6
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 1 6 ) 
      "Ushas#phase 6" 
   )
   ( not 
      ( string-equals 
         "@m_p6-barghestB-anchor[LEER]" 
         "LEER" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Savitar 1#phase 6"
	"Savitar 2#phase 6"
)
$AI Goals: ( goals ( ai-chase-ship-class "PVC Aten" 50 ) ( ai-chase-ship-class "PVC Aten#missiles" 49 ) ( ai-chase-any 10 ) )
+Hotkey: 3
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Kali#phase 7
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1#phase 7
$Arrival Location: Near Ship
+Arrival Distance: 3600
$Arrival Anchor: Concord
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "hook lucifer moving" 
      ( rand-multiple 21 28 ) 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Concord" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Kali 1#phase 7"
	"Kali 2#phase 7"
)
$AI Goals: ( goals ( ai-chase "Concord" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 21

$Name: Deva#phase 7
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1#phase 7
$Arrival Location: Near Ship
+Arrival Distance: 3600
$Arrival Anchor: Concord
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "hook lucifer moving" 
      ( rand-multiple 81 88 ) 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Concord" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Deva 1#phase 7"
	"Deva 2#phase 7"
)
$AI Goals: ( goals ( ai-chase "Concord" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 21

$Name: Soma#phase 7
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Soma 1#phase 7
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Soma 1#phase 7"
	"Soma 2#phase 7"
	"Soma 3#phase 7"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Concord" "engine" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Vayu#phase 7
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Vayu 1#phase 7
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vayu 1#phase 7"
	"Vayu 2#phase 7"
	"Vayu 3#phase 7"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Concord" "engine" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Krishna#phase 7
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1#phase 7
$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-event-true-delay 
   "hook lucifer moving" 
   ( rand-multiple 19 36 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Krishna 1#phase 7"
	"Krishna 2#phase 7"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 19
+Wave Delay Max: 36

$Name: Vishnu#phase 7
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1#phase 7
$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: <any friendly>
$Arrival Cue: ( destroyed-or-departed-delay 
   ( rand-multiple 19 36 ) 
   "Vishnu#phase 7" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vishnu 1#phase 7"
	"Vishnu 2#phase 7"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 19
+Wave Delay Max: 36

$Name: Bheema#phase 7
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1#phase 7
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Unknown#Lucifer
$Arrival Cue: ( and 
   ( > 
      ( num-ships-in-battle 
         "Fealty" 
         "Piety" 
         "Loyalty" 
         "Duty" 
         "Dedication" 
      )
      0 
   )
   ( is-event-true-delay 
      "hook lucifer moving" 
      ( rand-multiple 41 55 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( = 
   ( num-ships-in-battle 
      "Fealty" 
      "Piety" 
      "Loyalty" 
      "Duty" 
      "Dedication" 
   )
   0 
)
$Ships: (		;! 6 total
	"Bheema 1#phase 7"
	"Bheema 2#phase 7"
	"Bheema 3#phase 7"
	"Bheema 4#phase 7"
	"Bheema 5#phase 7"
	"Bheema 6#phase 7"
)
$AI Goals: ( goals ( ai-chase-ship-class "PVC Aten" 50 ) ( ai-chase-ship-class "PVC Aten#missiles" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 5
+Wave Delay Max: 11

#Events		;! 304 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ==========================SETUP
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( >= ( mission-time-msecs ) 0 ) 
   ( when 
      ( and 
         ( skill-level-at-least "Very Easy" ) 
         ( not 
            ( skill-level-at-least "Medium" ) 
         )
      )
      ( modify-variable 
         @c_difficultyRNGhigh[20] 
         10 
      )
      ( modify-variable 
         @c_difficultyRNGlow[5] 
         1 
      )
   )
   ( when 
      ( and 
         ( skill-level-at-least "Medium" ) 
         ( not ( skill-level-at-least "Hard" ) ) 
      )
      ( modify-variable 
         @c_difficultyRNGhigh[20] 
         20 
      )
      ( modify-variable 
         @c_difficultyRNGlow[5] 
         5 
      )
   )
   ( when 
      ( and 
         ( skill-level-at-least "Hard" ) 
         ( not 
            ( skill-level-at-least "Insane" ) 
         )
      )
      ( modify-variable 
         @c_difficultyRNGhigh[20] 
         50 
      )
      ( modify-variable 
         @c_difficultyRNGlow[5] 
         25 
      )
   )
   ( when 
      ( skill-level-at-least "Insane" ) 
      ( modify-variable 
         @c_difficultyRNGhigh[20] 
         100 
      )
      ( modify-variable 
         @c_difficultyRNGlow[5] 
         50 
      )
   )
)
+Name: difficulty scaling randomizer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "difficulty scaling randomizer" 
         0 
      )
      ( is-in-mission "Black Horde 1" ) 
   )
   ( set-subsystem-strength 
      "Black Horde 1" 
      "Hull" 
      ( rand-multiple 
         @c_difficultyRNGlow[5] 
         @c_difficultyRNGhigh[20] 
      )
   )
   ( subsys-set-random 
      "Black Horde 1" 
      @c_difficultyRNGlow[5] 
      @c_difficultyRNGhigh[20] 
   )
)
+Name: randomize BH1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "difficulty scaling randomizer" 
         0 
      )
      ( is-in-mission "Black Horde 2" ) 
   )
   ( set-subsystem-strength 
      "Black Horde 2" 
      "Hull" 
      ( rand-multiple 
         @c_difficultyRNGlow[5] 
         @c_difficultyRNGhigh[20] 
      )
   )
   ( subsys-set-random 
      "Black Horde 2" 
      @c_difficultyRNGlow[5] 
      @c_difficultyRNGhigh[20] 
   )
)
+Name: randomize BH2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "difficulty scaling randomizer" 
         0 
      )
      ( is-in-mission "Black Horde 3" ) 
   )
   ( set-subsystem-strength 
      "Black Horde 3" 
      "Hull" 
      ( rand-multiple 
         @c_difficultyRNGlow[5] 
         @c_difficultyRNGhigh[20] 
      )
   )
   ( subsys-set-random 
      "Black Horde 3" 
      @c_difficultyRNGlow[5] 
      @c_difficultyRNGhigh[20] 
   )
)
+Name: randomize BH3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "difficulty scaling randomizer" 
         0 
      )
      ( is-in-mission "Black Horde 4" ) 
   )
   ( set-subsystem-strength 
      "Black Horde 4" 
      "Hull" 
      ( rand-multiple 
         @c_difficultyRNGlow[5] 
         @c_difficultyRNGhigh[20] 
      )
   )
   ( subsys-set-random 
      "Black Horde 4" 
      @c_difficultyRNGlow[5] 
      @c_difficultyRNGhigh[20] 
   )
)
+Name: randomize BH4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( >= ( mission-time-msecs ) 0 ) 
   ( ship-subsys-untargetable 
      "Unknown#Lucifer" 
      "<all engines>" 
      "<all turrets>" 
      "navigation" 
      "weapons" 
      "sensors" 
      "communication" 
      "fighterbay 1" 
      "fighterbay 2" 
      "reactor 1" 
      "reactor 2" 
      "reactor 3" 
      "reactor 4" 
      "reactor 5" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Unknown#Lucifer" 
   )
)
+Name: obscure lucifer subsystems
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret10" 
      "turret11" 
      "turret12" 
   )
   ( has-arrived-delay 0 "Concord" ) 
   ( turret-set-target-order 
      "Concord" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Concord" 
         200 
         "<argument>" 
      )
   )
   ( turret-change-weapon 
      "Concord" 
      "<argument>" 
      "Vasudan Turret#Typhon" 
      1 
      0 
   )
)
+Name: concord point defense buff
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( has-arrived-delay 0 "Concord" ) 
   ( turret-set-target-order 
      "Concord" 
      "<argument>" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Concord" 
         50 
         "<argument>" 
      )
   )
   ( when 
      ( skill-level-at-least "Hard" ) 
      ( turret-set-rate-of-fire 
         "Concord" 
         25 
         "<argument>" 
      )
   )
)
+Name: concord missile launcher scale
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Shivan Container#13-4" 
      "Shivan Container#13-3" 
      "Shivan Container#13-2" 
      "Shivan Container#13-1" 
      "Shivan Container#12-4" 
      "Shivan Container#12-3" 
      "Shivan Container#12-2" 
      "Shivan Container#12-1" 
      "Shivan Container#11-4" 
      "Shivan Container#11-3" 
      "Shivan Container#11-2" 
      "Shivan Container#11-1" 
      "Shivan Container#10-4" 
      "Shivan Container#10-3" 
      "Shivan Container#10-2" 
      "Shivan Container#10-1" 
      "Shivan Container#9-4" 
      "Shivan Container#9-3" 
      "Shivan Container#9-2" 
      "Shivan Container#9-1" 
      "Shivan Container#8-4" 
      "Shivan Container#8-3" 
      "Shivan Container#8-2" 
      "Shivan Container#8-1" 
      "Shivan Container#7-4" 
      "Shivan Container#7-3" 
      "Shivan Container#7-2" 
      "Shivan Container#7-1" 
      "Shivan Container#6-4" 
      "Shivan Container#6-3" 
      "Shivan Container#6-2" 
      "Shivan Container#6-1" 
      "Shivan Container#5-4" 
      "Shivan Container#5-3" 
      "Shivan Container#5-2" 
      "Shivan Container#5-1" 
      "Shivan Container#4-4" 
      "Shivan Container#4-3" 
      "Shivan Container#4-2" 
      "Shivan Container#4-1" 
      "Shivan Container#3-4" 
      "Shivan Container#3-3" 
      "Shivan Container#3-2" 
      "Shivan Container#3-1" 
      "Shivan Container#2-4" 
      "Shivan Container#2-3" 
      "Shivan Container#2-2" 
      "Shivan Container#2-1" 
      "Shivan Container#1-4" 
      "Shivan Container#1-3" 
      "Shivan Container#1-2" 
      "Shivan Container#1-1" 
      "Valefar 3" 
      "Valefar 2" 
      "Valefar 1" 
   )
   ( is-in-mission "<argument>" ) 
   ( modify-variable 
      @d_cargo-rng[0] 
      ( rand-multiple 1 6 ) 
   )
   ( when 
      ( = @d_cargo-rng[0] 1 ) 
      ( set-cargo 
         "Unknown Metallic Compound" 
         "<argument>" 
      )
      ( modify-variable @d_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @d_cargo-rng[0] 2 ) 
      ( set-cargo 
         "Unknown Crystalline Compound" 
         "<argument>" 
      )
      ( modify-variable @d_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @d_cargo-rng[0] 3 ) 
      ( set-cargo 
         "Unknown Ceramic Compound" 
         "<argument>" 
      )
      ( modify-variable @d_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @d_cargo-rng[0] 4 ) 
      ( set-cargo 
         "Unknown Organic Compound" 
         "<argument>" 
      )
      ( modify-variable @d_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @d_cargo-rng[0] 5 ) 
      ( set-cargo 
         "Unknown Anorganic Compound" 
         "<argument>" 
      )
      ( modify-variable @d_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @d_cargo-rng[0] 6 ) 
      ( set-cargo 
         "Unknown Biological Matter" 
         "<argument>" 
      )
      ( modify-variable @d_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
)
+Name: random cargo strings
+Repeat Count: -1
+Trigger Count: 54
+Interval: 0

$Formula: ( when 
   ( >= ( mission-time-msecs ) 1 ) 
   ( set-object-position 
      "probe 1-1 position:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         1200 
         450 
         1200 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         1200 
         450 
         1200 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         1200 
         450 
         1200 
      )
   )
   ( set-object-position 
      "probe 1-3 position:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         1200 
         -450 
         -1200 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         1200 
         -450 
         -1200 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         1200 
         -450 
         -1200 
      )
   )
   ( set-object-position 
      "probe 1-2 position:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         1700 
         0 
         0 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         1700 
         0 
         0 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         1700 
         0 
         0 
      )
   )
   ( set-object-position 
      "probe 2-2 position:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1700 
         0 
         0 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1700 
         0 
         0 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1700 
         0 
         0 
      )
   )
   ( set-object-position 
      "probe 2-1 position:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         450 
         -1200 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         450 
         -1200 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         450 
         -1200 
      )
   )
   ( set-object-position 
      "probe 2-3 position:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         -450 
         1200 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         -450 
         1200 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         -450 
         1200 
      )
   )
)
+Name: set probe waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Piety" 
         )
      )
   )
   ( set-object-position 
      "Piety attack WP:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1350 
         680 
         1650 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1350 
         680 
         1650 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1350 
         680 
         1650 
      )
   )
   ( set-object-position 
      "Piety attack WP:2" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1450 
         -320 
         150 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1450 
         -320 
         150 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1450 
         -320 
         150 
      )
   )
   ( set-object-position 
      "Piety attack WP:3" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1000 
         -540 
         -1500 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1000 
         -540 
         -1500 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1000 
         -540 
         -1500 
      )
   )
   ( set-object-position 
      "Piety attack WP:4" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         600 
         -560 
         -1000 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         600 
         -560 
         -1000 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         600 
         -560 
         -1000 
      )
   )
   ( set-object-position 
      "Piety attack WP:5" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         1400 
         -480 
         -400 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         1400 
         -480 
         -400 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         1400 
         -480 
         -400 
      )
   )
   ( set-object-position 
      "Piety attack WP:6" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         0 
         590 
         0 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         0 
         590 
         0 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         0 
         590 
         0 
      )
   )
)
+Name: set piety waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
         )
      )
   )
   ( set-object-position 
      "Fealty attack WP:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         800 
         -240 
         -2000 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         800 
         -240 
         -2000 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         800 
         -240 
         -2000 
      )
   )
   ( set-object-position 
      "Fealty attack WP:2" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1500 
         -380 
         -1600 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1500 
         -380 
         -1600 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1500 
         -380 
         -1600 
      )
   )
   ( set-object-position 
      "Fealty attack WP:3" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1350 
         -690 
         0 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1350 
         -690 
         0 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1350 
         -690 
         0 
      )
   )
   ( set-object-position 
      "Fealty attack WP:4" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         0 
         -750 
         1500 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         0 
         -750 
         1500 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         0 
         -750 
         1500 
      )
   )
   ( set-object-position 
      "Fealty attack WP:5" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         1250 
         -700 
         100 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         1250 
         -700 
         100 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         1250 
         -700 
         100 
      )
   )
)
+Name: set fealty waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Duty" 
         )
      )
   )
   ( set-object-position 
      "Duty attack WP:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         170 
         -360 
         -2200 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         170 
         -360 
         -2200 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         170 
         -360 
         -2200 
      )
   )
   ( set-object-position 
      "Duty attack WP:2" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         1050 
         240 
         -1200 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         1050 
         240 
         -1200 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         1050 
         240 
         -1200 
      )
   )
   ( set-object-position 
      "Duty attack WP:3" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         865 
         360 
         1150 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         865 
         360 
         1150 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         865 
         360 
         1150 
      )
   )
   ( set-object-position 
      "Duty attack WP:4" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         600 
         480 
         -1300 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         600 
         480 
         -1300 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         600 
         480 
         -1300 
      )
   )
)
+Name: set duty waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Dedication" 
         )
      )
   )
   ( set-object-position 
      "Dedication attack WP:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         680 
         240 
         -1950 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         680 
         240 
         -1950 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         680 
         240 
         -1950 
      )
   )
   ( set-object-position 
      "Dedication attack WP:2" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         380 
         -1600 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         380 
         -1600 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1200 
         380 
         -1600 
      )
   )
   ( set-object-position 
      "Dedication attack WP:3" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1050 
         590 
         0 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1050 
         590 
         0 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1050 
         590 
         0 
      )
   )
   ( set-object-position 
      "Dedication attack WP:4" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         750 
         880 
         -450 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         750 
         880 
         -450 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         750 
         880 
         -450 
      )
   )
)
+Name: set dedication waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Loyalty" 
         )
      )
   )
   ( set-object-position 
      "Loyalty attack WP:1" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1150 
         720 
         1000 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1150 
         720 
         1000 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1150 
         720 
         1000 
      )
   )
   ( set-object-position 
      "Loyalty attack WP:2" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -950 
         250 
         100 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -950 
         250 
         100 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -950 
         250 
         100 
      )
   )
   ( set-object-position 
      "Loyalty attack WP:3" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -950 
         50 
         -1100 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -950 
         50 
         -1100 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -950 
         50 
         -1100 
      )
   )
   ( set-object-position 
      "Loyalty attack WP:4" 
      ( get-object-x 
         "Unknown#Lucifer" 
         "<none>" 
         -1500 
         200 
         -1600 
      )
      ( get-object-y 
         "Unknown#Lucifer" 
         "<none>" 
         -1500 
         200 
         -1600 
      )
      ( get-object-z 
         "Unknown#Lucifer" 
         "<none>" 
         -1500 
         200 
         -1600 
      )
   )
)
+Name: set loyalty waypoints
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
      ( is-event-incomplete 
         "bomber retreat end A" 
      )
      ( is-event-incomplete 
         "bomber retreat end B" 
      )
   )
   ( set-object-position 
      "Iota retreat WP:1" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         650 
         -50 
         -50 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         650 
         -50 
         -50 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         650 
         -50 
         -50 
      )
   )
   ( set-object-position 
      "Kappa retreat WP:1" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         -650 
         -50 
         -50 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         -650 
         -50 
         -50 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         -650 
         -50 
         -50 
      )
   )
)
+Name: set bomber retreat waypoints
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( > 
         ( num-ships-in-battle 
            "Black Horde 1" 
            "Black Horde 2" 
            "Black Horde 3" 
            "Black Horde 4" 
         )
         0 
      )
   )
   ( set-object-position 
      "Black Horde 1 WP 2:1" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         480 
         300 
         675 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         480 
         300 
         675 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         480 
         300 
         670 
      )
   )
   ( set-object-position 
      "Black Horde 2 WP 2:1" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         -480 
         300 
         675 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         -480 
         300 
         675 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         -480 
         300 
         670 
      )
   )
   ( set-object-position 
      "Black Horde 3 WP 2:1" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         500 
         300 
         -330 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         500 
         300 
         -330 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         500 
         300 
         -330 
      )
   )
   ( set-object-position 
      "Black Horde 4 WP 2:1" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         -500 
         300 
         -330 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         -500 
         300 
         -330 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         -500 
         300 
         -330 
      )
   )
)
+Name: set black horde wp 2s
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( or 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Concord" 
            )
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Soma#phase 7" 
            )
         )
      )
   )
   ( set-object-position 
      "Soma anchor" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         1000 
         1800 
         -400 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         1000 
         -1800 
         -400 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         1000 
         -1800 
         -400 
      )
   )
)
+Name: set soma anchor
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( or 
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Concord" 
            )
         )
         ( not 
            ( destroyed-or-departed-delay 
               0 
               "Vayu#phase 7" 
            )
         )
      )
   )
   ( set-object-position 
      "Vayu anchor" 
      ( get-object-x 
         "Concord" 
         "<none>" 
         -1000 
         1800 
         -400 
      )
      ( get-object-y 
         "Concord" 
         "<none>" 
         -1000 
         -1800 
         -400 
      )
      ( get-object-z 
         "Concord" 
         "<none>" 
         -1000 
         -1800 
         -400 
      )
   )
)
+Name: set vayu anchor
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( true ) 
   ( add-to-collision-group2 
      1 
      "Labal 1" 
      "Unknown#Lucifer" 
      "Curson 1#in" 
      "Curson 2#in" 
      "Curson 3#in" 
      "Shivan Container#1-1" 
      "Shivan Container#1-2" 
      "Shivan Container#1-3" 
      "Shivan Container#1-4" 
      "Shivan Container#2-1" 
      "Shivan Container#2-2" 
      "Shivan Container#2-3" 
      "Shivan Container#2-4" 
      "Shivan Container#3-1" 
      "Shivan Container#3-2" 
      "Shivan Container#3-3" 
      "Shivan Container#3-4" 
   )
)
+Name: collision groups lucifer
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Iota 1" 
      "Kappa 1" 
      "Iota 2" 
      "Kappa 2" 
      "Iota 3" 
      "Kappa 3" 
      "Iota 4" 
      "Kappa 4" 
      "Iota 5" 
      "Kappa 5" 
      "Iota 6" 
      "Kappa 6" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "<all engines>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: cannot disable bombers
+Repeat Count: -1
+Trigger Count: 12
+Interval: 10
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ========================MISSION
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Valefar 1" 
         "Valefar 2" 
         "Valefar 3" 
         "Valefar 4" 
         "Valefar 5" 
         "Valefar 6" 
      )
   )
   ( modify-variable 
      @e_phase1-convoy-health[600] 
      ( + 
         ( hits-left "Valefar 1" ) 
         ( hits-left "Valefar 2" ) 
         ( hits-left "Valefar 3" ) 
         ( hits-left "Valefar 4" ) 
         ( hits-left "Valefar 5" ) 
         ( hits-left "Valefar 6" ) 
      )
   )
)
+Name: add up convoy health
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( every-of 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( >= @e_phase1-convoy-health[600] 500 ) 
   ( cap-waypoint-speed "<argument>" 25 ) 
)
+Name: convoy initial wp speed cap
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( every-of 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( <= @e_phase1-convoy-health[600] 400 ) 
   ( cap-waypoint-speed "<argument>" 40 ) 
)
+Name: convoy accelerate wp 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( every-of 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( <= @e_phase1-convoy-health[600] 200 ) 
   ( cap-waypoint-speed "<argument>" -1 ) 
)
+Name: convoy accelerate wp 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
      "Valefar 1" 
   )
   ( and 
      ( has-time-elapsed 0 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Barracuda" 
      "<argument>" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Phoenix V#MoGW" 
      "<argument>" 
   )
)
+Name: phase 1 good secondary time
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
      "Valefar 1" 
   )
   ( < 
      ( distance-to-center 
         "<argument>" 
         "Unknown#Lucifer" 
      )
      2500 
   )
   ( protect-ship "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: protect convoy ships near lucy
+Repeat Count: -1
+Trigger Count: 6
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Labal 1" 
      "Labal 2" 
      "Curson 4" 
      "Curson 5" 
      "Curson 6" 
      "Curson 7" 
      "Vinea 1" 
      "Vinea 2" 
      "Vinea 3" 
   )
   ( and 
      ( has-arrived-delay 
         0 
         "Brahma#initial" 
      )
      ( is-in-mission "<argument>" ) 
      ( not 
         ( has-arrived-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( clear-goals "Brahma#initial" ) 
   ( add-goal 
      "Brahma#initial" 
      ( ai-guard "<argument>" 89 ) 
   )
)
+Name: 1- ai orders initial brahma
+Repeat Count: -1
+Trigger Count: 100
+Interval: 6
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Labal 1" 
      "Labal 2" 
      "Curson 4" 
      "Curson 5" 
      "Curson 6" 
      "Curson 7" 
      "Vinea 1" 
      "Vinea 2" 
      "Vinea 3" 
   )
   ( and 
      ( has-arrived-delay 0 "Rama#initial" ) 
      ( is-in-mission "<argument>" ) 
      ( not 
         ( has-arrived-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( clear-goals "Rama#initial" ) 
   ( add-goal 
      "Rama#initial" 
      ( ai-guard "<argument>" 89 ) 
   )
)
+Name: 1- ai orders initial rama
+Repeat Count: -1
+Trigger Count: 100
+Interval: 6
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( do-nothing ) 
)
+Name: hook phase 1 convoy down
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Fealty" 
      "Piety" 
   )
   ( when 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Fealty" 
         )
         ( distance-to-center 
            "Alpha 1" 
            "Piety" 
         )
      )
      ( modify-variable 
         "@f_phase2-closest_cruiser[LEER]" 
         "Fealty" 
      )
   )
   ( when 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Piety" 
         )
         ( distance-to-center 
            "Alpha 1" 
            "Fealty" 
         )
      )
      ( modify-variable 
         "@f_phase2-closest_cruiser[LEER]" 
         "Piety" 
      )
   )
)
+Name: determine closest cruiser
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "Fealty" 
         "Piety" 
      )
      ( not 
         ( string-equals 
            "@f_phase2-closest_cruiser[LEER]" 
            "LEER" 
         )
      )
   )
   ( set-arrival-info 
      "Gamma" 
      "Near Ship" 
      "@f_phase2-closest_cruiser[LEER]" 
      0 
      900 
      0 
      ( true ) 
   )
)
+Name: determine gamma arrival anchor
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 1 "Gamma" ) 
   ( when 
      ( string-equals 
         "@f_phase2-closest_cruiser[LEER]" 
         "Fealty" 
      )
      ( add-goal 
         "Gamma" 
         ( ai-guard "Fealty" 89 ) 
      )
   )
   ( when 
      ( string-equals 
         "@f_phase2-closest_cruiser[LEER]" 
         "Piety" 
      )
      ( add-goal 
         "Gamma" 
         ( ai-guard "Piety" 89 ) 
      )
   )
)
+Name: determine gamma protect
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Probe#1-1" 
         "probe 1-1 position:1" 
      )
      100 
   )
   ( clear-goals "Probe#1-1" ) 
   ( add-goal 
      "Probe#1-1" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( modify-variable 
      @j_probes-in-position[0] 
      ( + @j_probes-in-position[0] 1 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Probe#1-1" 
   )
)
+Name: probe 1-1 stop
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Concord" ) 
   )
   ( set-object-facing-object 
      "Probe#1-1" 
      "Unknown#Lucifer" 
      4000 
      1 
   )
)
+Name: probe 1-1 facing lucy
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Probe#1-2" 
         "probe 1-2 position:1" 
      )
      100 
   )
   ( clear-goals "Probe#1-2" ) 
   ( add-goal 
      "Probe#1-2" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( modify-variable 
      @j_probes-in-position[0] 
      ( + @j_probes-in-position[0] 1 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Probe#1-2" 
   )
)
+Name: probe 1-2 stop
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Concord" ) 
   )
   ( set-object-facing-object 
      "Probe#1-2" 
      "Unknown#Lucifer" 
      4000 
      1 
   )
)
+Name: probe 1-2 facing lucy
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Probe#1-3" 
         "probe 1-3 position:1" 
      )
      100 
   )
   ( clear-goals "Probe#1-3" ) 
   ( add-goal 
      "Probe#1-3" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( modify-variable 
      @j_probes-in-position[0] 
      ( + @j_probes-in-position[0] 1 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Probe#1-3" 
   )
)
+Name: probe 1-3 stop
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Concord" ) 
   )
   ( set-object-facing-object 
      "Probe#1-3" 
      "Unknown#Lucifer" 
      4000 
      1 
   )
)
+Name: probe 1-3 facing lucy
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Probe#2-1" 
         "probe 2-1 position:1" 
      )
      100 
   )
   ( clear-goals "Probe#2-1" ) 
   ( add-goal 
      "Probe#2-1" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( modify-variable 
      @j_probes-in-position[0] 
      ( + @j_probes-in-position[0] 1 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Probe#2-1" 
   )
)
+Name: probe 2-1 stop
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Concord" ) 
   )
   ( set-object-facing-object 
      "Probe#2-1" 
      "Unknown#Lucifer" 
      4000 
      1 
   )
)
+Name: probe 2-1 facing lucy
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Probe#2-2" 
         "probe 2-2 position:1" 
      )
      100 
   )
   ( clear-goals "Probe#2-2" ) 
   ( add-goal 
      "Probe#2-2" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( modify-variable 
      @j_probes-in-position[0] 
      ( + @j_probes-in-position[0] 1 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Probe#2-2" 
   )
)
+Name: probe 2-2 stop
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Concord" ) 
   )
   ( set-object-facing-object 
      "Probe#2-2" 
      "Unknown#Lucifer" 
      4000 
      1 
   )
)
+Name: probe 2-2 facing lucy
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Probe#2-3" 
         "probe 2-3 position:1" 
      )
      100 
   )
   ( clear-goals "Probe#2-3" ) 
   ( add-goal 
      "Probe#2-3" 
      ( ai-play-dead-persistent 89 ) 
   )
   ( modify-variable 
      @j_probes-in-position[0] 
      ( + @j_probes-in-position[0] 1 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Probe#2-3" 
   )
)
+Name: probe 2-3 stop
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Concord" ) 
   )
   ( set-object-facing-object 
      "Probe#2-3" 
      "Unknown#Lucifer" 
      4000 
      1 
   )
)
+Name: probe 2-3 facing lucy
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "probe 1-1 stop" 
         0 
      )
      ( is-event-true-delay 
         "probe 1-2 stop" 
         0 
      )
      ( is-event-true-delay 
         "probe 1-3 stop" 
         0 
      )
      ( is-event-true-delay 
         "probe 2-1 stop" 
         0 
      )
      ( is-event-true-delay 
         "probe 2-2 stop" 
         0 
      )
      ( is-event-true-delay 
         "probe 2-3 stop" 
         0 
      )
   )
   ( turret-unprotect-ship 
      "missile" 
      "Unknown#Lucifer" 
   )
   ( unprotect-ship "Unknown#Lucifer" ) 
)
+Name: hook all probes in position
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of "Fealty" "Piety" ) 
   ( has-arrived-delay 0 "<argument>" ) 
   ( turret-lock 
      "<argument>" 
      "@i_missile-aten_launcher[turret01a]" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: atens no missiles until phase 6
+Repeat Count: -1
+Trigger Count: 2
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "Fealty" 
         "Piety" 
      )
      ( not 
         ( string-equals 
            "@f_phase2-closest_cruiser[LEER]" 
            "LEER" 
         )
      )
   )
   ( when 
      ( string-equals 
         "@f_phase2-closest_cruiser[LEER]" 
         "Fealty" 
      )
      ( add-goal 
         "Alpha" 
         ( ai-guard "Fealty" 89 ) 
      )
      ( add-goal 
         "Beta" 
         ( ai-guard "Fealty" 89 ) 
      )
   )
   ( when 
      ( string-equals 
         "@f_phase2-closest_cruiser[LEER]" 
         "Piety" 
      )
      ( add-goal 
         "Alpha" 
         ( ai-guard "Piety" 89 ) 
      )
      ( add-goal 
         "Beta" 
         ( ai-guard "Piety" 89 ) 
      )
   )
)
+Name: 2 - alpha-beta defend cruiser
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Probe#1-1" ) 
      ( has-arrived-delay 0 "Probe#2-1" ) 
   )
   ( clear-goals 
      "Brahma#initial" 
      "Rama#initial" 
   )
   ( add-goal 
      "Brahma#initial" 
      ( ai-chase "Fealty" 89 ) 
   )
   ( add-goal 
      "Rama#initial" 
      ( ai-chase "Piety" 89 ) 
   )
)
+Name: 2 - initial brahma-rama attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         1 
         "Fealty" 
         "Piety" 
      )
      ( not 
         ( string-equals 
            "@f_phase2-closest_cruiser[LEER]" 
            "LEER" 
         )
      )
   )
   ( set-arrival-info 
      "Surya#phase 2" 
      "Near Ship" 
      "@f_phase2-closest_cruiser[LEER]" 
      0 
      2100 
      0 
      ( true ) 
   )
)
+Name: 2 - determine barghest arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Surya#phase 2" ) 
   ( when 
      ( string-equals 
         "@f_phase2-closest_cruiser[LEER]" 
         "Fealty" 
      )
      ( add-goal 
         "Surya#phase 2" 
         ( ai-disarm-ship "Fealty" 89 ) 
      )
   )
   ( when 
      ( and 
         ( string-equals 
            "@f_phase2-closest_cruiser[LEER]" 
            "Fealty" 
         )
         ( has-arrived-delay 0 "Dedication" ) 
      )
      ( add-goal 
         "Surya#phase 2" 
         ( ai-chase "Dedication" 50 ) 
      )
   )
   ( when 
      ( string-equals 
         "@f_phase2-closest_cruiser[LEER]" 
         "Piety" 
      )
      ( add-goal 
         "Surya#phase 2" 
         ( ai-disarm-ship "Piety" 89 ) 
      )
   )
   ( when 
      ( and 
         ( string-equals 
            "@f_phase2-closest_cruiser[LEER]" 
            "Piety" 
         )
         ( has-arrived-delay 0 "Loyalty" ) 
      )
      ( add-goal 
         "Surya#phase 2" 
         ( ai-chase "Loyalty" 50 ) 
      )
   )
)
+Name: 2 - determine barghest targets
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Concord" ) 
   ( turret-lock 
      "Concord" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( ship-subsys-guardian-threshold 
      100 
      "Concord" 
      "<all engines>" 
   )
)
+Name: hook concord arrived
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Alpha" "Beta" "Gamma" ) 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-guard "Concord" 89 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: 3 - everyone go to concord
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( > ( current-speed "Concord" ) 0 ) 
   )
   ( do-nothing ) 
)
+Name: blocker phase 3 concord goes wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( < ( current-speed "Concord" ) 5 ) 
   )
   ( add-goal 
      "Concord" 
      ( ai-waypoints-once "Concord WP 1" 89 ) 
   )
   ( cap-waypoint-speed "Concord" 10 ) 
)
+Name: phase 3 - concord goes wp
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Duty" ) 
      ( > ( current-speed "Duty" ) 0 ) 
   )
   ( do-nothing ) 
)
+Name: blocker phase 3 duty goes wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Duty" ) 
      ( < ( current-speed "Duty" ) 5 ) 
   )
   ( add-goal 
      "Duty" 
      ( ai-waypoints-once "Duty WP 1" 89 ) 
   )
   ( cap-waypoint-speed "Concord" 11 ) 
)
+Name: phase 3 - duty goes wp
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when-argument 
   ( any-of 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( < 
         ( distance-bbox-to-subsystem 
            "Unknown#Lucifer" 
            "Concord" 
            "<argument>" 
         )
         4500 
      )
   )
   ( do-for-valid-arguments 
      ( modify-variable 
         @k_launchers-ready-to-fire[0] 
         ( + @k_launchers-ready-to-fire[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: count missile launchers ready
+Repeat Count: -1
+Trigger Count: 6
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( >= @k_launchers-ready-to-fire[0] 2 ) 
      ( is-event-true-delay 
         "phase 3 - concord goes wp" 
         0 
      )
   )
   ( turret-free 
      "Concord" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( clear-goals "Concord" "Duty" ) 
)
+Name: hook concord in range
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Concord" ) 
   ( lua-mark-weapon 
      "Sphyraena#Typhon-no_intercept" 
      "Unknown#Lucifer" 
   )
)
+Name: track missiles
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Concord" 
      )
   )
   ( modify-variable 
      @g_missile-count[0] 
      ( lua-count-weapon 
         "Sphyraena#Typhon-no_intercept" 
      )
   )
)
+Name: keep missile count
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "hook concord in range" 
      0 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Sphyraena#Typhon-no_intercept" 
      "Unknown#Lucifer" 
   )
)
+Name: phase 3 good secondary time
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( > @g_missile-count[0] 0 ) 
   ( do-nothing ) 
)
+Name: hook missiles fired
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( lua-get-weapon-distance 
            "Sphyraena#Typhon-no_intercept" 
         )
         1300 
      )
      ( is-event-incomplete 
         "hook phase 3 missiles lost" 
      )
   )
   ( modify-variable 
      @h_phase3-missile-loss[0] 
      ( + @h_phase3-missile-loss[0] 1 ) 
   )
)
+Name: phase 3 missile loss trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 5

$Formula: ( when 
   ( >= @h_phase3-missile-loss[0] 1 ) 
   ( when 
      ( is-in-mission "Black Horde 1" ) 
      ( add-goal 
         "Black Horde 1" 
         ( ai-waypoints-once 
            "Black Horde 1 WP 1" 
            89 
         )
      )
   )
   ( when 
      ( is-in-mission "Black Horde 2" ) 
      ( add-goal 
         "Black Horde 2" 
         ( ai-waypoints-once 
            "Black Horde 2 WP 1" 
            89 
         )
      )
   )
   ( when 
      ( is-in-mission "Black Horde 3" ) 
      ( add-goal 
         "Black Horde 3" 
         ( ai-waypoints-once 
            "Black Horde 3 WP 1" 
            89 
         )
      )
   )
   ( when 
      ( is-in-mission "Black Horde 4" ) 
      ( add-goal 
         "Black Horde 4" 
         ( ai-waypoints-once 
            "Black Horde 4 WP 1" 
            89 
         )
      )
   )
)
+Name: liliths move out of position
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 1" 
         "Black Horde 1 WP 1:1" 
      )
      300 
   )
   ( clear-goals "Black Horde 1" ) 
)
+Name: 3 - cancel move black horde 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 2" 
         "Black Horde 2 WP 1:1" 
      )
      300 
   )
   ( clear-goals "Black Horde 2" ) 
)
+Name: 3 - cancel move black horde 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 3" 
         "Black Horde 3 WP 1:1" 
      )
      300 
   )
   ( clear-goals "Black Horde 3" ) 
)
+Name: 3 - cancel move black horde 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 4" 
         "Black Horde 4 WP 1:1" 
      )
      300 
   )
   ( clear-goals "Black Horde 4" ) 
)
+Name: 3 - cancel move black horde 4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 3 9 ) 
      "Krishna#phase 3" 
   )
   ( clear-goals "Brahma#phase 3" ) 
   ( add-goal 
      "Brahma#phase 3" 
      ( ai-chase "Concord" 89 ) 
   )
)
+Name: 3 - brahma attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 6 12 ) 
      "Krishna#phase 3" 
   )
   ( clear-goals "Rama#phase 3" ) 
   ( add-goal 
      "Rama#phase 3" 
      ( ai-chase "Concord" 89 ) 
   )
)
+Name: 3 - rama attack
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( >= @h_phase3-missile-loss[0] 4 ) 
   ( turret-lock 
      "Concord" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( clear-goals "Concord" ) 
)
+Name: hook phase 3 missiles lost
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Iota" "Kappa" ) 
   ( unprotect-ship 
      "Black Horde 1" 
      "Black Horde 2" 
      "Black Horde 3" 
      "Black Horde 4" 
      "Curson 1#out" 
      "Curson 2#out" 
      "Curson 3#out" 
      "Labal 1" 
      "Labal 2" 
      "Curson 4" 
      "Curson 5" 
      "Curson 6" 
      "Curson 7" 
      "Vinea 1" 
      "Vinea 2" 
      "Vinea 3" 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
)
+Name: hook bomber arrival
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-multiple-of "Iota" "Kappa" ) 
   ( has-arrived-delay 0 "Iota" "Kappa" ) 
   ( modify-variable 
      @l_turns[0] 
      ( + @l_turns[0] 1 ) 
   )
   ( when 
      ( = @l_turns[0] 1 ) 
      ( clear-goals "Alpha" ) 
      ( add-goal 
         "Alpha" 
         ( ai-guard "<argument>" 89 ) 
      )
   )
   ( when 
      ( = @l_turns[0] 2 ) 
      ( clear-goals "Beta" ) 
      ( add-goal 
         "Beta" 
         ( ai-guard "<argument>" 89 ) 
      )
   )
   ( when 
      ( = @l_turns[0] 3 ) 
      ( clear-goals "Gamma" ) 
      ( add-goal 
         "Gamma" 
         ( ai-guard "<argument>" 89 ) 
      )
   )
)
+Name: bomber defenders
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Iota" ) 
   ( when 
      ( is-in-mission "Black Horde 1" ) 
      ( add-goal 
         "Iota" 
         ( ai-chase "Black Horde 1" 80 ) 
      )
   )
   ( when 
      ( is-in-mission "Black Horde 2" ) 
      ( add-goal 
         "Iota" 
         ( ai-chase "Black Horde 2" 70 ) 
      )
   )
   ( when 
      ( is-in-mission "Black Horde 3" ) 
      ( add-goal 
         "Iota" 
         ( ai-chase "Black Horde 3" 60 ) 
      )
   )
   ( when 
      ( is-in-mission "Black Horde 4" ) 
      ( add-goal 
         "Iota" 
         ( ai-chase "Black Horde 4" 50 ) 
      )
   )
)
+Name: determine bomber A targets 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( = 
      ( num-ships-in-battle 
         "Black Horde 1" 
         "Black Horde 2" 
         "Black Horde 3" 
         "Black Horde 4" 
      )
      0 
   )
   ( add-goal 
      "Iota" 
      ( ai-chase-ship-class "ST Azrael" 80 ) 
   )
   ( add-goal 
      "Iota" 
      ( ai-chase-ship-class 
         "SFr Mephisto" 
         70 
      )
   )
   ( add-goal 
      "Iota" 
      ( ai-chase-ship-class 
         "SFr Asmodeus" 
         60 
      )
   )
   ( add-goal 
      "Iota" 
      ( ai-chase-ship-class "SSG Rahu" 50 ) 
   )
)
+Name: determine bomber A targets 1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa" ) 
   ( when 
      ( is-in-mission "Black Horde 4" ) 
      ( add-goal 
         "Kappa" 
         ( ai-chase "Black Horde 4" 80 ) 
      )
   )
   ( when 
      ( is-in-mission "Black Horde 3" ) 
      ( add-goal 
         "Kappa" 
         ( ai-chase "Black Horde 3" 70 ) 
      )
   )
   ( when 
      ( is-in-mission "Black Horde 2" ) 
      ( add-goal 
         "Kappa" 
         ( ai-chase "Black Horde 2" 60 ) 
      )
   )
   ( when 
      ( is-in-mission "Black Horde 1" ) 
      ( add-goal 
         "Kappa" 
         ( ai-chase "Black Horde 1" 50 ) 
      )
   )
)
+Name: determine bomber B targets 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( num-ships-in-battle 
         "Black Horde 1" 
         "Black Horde 2" 
         "Black Horde 3" 
         "Black Horde 4" 
      )
      0 
   )
   ( add-goal 
      "Kappa" 
      ( ai-chase-ship-class "SSG Rahu" 80 ) 
   )
   ( add-goal 
      "Kappa" 
      ( ai-chase-ship-class 
         "SFr Asmodeus" 
         70 
      )
   )
   ( add-goal 
      "Kappa" 
      ( ai-chase-ship-class 
         "SFr Mephisto" 
         60 
      )
   )
   ( add-goal 
      "Kappa" 
      ( ai-chase-ship-class "ST Azrael" 50 ) 
   )
)
+Name: determine bomber B targets 1
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when-argument 
   ( first-of 
      1 
      "Labal 1" 
      "Labal 2" 
      "Curson 1#out" 
      "Curson 2#out" 
      "Curson 3#out" 
      "Curson 4" 
      "Curson 5" 
      "Curson 6" 
      "Curson 7" 
      "Vinea 1" 
      "Vinea 2" 
      "Vinea 3" 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( and 
      ( is-event-true-delay 
         "hook bomber arrival" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Barracuda" 
      "<argument>" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Phoenix V#MoGW" 
      "<argument>" 
   )
)
+Name: phase 4 good secondary time
+Repeat Count: -1
+Trigger Count: 18
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-delay 
      "hook bomber arrival" 
      0 
   )
   ( set-player-orders 
      "Delta 1" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Delta 2" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Epsilon 1" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Epsilon 2" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
)
+Name: allow command of aten escorts
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-delay 
      "hook bomber arrival" 
      30 
   )
   ( when 
      ( is-in-mission "Black Horde 1" ) 
      ( add-goal 
         "Black Horde 1" 
         ( ai-waypoints-once 
            "Black Horde 1 WP 2" 
            89 
         )
      )
   )
   ( when 
      ( is-in-mission "Black Horde 2" ) 
      ( add-goal 
         "Black Horde 2" 
         ( ai-waypoints-once 
            "Black Horde 2 WP 2" 
            89 
         )
      )
   )
   ( when 
      ( is-in-mission "Black Horde 3" ) 
      ( add-goal 
         "Black Horde 3" 
         ( ai-waypoints-once 
            "Black Horde 3 WP 2" 
            89 
         )
      )
   )
   ( when 
      ( is-in-mission "Black Horde 4" ) 
      ( add-goal 
         "Black Horde 4" 
         ( ai-waypoints-once 
            "Black Horde 4 WP 2" 
            89 
         )
      )
   )
)
+Name: liliths move to defend
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 1" 
         "Black Horde 1 WP 2:1" 
      )
      100 
   )
   ( clear-goals "Black Horde 1" ) 
)
+Name: 4 - cancel move black horde 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 2" 
         "Black Horde 2 WP 2:1" 
      )
      100 
   )
   ( clear-goals "Black Horde 2" ) 
)
+Name: 4 - cancel move black horde 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 3" 
         "Black Horde 3 WP 2:1" 
      )
      100 
   )
   ( clear-goals "Black Horde 3" ) 
)
+Name: 4 - cancel move black horde 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Black Horde 4" 
         "Black Horde 4 WP 2:1" 
      )
      100 
   )
   ( clear-goals "Black Horde 4" ) 
)
+Name: 4 - cancel move black horde 4
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 21 "Iota" ) 
   ( clear-goals "Asura#phase 4" ) 
   ( add-goal 
      "Asura#phase 4" 
      ( ai-chase "Iota" 89 ) 
   )
)
+Name: 4 - asura intercepts
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 21 "Kappa" ) 
   ( clear-goals "Shiva#phase 4" ) 
   ( add-goal 
      "Shiva#phase 4" 
      ( ai-chase "Iota" 89 ) 
   )
)
+Name: 4 - shiva intercepts
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Labal 1" 
      "Labal 2" 
      "Curson 1#out" 
      "Curson 2#out" 
      "Curson 3#out" 
      "Curson 4" 
      "Curson 5" 
      "Curson 6" 
      "Curson 7" 
      "Vinea 1" 
      "Vinea 2" 
      "Vinea 3" 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 1" 
         )
      )
      ( lock-secondary-weapon "Iota 1" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 2" 
         )
      )
      ( lock-secondary-weapon "Iota 2" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 1" 
         )
      )
      ( lock-secondary-weapon "Kappa 1" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 2" 
         )
      )
      ( lock-secondary-weapon "Kappa 2" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 3" 
         )
      )
      ( lock-secondary-weapon "Iota 3" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 4" 
         )
      )
      ( lock-secondary-weapon "Iota 4" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 5" 
         )
      )
      ( lock-secondary-weapon "Iota 5" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 6" 
         )
      )
      ( lock-secondary-weapon "Iota 6" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 3" 
         )
      )
      ( lock-secondary-weapon "Kappa 3" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 4" 
         )
      )
      ( lock-secondary-weapon "Kappa 4" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 5" 
         )
      )
      ( lock-secondary-weapon "Kappa 5" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 6" 
         )
      )
      ( lock-secondary-weapon "Kappa 6" ) 
   )
)
+Name: hook support ships down
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook support ships down" 
      0 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota" 
         )
      )
      ( clear-goals "Iota" ) 
      ( add-goal 
         "Iota" 
         ( ai-waypoints "Iota retreat WP" 89 ) 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa" 
         )
      )
      ( clear-goals "Kappa" ) 
      ( add-goal 
         "Kappa" 
         ( ai-waypoints "Kappa retreat WP" 89 ) 
      )
   )
)
+Name: bomber retreat begin
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
   )
   ( and 
      ( is-in-mission "<argument>" ) 
      ( < 
         ( distance-to-center 
            "<argument>" 
            "Iota retreat WP:1" 
         )
         250 
      )
      ( is-event-true-delay 
         "hook support ships down" 
         0 
      )
   )
   ( clear-goals "Iota" ) 
   ( add-goal 
      "Iota" 
      ( ai-guard "Concord" 89 ) 
   )
)
+Name: bomber retreat end A
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-in-mission "<argument>" ) 
      ( < 
         ( distance-to-center 
            "<argument>" 
            "Kappa retreat WP:1" 
         )
         250 
      )
      ( is-event-true-delay 
         "hook support ships down" 
         0 
      )
   )
   ( clear-goals "Kappa" ) 
   ( add-goal 
      "Kappa" 
      ( ai-guard "Concord" 89 ) 
   )
)
+Name: bomber retreat end B
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Alpha" "Beta" "Gamma" ) 
   ( and 
      ( or 
         ( is-event-true-delay 
            "bomber retreat end A" 
            0 
         )
         ( is-event-true-delay 
            "bomber retreat end B" 
            0 
         )
         ( and 
            ( destroyed-or-departed-delay 
               0 
               "Iota" 
               "Kappa" 
            )
            ( is-event-true-delay 
               "hook support ships down" 
               0 
            )
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-guard "Concord" 89 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: 5 - everyone go to concord
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "bomber retreat end A" 
         0 
      )
      ( is-event-true-delay 
         "bomber retreat end B" 
         0 
      )
      ( and 
         ( destroyed-or-departed-delay 
            0 
            "Iota" 
            "Kappa" 
         )
         ( is-event-true-delay 
            "hook support ships down" 
            0 
         )
      )
   )
   ( turret-free 
      "Concord" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
)
+Name: hook phase 5 firing begins
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( is-event-true-delay 
      "hook support ships down" 
      0 
   )
   ( turret-set-target-order 
      "Concord" 
      "<argument>" 
      "Ships" 
   )
   ( turret-set-rate-of-fire 
      "Concord" 
      25 
      "<argument>" 
   )
)
+Name: disable launcher scaling
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "bomber retreat end A" 
         0 
      )
      ( is-event-true-delay 
         "bomber retreat end B" 
         0 
      )
      ( destroyed-or-departed-delay 
         0 
         "Iota" 
         "Kappa" 
      )
   )
   ( when-argument 
      ( every-of 
         "turret07" 
         "turret08" 
         "turret09" 
         "turret13" 
         "turret14" 
         "turret15" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
      ( turret-set-target-order 
         "Concord" 
         "<argument>" 
         "Ships" 
      )
      ( when 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( turret-set-rate-of-fire 
            "Concord" 
            50 
            "<argument>" 
         )
      )
      ( when 
         ( skill-level-at-least "Hard" ) 
         ( turret-set-rate-of-fire 
            "Concord" 
            25 
            "<argument>" 
         )
      )
   )
)
+Name: re-enable launcher scaling
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "allow command of aten escorts" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker phase 5 missile loss
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( < 
         ( lua-get-weapon-distance 
            "Sphyraena#Typhon-no_intercept" 
         )
         1300 
      )
      ( is-event-incomplete 
         "hook phase 5 missiles lost" 
      )
   )
   ( modify-variable 
      @h_phase5-missile-loss[0] 
      ( + @h_phase5-missile-loss[0] 1 ) 
   )
)
+Name: phase 5 missile loss trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 2
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( >= @h_phase5-missile-loss[0] 4 ) 
   ( turret-unprotect-ship 
      "laser" 
      "Unknown#Lucifer" 
   )
   ( unprotect-ship "Unknown#Lucifer" ) 
   ( turret-lock 
      "Concord" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret07" 
      "Sphyraena#Typhon" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret08" 
      "Sphyraena#Typhon" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret09" 
      "Sphyraena#Typhon" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret13" 
      "Sphyraena#Typhon" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret14" 
      "Sphyraena#Typhon" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret15" 
      "Sphyraena#Typhon" 
      0 
      1 
   )
)
+Name: hook phase 5 missiles lost
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Fealty" "Piety" ) 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( turret-free 
      "<argument>" 
      "@i_missile-aten_launcher[turret01a]" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: atens re-enable missiles
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      8 
   )
   ( when 
      ( is-in-mission "Fealty" ) 
      ( add-goal 
         "Fealty" 
         ( ai-waypoints "Fealty attack WP" 89 ) 
      )
   )
   ( when 
      ( is-in-mission "Piety" ) 
      ( add-goal 
         "Piety" 
         ( ai-waypoints "Piety attack WP" 89 ) 
      )
   )
   ( when 
      ( is-in-mission "Loyalty" ) 
      ( add-goal 
         "Loyalty" 
         ( ai-waypoints "Loyalty attack WP" 89 ) 
      )
   )
   ( when 
      ( is-in-mission "Duty" ) 
      ( add-goal 
         "Duty" 
         ( ai-waypoints "Duty attack WP" 89 ) 
      )
   )
   ( when 
      ( is-in-mission "Dedication" ) 
      ( add-goal 
         "Dedication" 
         ( ai-waypoints 
            "Dedication attack WP" 
            89 
         )
      )
   )
   ( when 
      ( > 
         ( num-ships-in-battle 
            "Fealty" 
            "Piety" 
         )
         0 
      )
      ( good-secondary-time 
         "Friendly" 
         100 
         "Ciguatera#Aten" 
         "Unknown#Lucifer" 
      )
   )
)
+Name: cruiser attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Iota" "Kappa" ) 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         25 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 89 ) 
   )
)
+Name: bomber attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Alpha" "Beta" "Gamma" ) 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 89 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: 6 - everyone attack
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      25 
   )
   ( add-goal 
      "Concord" 
      ( ai-waypoints-once "Concord WP 2" 89 ) 
   )
   ( cap-waypoint-speed "Concord" 5 ) 
)
+Name: phase 6 - concord goes wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Barracuda#no_intercept" 
      "Unknown#Lucifer" 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 1" 
         )
      )
      ( set-secondary-weapon 
         "Iota 1" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Iota 1" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Iota 1" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 2" 
         )
      )
      ( set-secondary-weapon 
         "Iota 2" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Iota 2" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Iota 2" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 3" 
         )
      )
      ( set-secondary-weapon 
         "Iota 3" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Iota 3" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Iota 3" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 4" 
         )
      )
      ( set-secondary-weapon 
         "Iota 4" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Iota 4" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Iota 4" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 5" 
         )
      )
      ( set-secondary-weapon 
         "Iota 5" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Iota 5" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Iota 5" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 6" 
         )
      )
      ( set-secondary-weapon 
         "Iota 6" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Iota 6" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Iota 6" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 1" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 1" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Kappa 1" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Kappa 1" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 2" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 2" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Kappa 2" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Kappa 2" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 3" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 3" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Kappa 3" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Kappa 3" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 4" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 4" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Kappa 4" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Kappa 4" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 5" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 5" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Kappa 5" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Kappa 5" ) 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 6" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 6" 
         1 
         "Barracuda#no_intercept" 
      )
      ( set-secondary-weapon 
         "Kappa 6" 
         2 
         "Barracuda#no_intercept" 
      )
      ( unlock-secondary-weapon "Kappa 6" ) 
   )
)
+Name: give special barracudas
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( lua-mark-weapon 
      "Barracuda#no_intercept" 
      "Unknown#Lucifer" 
   )
)
+Name: blocker phase 6 missile loss
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( lua-get-weapon-distance 
         "Barracuda#no_intercept" 
      )
      1300 
   )
   ( modify-variable 
      @h_phase6-missile-loss[0] 
      ( + @h_phase6-missile-loss[0] 1 ) 
   )
)
+Name: phase 6 missile loss trigger
+Repeat Count: -1
+Trigger Count: 10
+Interval: 2
+Chained: 0

$Formula: ( when 
   ( >= @h_phase6-missile-loss[0] 8 ) 
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 1" 
         )
      )
      ( set-secondary-weapon 
         "Iota 1" 
         1 
         "Barracuda" 
      )
      ( set-secondary-weapon 
         "Iota 1" 
         2 
         "Barracuda" 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Iota 2" 
         )
      )
      ( set-secondary-weapon 
         "Iota 2" 
         1 
         "Barracuda" 
      )
      ( set-secondary-weapon 
         "Iota 2" 
         2 
         "Barracuda" 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 1" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 1" 
         1 
         "Barracuda" 
      )
      ( set-secondary-weapon 
         "Kappa 1" 
         2 
         "Barracuda" 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Kappa 2" 
         )
      )
      ( set-secondary-weapon 
         "Kappa 2" 
         1 
         "Barracuda" 
      )
      ( set-secondary-weapon 
         "Kappa 2" 
         2 
         "Barracuda" 
      )
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Barracuda" 
      "Unknown#Lucifer" 
   )
)
+Name: remove special barracudas
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      5 
   )
   ( turret-free 
      "Concord" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
)
+Name: re-enable concord missiles
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( set-player-orders 
      "Iota 1" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Iota 2" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Iota 3" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Iota 4" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Iota 5" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Iota 6" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Kappa 1" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Kappa 2" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Kappa 3" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Kappa 4" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Kappa 5" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
   ( set-player-orders 
      "Kappa 6" 
      ( true ) 
      "Destroy my target" 
      "Disable my target" 
      "Disarm my target" 
      "Destroy subsystem" 
      "Protect my target" 
      "Ignore my target" 
      "Form on my wing" 
      "Cover me" 
      "Engage enemy" 
   )
)
+Name: allow command of bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Indra#phase 6" ) 
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
         )
      )
      ( add-goal 
         "Indra#phase 6" 
         ( ai-chase "Fealty" 80 ) 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Piety" 
         )
      )
      ( add-goal 
         "Indra#phase 6" 
         ( ai-chase "Piety" 50 ) 
      )
   )
   ( when 
      ( is-in-mission "Dedication" ) 
      ( add-goal 
         "Indra#phase 6" 
         ( ai-chase "Dedication" 70 ) 
      )
   )
   ( when 
      ( is-in-mission "Loyalty" ) 
      ( add-goal 
         "Indra#phase 6" 
         ( ai-chase "Loyalty" 30 ) 
      )
   )
   ( when 
      ( is-in-mission "Duty" ) 
      ( add-goal 
         "Indra#phase 6" 
         ( ai-chase "Duty" 60 ) 
      )
   )
)
+Name: 6 - indra orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Durga#phase 6" ) 
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
         )
      )
      ( add-goal 
         "Durga#phase 6" 
         ( ai-chase "Fealty" 50 ) 
      )
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Piety" 
         )
      )
      ( add-goal 
         "Durga#phase 6" 
         ( ai-chase "Piety" 80 ) 
      )
   )
   ( when 
      ( is-in-mission "Dedication" ) 
      ( add-goal 
         "Durga#phase 6" 
         ( ai-chase "Dedication" 30 ) 
      )
   )
   ( when 
      ( is-in-mission "Loyalty" ) 
      ( add-goal 
         "Durga#phase 6" 
         ( ai-chase "Loyalty" 70 ) 
      )
   )
   ( when 
      ( is-in-mission "Duty" ) 
      ( add-goal 
         "Durga#phase 6" 
         ( ai-chase "Duty" 60 ) 
      )
   )
)
+Name: 6 - durga orders
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Piety" 
      "Fealty" 
      "Loyalty" 
      "Dedication" 
   )
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( modify-variable 
      "@m_p6-barghestA-anchor[LEER]" 
      "<argument>" 
   )
   ( when 
      ( is-in-mission "<argument>" ) 
      ( set-arrival-info 
         "Ushas#phase 6" 
         "Near Ship" 
         "<argument>" 
         0 
         2100 
         0 
         ( true ) 
      )
   )
)
+Name: 6 - first arrival anchor ushas
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Piety" 
      "Fealty" 
      "Loyalty" 
      "Dedication" 
      "Duty" 
   )
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "@m_p6-barghestA-anchor[LEER]" 
         )
         ( not 
            ( has-arrived-delay 
               0 
               "@m_p6-barghestA-anchor[LEER]" 
            )
         )
      )
      ( is-in-mission "<argument>" ) 
   )
   ( modify-variable 
      "@m_p6-barghestA-anchor[LEER]" 
      "<argument>" 
   )
   ( set-arrival-info 
      "Ushas#phase 6" 
      "Near Ship" 
      "<argument>" 
      0 
      2100 
      0 
      ( true ) 
   )
)
+Name: 6 - switch arrival anchor ushas
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( = 
      ( num-ships-in-battle 
         "Fealty" 
         "Piety" 
         "Loyalty" 
         "Duty" 
         "Dedication" 
      )
      0 
   )
   ( set-arrival-info 
      "Ushas#phase 6" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2100 
      0 
      ( true ) 
   )
)
+Name: 6 - free anchor ushas
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Piety" 
      "Fealty" 
      "Loyalty" 
      "Dedication" 
   )
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( not 
         ( string-equals 
            "@m_p6-barghestA-anchor[LEER]" 
            "LEER" 
         )
      )
   )
   ( modify-variable 
      "@m_p6-barghestB-anchor[LEER]" 
      "<argument>" 
   )
   ( when 
      ( is-in-mission "<argument>" ) 
      ( set-arrival-info 
         "Savitar#phase 6" 
         "Near Ship" 
         "<argument>" 
         0 
         2100 
         0 
         ( true ) 
      )
   )
)
+Name: 6 - 1st arrival anchor savitar
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Piety" 
      "Fealty" 
      "Loyalty" 
      "Dedication" 
      "Duty" 
   )
   ( and 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "@m_p6-barghestB-anchor[LEER]" 
         )
         ( not 
            ( has-arrived-delay 
               0 
               "@m_p6-barghestB-anchor[LEER]" 
            )
         )
      )
      ( is-in-mission "<argument>" ) 
   )
   ( modify-variable 
      "@m_p6-barghestB-anchor[LEER]" 
      "<argument>" 
   )
   ( set-arrival-info 
      "Ushas#phase 6" 
      "Near Ship" 
      "<argument>" 
      0 
      2100 
      0 
      ( true ) 
   )
)
+Name: 6 - switch arrival anchor savi
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( = 
      ( num-ships-in-battle 
         "Fealty" 
         "Piety" 
         "Loyalty" 
         "Duty" 
         "Dedication" 
      )
      0 
   )
   ( set-arrival-info 
      "Savitar#phase 6" 
      "Near Ship" 
      "<any friendly>" 
      0 
      2100 
      0 
      ( true ) 
   )
)
+Name: 6 - free anchor savi
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker cruisers destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( = 
      ( num-ships-in-battle 
         "Fealty" 
         "Piety" 
         "Loyalty" 
         "Duty" 
         "Dedication" 
      )
      0 
   )
   ( do-nothing ) 
)
+Name: hook cruisers destroyed
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      135 
   )
   ( set-thrusters-status 
      ( true ) 
      "Unknown#Lucifer" 
   )
)
+Name: show lucifer drives online
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      150 
   )
   ( add-goal 
      "Unknown#Lucifer" 
      ( ai-waypoints-once "Lucifer WP 1" 89 ) 
   )
   ( cap-waypoint-speed 
      "Unknown#Lucifer" 
      10 
   )
)
+Name: phase 6 - lucifer starts wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > 
      ( current-speed "Unknown#Lucifer" ) 
      5 
   )
   ( do-nothing ) 
)
+Name: hook lucifer moving
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance-to-center 
            "Unknown#Lucifer" 
            "Lucifer WP 1:1" 
         )
         1400 
      )
      ( destroyed-or-departed-delay 
         0 
         "Concord" 
      )
   )
   ( clear-goals "Unknown#Lucifer" ) 
)
+Name: lucifer abandons alibi waypoint
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( not 
         ( is-facing 
            "Unknown#Lucifer" 
            "Concord" 
            1 
         )
      )
      ( not 
         ( is-disabled-delay 0 "Concord" ) 
      )
   )
   ( set-object-facing-object 
      "Unknown#Lucifer" 
      "Concord" 
      2000000 
   )
)
+Name: lucifer turns to beam slowly
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-event-true-delay 
      "hook lucifer moving" 
      150 
   )
   ( clear-goals "Concord" ) 
   ( add-goal 
      "Concord" 
      ( ai-waypoints-once "Concord WP 3" 89 ) 
   )
   ( cap-waypoint-speed "Concord" -1 ) 
   ( ship-subsys-guardian-threshold 
      0 
      "Concord" 
      "<all engines>" 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret07" 
      "FighterKiller" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret08" 
      "FighterKiller" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret09" 
      "FighterKiller" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret13" 
      "FighterKiller" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret14" 
      "FighterKiller" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Concord" 
      "turret15" 
      "FighterKiller" 
      0 
      1 
   )
)
+Name: concord aborts
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret10" 
      "turret11" 
      "turret12" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Concord" 
      )
   )
   ( turret-set-target-order 
      "Concord" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( turret-set-rate-of-fire 
      "Concord" 
      50 
      "<argument>" 
   )
   ( turret-change-weapon 
      "Concord" 
      "<argument>" 
      "Vasudan Turret#Typhon" 
      1 
      0 
   )
)
+Name: loose turret buff
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when-argument 
   ( any-of 
      "Fealty" 
      "Piety" 
      "Loyalty" 
      "Dedication" 
      "Duty" 
   )
   ( and 
      ( is-event-true-delay 
         "concord aborts" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-waypoints-once 
         "aten evac alibi" 
         89 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: cruisers abort
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when-argument 
   ( any-of "Alpha" "Beta" "Gamma" ) 
   ( and 
      ( is-event-true-delay 
         "concord aborts" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-guard "Concord" 89 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: 7 - everyone defend concord
+Repeat Count: -1
+Trigger Count: 3
+Interval: 0

$Formula: ( when 
   ( < 
      ( hits-left-subsystem-generic 
         "Concord" 
         "Engines" 
      )
      50 
   )
   ( cap-waypoint-speed "Concord" 5 ) 
)
+Name: concord loose speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Concord" ) 
   ( clear-goals "Unknown#Lucifer" ) 
)
+Name: hook concord disabled
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret10" 
      "turret11" 
      "turret12" 
   )
   ( is-disabled-delay 0 "Concord" ) 
   ( turret-set-target-order 
      "Concord" 
      "<argument>" 
      "Bombs" 
      "Ships" 
   )
   ( when 
      ( not ( skill-level-at-least "Hard" ) ) 
      ( turret-set-rate-of-fire 
         "Concord" 
         200 
         "<argument>" 
      )
   )
   ( turret-change-weapon 
      "Concord" 
      "<argument>" 
      "Vasudan Turret#Typhon" 
      1 
      0 
   )
)
+Name: reinstate turret buff
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( is-facing 
         "Unknown#Lucifer" 
         "Concord" 
         1 
      )
   )
   ( set-object-facing-object 
      "Unknown#Lucifer" 
      "Concord" 
      200000 
   )
)
+Name: lucifer turns to beam normal
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-in-turret-fov 
         "Concord" 
         "Unknown#Lucifer" 
         "turret01" 
      )
      ( is-in-turret-fov 
         "Concord" 
         "Unknown#Lucifer" 
         "turret02" 
      )
   )
   ( do-nothing ) 
)
+Name: hook lucifer can beam
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( and 
         ( is-in-turret-fov 
            "Concord" 
            "Unknown#Lucifer" 
            "turret01" 
         )
         ( <= @n_lucy-turret1-cooldown[0] 0 ) 
      )
      ( and 
         ( is-in-turret-fov 
            "Concord" 
            "Unknown#Lucifer" 
            "turret02" 
         )
         ( <= @n_lucy-turret2-cooldown[0] 0 ) 
      )
   )
   ( when 
      ( and 
         ( is-in-turret-fov 
            "Concord" 
            "Unknown#Lucifer" 
            "turret01" 
         )
         ( <= @n_lucy-turret1-cooldown[0] 0 ) 
      )
      ( modify-variable 
         @n_lucy-turret1-cooldown[0] 
         @n_lucifer-turret-CD-max[15] 
      )
      ( fire-beam 
         "Unknown#Lucifer" 
         "turret01" 
         "Concord" 
      )
   )
   ( when 
      ( and 
         ( is-in-turret-fov 
            "Concord" 
            "Unknown#Lucifer" 
            "turret02" 
         )
         ( <= @n_lucy-turret2-cooldown[0] 0 ) 
      )
      ( modify-variable 
         @n_lucy-turret2-cooldown[0] 
         @n_lucifer-turret-CD-max[15] 
      )
      ( fire-beam 
         "Unknown#Lucifer" 
         "turret02" 
         "Concord" 
      )
   )
)
+Name: lucifer repeating beam attack
+Repeat Count: -1
+Trigger Count: 1000
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( > @n_lucy-turret1-cooldown[0] 0 ) 
   ( modify-variable 
      @n_lucy-turret1-cooldown[0] 
      ( - @n_lucy-turret1-cooldown[0] 1 ) 
   )
)
+Name: cooldown lucy turret 1
+Repeat Count: -1
+Trigger Count: 1000
+Interval: 1

$Formula: ( when 
   ( > @n_lucy-turret2-cooldown[0] 0 ) 
   ( modify-variable 
      @n_lucy-turret2-cooldown[0] 
      ( - @n_lucy-turret2-cooldown[0] 1 ) 
   )
)
+Name: cooldown lucy turret 2
+Repeat Count: -1
+Trigger Count: 1000
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Concord" ) 
   ( do-nothing ) 
)
+Name: hook concord destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Concord" ) 
   ( clear-goals "Soma#phase 7" ) 
   ( add-goal 
      "Soma#phase 7" 
      ( ai-chase "Concord" 89 ) 
   )
)
+Name: 7 - soma switch to attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-disabled-delay 0 "Concord" ) 
   ( clear-goals "Vayu#phase 7" ) 
   ( add-goal 
      "Vayu#phase 7" 
      ( ai-chase "Concord" 89 ) 
   )
)
+Name: 7 - vayu switch to attack
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ---------------------Failstates
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------------unspecified phase
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Curson 1#out" 
      "outbound freight to parking" 
      0 
   )
   ( add-goal 
      "Curson 1#out" 
      ( ai-waypoints-once 
         "outbound freight parking A" 
         89 
      )
   )
)
+Name: outbound freighter to parking A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Curson 2#out" 
      "outbound freight to parking" 
      0 
   )
   ( add-goal 
      "Curson 2#out" 
      ( ai-waypoints-once 
         "outbound freight parking B" 
         89 
      )
   )
)
+Name: outbound freighter to parking B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Curson 3#out" 
      "outbound freight to parking" 
      0 
   )
   ( add-goal 
      "Curson 3#out" 
      ( ai-waypoints-once 
         "outbound freight parking C" 
         89 
      )
   )
)
+Name: outbound freighter to parking C
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Valefar 1" 
         "Valefar 2" 
         "Valefar 3" 
         "Valefar 4" 
         "Valefar 5" 
         "Valefar 6" 
      )
      ( not 
         ( has-arrived-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( good-rearm-time "Friendly" 60 ) 
)
+Name: good-rearm-time A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook all probes in position" 
      0 
   )
   ( good-rearm-time "Friendly" 60 ) 
)
+Name: good-rearm-time B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( > @g_missile-count[0] 0 ) 
   )
   ( good-rearm-time "Friendly" 60 ) 
)
+Name: good-rearm-time C
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( is-event-true-delay 
            "bomber retreat end A" 
            0 
         )
         ( is-event-true-delay 
            "bomber retreat end B" 
            0 
         )
      )
      ( > @g_missile-count[0] 0 ) 
   )
   ( good-rearm-time "Friendly" 180 ) 
)
+Name: good-rearm-time D
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Duty" ) 
   ( modify-variable 
      @0_Aten1-status[1] 
      0 
   )
)
+Name: aten 1 persistence
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Loyalty" ) 
   ( modify-variable 
      @0_Aten2-status[1] 
      0 
   )
)
+Name: aten 2 persistence
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Dedication" ) 
   ( modify-variable 
      @0_Aten3-status[1] 
      0 
   )
)
+Name: aten 3 persistence
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Unknown#Lucifer" 
         )
         1000 
      )
      ( not 
         ( has-arrived-delay 0 "Concord" ) 
      )
   )
   ( do-nothing ) 
)
+Name: arrival condition dragons
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Soma#phase 7" 
   )
   ( ship-vanish "Soma anchor" ) 
)
+Name: remove soma anchor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Vayu#phase 7" 
   )
   ( ship-vanish "Vayu anchor" ) 
)
+Name: remove vayu anchor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Concord" 
         "Concord WP 3:1" 
      )
      1000 
   )
   ( sabotage-subsystem 
      "Concord" 
      "<all engines>" 
      101 
   )
)
+Name: failsafe concord
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Fealty" 
      "Piety" 
      "Loyalty" 
      "Duty" 
      "Dedication" 
   )
   ( < 
      ( distance-to-center 
         "<argument>" 
         "aten evac alibi:1" 
      )
      1000 
   )
   ( self-destruct "<argument>" ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: failsafe cruisers
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook lucifer can beam" 
         0 
      )
      ( is-event-true-delay 
         "hook concord destroyed" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: mission complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====================DIRECTIVES
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Valefar 1" 
         "Valefar 2" 
         "Valefar 3" 
         "Valefar 4" 
         "Valefar 5" 
         "Valefar 6" 
      )
      ( not 
         ( < 
            ( distance-to-center 
               "<argument>" 
               "Unknown#Lucifer" 
            )
            2500 
         )
      )
      ( directive-value 
         ( num-ships-in-battle 
            "Valefar 1" 
            "Valefar 2" 
            "Valefar 3" 
            "Valefar 4" 
            "Valefar 5" 
            "Valefar 6" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d phase 1 convoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy convoy Valefar", -1)

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Fealty" ) 
      ( has-arrived-delay 0 "Piety" ) 
   )
   ( do-nothing ) 
)
+Name: blocker defend atens
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook all probes in position" 
         0 
         ( true ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d defend atens
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defend deployment of probes", -1)

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Probe#1-1" ) 
      ( has-arrived-delay 0 "Probe#2-1" ) 
   )
   ( do-nothing ) 
)
+Name: blocker probes launched
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook all probes in position" 
         0 
         ( true ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
      ( directive-value 
         ( num-ships-in-battle 
            "Probe#1-1" 
            "Probe#1-2" 
            "Probe#1-3" 
            "Probe#2-1" 
            "Probe#2-2" 
            "Probe#2-3" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d counter probes launched
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Probes deployed:", -1)

$Formula: ( when 
   ( or 
      ( has-arrived-delay 1 "Probe#1-1" ) 
      ( has-arrived-delay 1 "Probe#2-1" ) 
   )
   ( do-nothing ) 
)
+Name: blocker probes in position
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook all probes in position" 
         0 
         ( true ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
      ( directive-value 
         @j_probes-in-position[0] 
      )
   )
   ( do-nothing ) 
)
+Name: d counter probes in position
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Probes in position:", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Concord" ) 
   ( do-nothing ) 
)
+Name: blocker formation with concord
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Concord" 
         )
         1500 
      )
      ( directive-value 
         ( distance-to-center 
            "Alpha 1" 
            "Concord" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d formation with concord
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Move to the Concord", -1)
+Objective key:  XSTR("Go to less than 1500 m", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "phase 3 - concord goes wp" 
         0 
      )
      ( > @g_missile-count[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: blocker missile attack phase 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 3 missiles lost" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: d missile attack phase 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Stand by", -1)
+Objective key:  XSTR("Missile attack in progress", -1)

$Formula: ( when 
   ( has-arrived-delay 8 "Iota" ) 
   ( do-nothing ) 
)
+Name: blocker defend bombers A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook support ships down" 
         0 
         ( true ) 
      )
      ( not ( is-destroyed-delay 0 "Iota" ) ) 
   )
   ( do-nothing ) 
)
+Name: d defend bombers A
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Iota wing", -1)

$Formula: ( when 
   ( has-arrived-delay 8 "Kappa" ) 
   ( do-nothing ) 
)
+Name: blocker defend bombers B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook support ships down" 
         0 
         ( true ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Kappa" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d defend bombers B
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Kappa wing", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "hook bomber arrival" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker lucifer support ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook support ships down" 
         0 
         ( true ) 
      )
      ( directive-value 
         ( num-ships-in-battle 
            "Black Horde 1" 
            "Black Horde 2" 
            "Black Horde 3" 
            "Black Horde 4" 
            "Curson 1#out" 
            "Curson 2#out" 
            "Curson 3#out" 
            "Curson 4" 
            "Curson 5" 
            "Curson 6" 
            "Curson 7" 
            "Vinea 1" 
            "Vinea 2" 
            "Vinea 3" 
            "Labal 1" 
            "Labal 2" 
            "Valefar 1" 
            "Valefar 2" 
            "Valefar 3" 
            "Valefar 4" 
            "Valefar 5" 
            "Valefar 6" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d lucifer support ships
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Shivan support ships remain:", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "hook support ships down" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker phase 5 retreat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Concord" 
         )
         1500 
      )
      ( directive-value 
         ( distance-to-center 
            "Alpha 1" 
            "Concord" 
         )
      )
      ( not 
         ( is-event-true-delay 
            "hook phase 5 missiles lost" 
            0 
            ( true ) 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d phase 5 retreat
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Move to the Concord", -1)
+Objective key:  XSTR("Go to less than 1500 m", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 firing begins" 
         0 
      )
      ( > @g_missile-count[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: blocker missile attack phase 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: d missile attack phase 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Stand by", -1)
+Objective key:  XSTR("Missile attack in progress", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker phase 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "concord aborts" 
      0 
      ( true ) 
   )
   ( do-nothing ) 
)
+Name: d support attack
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Support the attack", -1)

$Formula: ( when 
   ( is-event-true-delay 
      "concord aborts" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker phase 7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Concord" ) 
   ( do-nothing ) 
)
+Name: d cover retreat
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Cover the retreat", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Concord" ) 
   ( key-reset-multiple "Alt-J" ) 
)
+Name: blocker rtb
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: d rtb
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump out", -1)
+Objective key:  XSTR("Alt + J", -1)

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Brahma#initial" 
         )
         1800 
      )
      ( is-event-true-delay 
         "2 - initial brahma-rama attack" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: blocker initial brahma
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Brahma#initial" 
   )
   ( do-nothing ) 
)
+Name: d brahma initial f
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma wing", -1)

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Alpha 1" 
            "Rama#initial" 
         )
         1800 
      )
      ( is-event-true-delay 
         "2 - initial brahma-rama attack" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: blocker initial rama
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama#initial" ) 
   ( do-nothing ) 
)
+Name: d rama initial f
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Surya#phase 2" 
   )
   ( do-nothing ) 
)
+Name: d ph2 surya b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Surya wing", -1)

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Concord" 
            "Brahma#phase 3" 
         )
         2000 
      )
      ( is-event-true-delay 
         "3 - brahma attack" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: blocker d ph3 brahma
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Brahma#phase 3" 
   )
   ( do-nothing ) 
)
+Name: d ph3 brahma f
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma wing", -1)

$Formula: ( when 
   ( and 
      ( < 
         ( distance-to-center 
            "Concord" 
            "Rama#phase 3" 
         )
         2000 
      )
      ( is-event-true-delay 
         "3 - rama attack" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: blocker d ph3 rama
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama#phase 3" ) 
   ( do-nothing ) 
)
+Name: d ph3 rama f
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama wing", -1)

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Concord" 
         "Krishna#phase 3" 
      )
      2000 
   )
   ( do-nothing ) 
)
+Name: blocker d ph3 krishna
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Krishna#phase 3" 
   )
   ( do-nothing ) 
)
+Name: d ph3 krishna f
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Krishna wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Indra#phase 6" 
   )
   ( do-nothing ) 
)
+Name: d ph6 indra b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Indra wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Durga#phase 6" 
   )
   ( do-nothing ) 
)
+Name: d ph 6 durga b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Durga wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ushas#phase 6" 
   )
   ( do-nothing ) 
)
+Name: d ph6 ushas b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Ushas wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Savitar#phase 6" 
   )
   ( do-nothing ) 
)
+Name: d ph6 savitar b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Savitar wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali#phase 7" ) 
   ( do-nothing ) 
)
+Name: d ph 7 kali b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Kali wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva#phase 7" ) 
   ( do-nothing ) 
)
+Name: d ph7 deva b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Deva wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Soma#phase 7" ) 
   ( do-nothing ) 
)
+Name: d ph7 soma b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Soma wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Vayu#phase 7" ) 
   ( do-nothing ) 
)
+Name: d ph7 vayu b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Vayu wing", -1)

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ====================ESCORT LIST
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
      "Valefar 1" 
   )
   ( < 
      ( distance-to-center 
         "<argument>" 
         "Unknown#Lucifer" 
      )
      2500 
   )
   ( add-remove-escort "<argument>" 0 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: phase 1 - remove ships
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Fealty" 
      "Piety" 
      "Dedication" 
      "Loyalty" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( when 
      ( is-ship-class 
         "PVC Aten" 
         "<argument>" 
      )
      ( add-remove-escort "<argument>" 1 ) 
   )
   ( when 
      ( is-ship-class 
         "PVC Aten#missiles" 
         "<argument>" 
      )
      ( add-remove-escort "<argument>" 2 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: phase 2 - add cruisers
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Fealty" 
      "Piety" 
      "Dedication" 
      "Loyalty" 
   )
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( is-in-mission "<argument>" ) 
   )
   ( add-remove-escort "<argument>" 0 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: phase 3 - remove cruisers
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Concord" ) 
   ( add-remove-escort "Concord" 15 ) 
)
+Name: phase 3 - add concord
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Iota 1" 
      "Kappa 1" 
      "Iota 2" 
      "Kappa 2" 
      "Iota 3" 
      "Kappa 3" 
      "Iota 4" 
      "Kappa 4" 
      "Iota 5" 
      "Kappa 5" 
      "Iota 6" 
      "Kappa 6" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( add-remove-escort "Iota 1" 13 ) 
   ( add-remove-escort "Kappa 1" 12 ) 
   ( add-remove-escort "Iota 2" 11 ) 
   ( add-remove-escort "Kappa 2" 10 ) 
   ( add-remove-escort "Iota 3" 9 ) 
   ( add-remove-escort "Kappa 3" 8 ) 
   ( add-remove-escort "Iota 4" 7 ) 
   ( add-remove-escort "Kappa 4" 6 ) 
   ( add-remove-escort "Iota 5" 5 ) 
   ( add-remove-escort "Kappa 5" 4 ) 
   ( add-remove-escort "Iota 6" 3 ) 
   ( add-remove-escort "Kappa 6" 2 ) 
)
+Name: phase 4 - add bombers
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Black Horde 1" 
      "Black Horde 2" 
      "Black Horde 3" 
      "Black Horde 4" 
   )
   ( and 
      ( has-arrived-delay 2 "Iota" "Kappa" ) 
      ( is-in-mission "<any string>" ) 
   )
   ( add-remove-escort "<argument>" 1 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: phase 4 - add cruisers
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0

$Formula: ( when-argument 
   ( first-of 
      1 
      "Labal 1" 
      "Labal 2" 
      "Curson 1#out" 
      "Curson 2#out" 
      "Curson 3#out" 
      "Curson 4" 
      "Curson 5" 
      "Curson 6" 
      "Curson 7" 
      "Vinea 1" 
      "Vinea 2" 
      "Vinea 3" 
      "Valefar 1" 
      "Valefar 2" 
      "Valefar 3" 
      "Valefar 4" 
      "Valefar 5" 
      "Valefar 6" 
   )
   ( and 
      ( has-arrived-delay 3 "Iota" "Kappa" ) 
      ( = 
         ( num-ships-in-battle 
            "Black Horde 1" 
            "Black Horde 2" 
            "Black Horde 3" 
            "Black Horde 4" 
         )
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( add-remove-escort "<argument>" 1 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: phase 4 - add support ships
+Repeat Count: -1
+Trigger Count: 18
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Iota 1" 
      "Kappa 1" 
      "Iota 2" 
      "Kappa 2" 
      "Iota 3" 
      "Kappa 3" 
      "Iota 4" 
      "Kappa 4" 
      "Iota 5" 
      "Kappa 5" 
      "Iota 6" 
      "Kappa 6" 
   )
   ( and 
      ( is-event-true-delay 
         "hook support ships down" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( add-remove-escort "<argument>" 0 ) 
)
+Name: phase 5 - remove bombers
+Repeat Count: -1
+Trigger Count: 12
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Fealty" 
      "Piety" 
      "Dedication" 
      "Duty" 
      "Loyalty" 
   )
   ( and 
      ( is-event-true-delay 
         "hook phase 5 missiles lost" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( when 
      ( is-ship-class 
         "PVC Aten" 
         "<argument>" 
      )
      ( add-remove-escort "<argument>" 1 ) 
   )
   ( when 
      ( is-ship-class 
         "PVC Aten#missiles" 
         "<argument>" 
      )
      ( add-remove-escort "<argument>" 2 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: phase 6 - add cruisers
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =======================MESSAGES
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( has-time-elapsed 1 ) 
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "initial 0" 
   )
)
+Name: msg initial 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 0" 
      7500 
   )
   ( send-message 
      "#Concord" 
      "Normal" 
      "initial 1" 
   )
)
+Name: msg initial 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-event-true-delay 
         "hook phase 1 convoy down" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "1st phase ends 0" 
   )
)
+Name: msg end 1st phase 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 82 ) 
   ( send-message 
      "#Concord" 
      "Normal" 
      "2nd phase starts 0" 
   )
)
+Name: msg start 2nd phase 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         2 
         "Fealty" 
         "Piety" 
      )
      ( not 
         ( string-equals 
            "@f_phase2-closest_cruiser[LEER]" 
            "LEER" 
         )
      )
   )
   ( send-message 
      "@f_phase2-closest_cruiser[LEER]" 
      "Normal" 
      "cruiser arrives 0" 
   )
)
+Name: msg cruiser arrives 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 0 "Probe#1-1" ) 
         ( has-arrived-delay 0 "Probe#2-1" ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( when 
      ( is-in-mission 
         "@f_phase2-closest_cruiser[LEER]" 
      )
      ( send-message 
         "@f_phase2-closest_cruiser[LEER]" 
         "Normal" 
         "1st probe launched 0" 
      )
   )
)
+Name: msg 1st probe launched 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 0 "Probe#1-2" ) 
         ( has-arrived-delay 0 "Probe#2-2" ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( when 
      ( is-in-mission 
         "@f_phase2-closest_cruiser[LEER]" 
      )
      ( send-message 
         "@f_phase2-closest_cruiser[LEER]" 
         "Normal" 
         "2nd probe launched 0" 
      )
   )
)
+Name: msg 2nd probe launched 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 0 "Probe#1-3" ) 
         ( has-arrived-delay 0 "Probe#2-3" ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Fealty" 
            "Piety" 
         )
      )
   )
   ( when 
      ( is-in-mission 
         "@f_phase2-closest_cruiser[LEER]" 
      )
      ( send-message 
         "@f_phase2-closest_cruiser[LEER]" 
         "Normal" 
         "3rd probe launched 0" 
      )
   )
)
+Name: msg 3rd probe launched 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg 3rd probe launched 0" 
      7500 
   )
   ( send-message 
      "#Concord" 
      "Normal" 
      "3rd probe launched 1" 
   )
)
+Name: msg 3rd probe launched 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-event-true-delay 
         "2 - initial brahma-rama attack" 
         ( rand-multiple 6 11 ) 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "lucy fighters intercept 0" 
   )
)
+Name: msg lucy fighters intercept 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg lucy fighters intercept 1" 
      7500 
   )
   ( send-message 
      "#Concord" 
      "Normal" 
      "lucy fighters intercept 1" 
   )
)
+Name: msg lucy fighters intercept 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( has-arrived-delay 
         ( rand-multiple 1 3 ) 
         "Surya#phase 2" 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "braghests 2nd phase 0" 
   )
)
+Name: msg barghests 2nd phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg barghests 2nd phase 0" 
      7500 
   )
   ( send-message 
      "#Concord" 
      "Normal" 
      "braghests 2nd phase 1" 
   )
)
+Name: msg barghests 2nd phase 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 1 3 ) 
      "Concord" 
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "3rd phase starts 0" 
   )
)
+Name: msg start 3rd phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @g_missile-count[0] 0 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord begins attack 0" 
   )
)
+Name: msg concords opens fire 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( has-arrived-delay 
         ( rand-multiple 1 3 ) 
         "Krishna#phase 3" 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "lucy fighters 3rd phase 0" 
   )
)
+Name: msg lucy fighters 3rd phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase3-missile-loss[0] 1 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 1 hits shields 0a" 
   )
)
+Name: msg salvo 1 hits shield 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase3-missile-loss[0] 2 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 1 hits shields 0b" 
   )
)
+Name: msg salvo 1 hits shield 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase3-missile-loss[0] 3 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 1 hits shields 0c" 
   )
)
+Name: msg salvo 1 hits shield 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase3-missile-loss[0] 4 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 1 hits shields 0d" 
   )
)
+Name: msg salvo 1 hits shield 3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook phase 3 missiles lost" 
         7 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "4th phase starts 0" 
   )
)
+Name: msg start 4th phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Iota" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "friendly bombers A launch 0" 
   )
)
+Name: msg friendly bombers A 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Kappa" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "friendly bombers B launch 0" 
   )
)
+Name: msg friendly bombers B 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "msg friendly bombers A 0" 
         7500 
      )
      ( is-event-true-msecs-delay 
         "msg friendly bombers B 0" 
         7500 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "defend bombers order 0" 
   )
)
+Name: msg defend friendly bombers 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "liliths move to defend" 
         7500 
      )
      ( >= 
         ( num-ships-in-battle 
            "Black Horde 1" 
            "Black Horde 2" 
            "Black Horde 3" 
            "Black Horde 4" 
         )
         2 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "SCs move to defend 0a" 
   )
)
+Name: msg SC move to defend 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "liliths move to defend" 
         7500 
      )
      ( = 
         ( num-ships-in-battle 
            "Black Horde 1" 
            "Black Horde 2" 
            "Black Horde 3" 
            "Black Horde 4" 
         )
         1 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "SCs move to defend 0b" 
   )
)
+Name: msg SC move to defend 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Black Horde 1" 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "BH1 down 0" 
   )
)
+Name: msg BH1 down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Black Horde 2" 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "BH2 down 0" 
   )
)
+Name: msg BH2 down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Black Horde 3" 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "BH3 down 0" 
   )
)
+Name: msg BH3 down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Black Horde 4" 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "BH4 down 0" 
   )
)
+Name: msg BH4 down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         50 
         "Labal 1" 
         "Labal 2" 
         "Curson 4" 
         "Curson 5" 
         "Curson 6" 
         "Curson 7" 
         "Curson 3#out" 
         "Curson 2#out" 
         "Curson 1#out" 
         "Vinea 1" 
         "Vinea 2" 
         "Vinea 3" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "half support ships down 0" 
   )
)
+Name: msg half support down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         75 
         "Labal 1" 
         "Labal 2" 
         "Curson 4" 
         "Curson 5" 
         "Curson 6" 
         "Curson 7" 
         "Curson 3#out" 
         "Curson 2#out" 
         "Curson 1#out" 
         "Vinea 1" 
         "Vinea 2" 
         "Vinea 3" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "most support ships down 0" 
   )
)
+Name: msg most support down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         100 
         "Labal 1" 
         "Labal 2" 
         "Curson 4" 
         "Curson 5" 
         "Curson 6" 
         "Curson 7" 
         "Curson 3#out" 
         "Curson 2#out" 
         "Curson 1#out" 
         "Vinea 1" 
         "Vinea 2" 
         "Vinea 3" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "all support ships down 0" 
   )
)
+Name: msg all support down 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "hook support ships down" 
         7500 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "retreat end 4th phase 0" 
   )
)
+Name: msg end 4th phase 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook phase 5 firing begins" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "5th phase starts 0" 
   )
)
+Name: msg start 5th phase 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( >= @h_phase5-missile-loss[0] 1 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 2 hits shields 0a" 
   )
)
+Name: msg salvo 2 hits shield 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase5-missile-loss[0] 2 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 2 hits shields 0b" 
   )
)
+Name: msg salvo 2 hits shield 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase5-missile-loss[0] 3 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 2 hits shields 0c" 
   )
)
+Name: msg salvo 2 hits shield 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( >= @h_phase5-missile-loss[0] 4 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "salvo 2 hits shields 0d" 
   )
)
+Name: msg salvo 2 hits shield 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "hook phase 5 missiles lost" 
         7500 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "6th phase starts 0" 
   )
)
+Name: msg start 6th phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( or 
      ( has-arrived-delay 0 "Indra#phase 6" ) 
      ( has-arrived-delay 0 "Durga#phase 6" ) 
   )
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "lucy shaitan launch 0" 
      )
   )
)
+Name: msg lucy shaitan launch 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "msg lucy shaitan launch 0" 
         7500 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "lucy shaitan launch 1" 
   )
)
+Name: msg lucy shaitan launch 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( or 
         ( has-arrived-delay 0 "Ushas#phase 6" ) 
         ( has-arrived-delay 
            0 
            "Savitar#phase 6" 
         )
      )
      ( is-in-mission "<argument>" ) 
   )
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "barghests 6th phase 0" 
      )
   )
)
+Name: msg barghests 6th phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Fealty" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "aten 1 down 0" 
   )
)
+Name: msg aten 1 down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Piety" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "aten 2 down 0" 
   )
)
+Name: msg aten 2 down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "phase 6 - concord goes wp" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "close to engage 0" 
   )
)
+Name: msg close to engage 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook lucifer moving" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "lucy moving 0" 
   )
)
+Name: msg lucy moving 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( false ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "lucy turning 0" 
   )
)
+Name: msg lucy turning 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( >= @h_phase6-missile-loss[0] 4 ) 
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "barracudas no joy 0a" 
   )
)
+Name: msg bombers now joy 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( >= @h_phase6-missile-loss[0] 6 ) 
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "barracudas no joy 0b" 
   )
)
+Name: msg bombers now joy 1
+Repeat Count: 1
+Interval: 1
+Chained: 7
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( >= @h_phase6-missile-loss[0] 8 ) 
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "barracudas no joy 0c" 
   )
)
+Name: msg bombers now joy 2
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when-argument 
   ( first-of 
      1 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( >= @h_phase6-missile-loss[0] 10 ) 
      ( is-in-mission "<argument>" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "barracudas no joy 0d" 
   )
)
+Name: msg bombers now joy 3
+Repeat Count: 1
+Interval: 1
+Chained: 7

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "lucifer abandons alibi waypoint" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "lucy completes 1st turn 0" 
   )
)
+Name: msg lucy first turn done 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 0 "Kali#phase 7" ) 
         ( has-arrived-delay 0 "Deva#phase 7" ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "nephilims 7th phase 0" 
   )
)
+Name: msg nephilims 7th phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( or 
         ( has-arrived-delay 0 "Soma#phase 7" ) 
         ( has-arrived-delay 0 "Vayu#phase 7" ) 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "barghests 7th phase 0" 
   )
)
+Name: msg barghests 7th phase 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < 
         ( hits-left-subsystem-specific 
            "Concord" 
            "engine" 
         )
         50 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord at 50 engine 0" 
   )
)
+Name: msg concord at 50 engines 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "Concord" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord disabled 0" 
   )
)
+Name: msg concord disabled 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( false ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "lucy near beam angle 0" 
   )
)
+Name: msg lucy close to beam angle 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook lucifer can beam" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "lucy beam angle 0" 
   )
)
+Name: msg lucy achieves beam angle 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Concord" ) 70 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord at 70 hull 0" 
   )
)
+Name: msg concord at 70 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Concord" ) 50 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord at 50 hull 0" 
   )
)
+Name: msg concord at 50 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Concord" ) 30 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord at 30 hull 0" 
   )
)
+Name: msg concord at 30 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Concord" ) 20 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord at 20 hull 0" 
   )
)
+Name: msg concord at 20 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( false ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Concord" 
         )
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord launches pod 0" 
   )
)
+Name: msg concord launches pod 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Concord" ) 
      ( is-event-incomplete 
         "hook lucifer can beam" 
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "concord down pre-lucy 0" 
   )
)
+Name: msg concord down pre-lucy 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-destroyed-delay 0 "Concord" ) 
      ( is-event-true-delay 
         "hook lucifer can beam" 
         0 
      )
      ( is-in-mission "<argument>" ) 
   )
   ( modify-variable 
      "@o_concord-down-VasudanA[LEER]" 
      "<argument>" 
   )
   ( when 
      ( is-in-mission 
         "@o_concord-down-VasudanA[LEER]" 
      )
      ( send-message 
         "@o_concord-down-VasudanA[LEER]" 
         "Normal" 
         "concord down by lucy 0" 
      )
   )
)
+Name: msg concord down by lucy 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Gamma 4" 
      "Delta 1" 
      "Delta 2" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
      "Eta 1" 
      "Eta 2" 
      "Eta 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
      "Iota 5" 
      "Iota 6" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
      "Kappa 6" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "msg concord down by lucy 0" 
         0 
      )
      ( is-in-mission "<argument>" ) 
      ( not 
         ( string-equals 
            "<argument>" 
            "@o_concord-down-VasudanA[LEER]" 
         )
      )
   )
   ( modify-variable 
      "@o_concord-down-VasudanB[LEER]" 
      "<argument>" 
   )
   ( when 
      ( is-in-mission 
         "@o_concord-down-VasudanB[LEER]" 
      )
      ( send-message 
         "@o_concord-down-VasudanB[LEER]" 
         "Normal" 
         "concord down by lucy 1" 
      )
   )
)
+Name: msg concord down by lucy 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Iota" "Kappa" ) 
   ( training-msg 
      "tmsg - additional hotkeys" 
   )
)
+Name: tmsg additional hotkeys
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Kali#phase 7" ) 
      ( has-arrived-delay 0 "Deva#phase 7" ) 
      ( has-arrived-delay 0 "Soma#phase 7" ) 
      ( has-arrived-delay 0 "Vayu#phase 7" ) 
   )
   ( training-msg "tmsg - hotkey F6" ) 
)
+Name: tmsg F6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Surya#phase 2" ) 
      ( has-arrived-delay 0 "Indra#phase 6" ) 
      ( has-arrived-delay 0 "Durga#phase 6" ) 
      ( has-arrived-delay 0 "Ushas#phase 6" ) 
      ( has-arrived-delay 
         0 
         "Savitar#phase 6" 
      )
   )
   ( training-msg "tmsg - hotkey F8" ) 
)
+Name: tmsg F8
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ==========================DEBUG
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook concord arrived" 
         0 
      )
      ( string-equals "@x-debug[NEIN]" "JA" ) 
   )
   ( modify-variable 
      @x-debug_missile-distance[0] 
      ( lua-get-weapon-distance 
         "Sphyraena#Typhon-no_intercept" 
      )
   )
)
+Name: get debug data A
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "hook concord arrived" 
         0 
      )
      ( string-equals "@x-debug[NEIN]" "JA" ) 
   )
   ( modify-variable 
      @x-debug-concord-x[0] 
      ( get-object-x "Concord" ) 
   )
   ( modify-variable 
      @x-debug-concord-y[0] 
      ( get-object-y "Concord" ) 
   )
   ( modify-variable 
      @x-debug-concord-z[0] 
      ( get-object-z "Concord" ) 
   )
)
+Name: get debug data B
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( string-equals "@x-debug[NEIN]" "JA" ) 
   ( show-subtitle-text 
      "debug - missile count" 
      15 
      15 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "debug - missile distance" 
      15 
      17 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "debug - phase counter" 
      15 
      19 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "debug - missiles lost phase 3" 
      15 
      21 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "debug - missiles lost phase 5" 
      15 
      23 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "debug - launchers in range" 
      15 
      25 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
   ( show-subtitle-text 
      "debug - concord coordinates" 
      15 
      27 
      ( false ) 
      ( false ) 
      999 
      1 
      100 
      255 
      255 
      255 
   )
)
+Name: display debug data
+Repeat Count: -1
+Trigger Count: 99999999
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Fealty" 
      "Piety" 
   )
   ( modify-variable 
      @x-debug_phase-counter[1] 
      2 
   )
)
+Name: phase counter 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook all probes in position" 
      0 
   )
   ( modify-variable 
      @x-debug_phase-counter[1] 
      3 
   )
)
+Name: phase counter 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 3 missiles lost" 
      0 
   )
   ( modify-variable 
      @x-debug_phase-counter[1] 
      4 
   )
)
+Name: phase counter 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "allow command of aten escorts" 
      0 
   )
   ( modify-variable 
      @x-debug_phase-counter[1] 
      5 
   )
)
+Name: phase counter 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook phase 5 missiles lost" 
      0 
   )
   ( modify-variable 
      @x-debug_phase-counter[1] 
      6 
   )
)
+Name: phase counter 6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook lucifer moving" 
      0 
   )
   ( modify-variable 
      @x-debug_phase-counter[1] 
      7 
   )
)
+Name: phase counter 7
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: RoR_17B-P1
$MessageNew:  XSTR("Destroy the newly arrived Shivan destroyer", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Unknown#Lucifer" 
)

$Type: Primary
+Name: RoR_17B-P2
$MessageNew:  XSTR("Protect the PVD Concord", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Concord" ) 

#Waypoints		;! 39 lists total

$Name: gas tanker 1 WP
$List: (		;! 4 points in list
	( 1089.830933, 3580.366211, 2185.177734 )
	( 1002.799988, 3099.800049, 1460.300049 )
	( 2546.540283, 2984.645996, 1401.349487 )
	( 3307.627441, 3142.778320, 844.221741 )
)

$Name: outbound freight to parking
$List: (		;! 3 points in list
	( 2077.324463, 4400.000000, 3293.848389 )
	( 2264.300049, 3600.000000, 3609.899902 )
	( 2578.899902, 3000.000000, 3880.000000 )
)

$Name: outbound freight parking A
$List: (		;! 1 points in list
	( 4429.100098, 2800.000000, 2623.100098 )
)

$Name: outbound freight parking B
$List: (		;! 1 points in list
	( 4351.500000, 2700.000000, 2328.399902 )
)

$Name: outbound freight parking C
$List: (		;! 1 points in list
	( 4245.100098, 2600.000000, 2047.900024 )
)

$Name: Valefar 1 WP
$List: (		;! 2 points in list
	( 5932.543945, 553.947876, -1649.690430 )
	( 1885.761719, 3790.191406, 1368.917725 )
)

$Name: Valefar 2 WP
$List: (		;! 2 points in list
	( 6164.135254, 689.054932, -1632.920288 )
	( 2117.334961, 3925.318359, 1385.698242 )
)

$Name: Valefar 3 WP
$List: (		;! 2 points in list
	( 6065.338867, 591.234375, -1809.482300 )
	( 2018.508301, 3827.521729, 1209.152100 )
)

$Name: Valefar 4 WP
$List: (		;! 2 points in list
	( 6107.692871, 351.237579, -1693.951782 )
	( 2060.896484, 3587.504639, 1324.663330 )
)

$Name: Valefar 5 WP
$List: (		;! 2 points in list
	( 6311.766602, 456.498749, -1731.724609 )
	( 2264.978516, 3692.752930, 1286.881104 )
)

$Name: Valefar 6 WP
$List: (		;! 2 points in list
	( 6463.291504, 460.765503, -1731.690186 )
	( 2416.487305, 3697.032227, 1286.923584 )
)

$Name: probe 1-1 position
$List: (		;! 1 points in list
	( 4110.758301, 450.000244, 3952.532227 )
)

$Name: probe 1-2 position
$List: (		;! 1 points in list
	( 4610.758301, 0.000244, 2752.532227 )
)

$Name: probe 1-3 position
$List: (		;! 1 points in list
	( 4110.758301, -449.999756, 1552.532227 )
)

$Name: probe 2-1 position
$List: (		;! 1 points in list
	( 1710.758301, 450.000244, 1552.532227 )
)

$Name: probe 2-2 position
$List: (		;! 1 points in list
	( 1210.758301, 0.000244, 2752.532227 )
)

$Name: probe 2-3 position
$List: (		;! 1 points in list
	( 1710.758301, -449.999756, 3952.532227 )
)

$Name: Piety attack WP
$List: (		;! 6 points in list
	( 2156.055176, 680.000000, 4800.721191 )
	( 2056.055176, -320.000000, 3300.721191 )
	( 2506.055176, -540.000000, 1650.721191 )
	( 4106.055176, -560.000000, 2150.721191 )
	( 4906.055176, -480.000000, 2750.721191 )
	( 3506.055176, 590.000000, 3150.721191 )
)

$Name: Duty attack WP
$List: (		;! 4 points in list
	( 3676.055176, -360.000000, 950.721069 )
	( 4556.055176, 240.000000, 1950.721191 )
	( 4371.055176, 360.000000, 4300.721191 )
	( 4106.055176, 480.000000, 1850.721191 )
)

$Name: Fealty attack WP
$List: (		;! 5 points in list
	( 4306.055176, -240.000000, 1150.721191 )
	( 2006.055176, -380.000000, 1550.721191 )
	( 2156.055176, -690.000000, 3150.721191 )
	( 3506.055176, -750.000000, 4650.721191 )
	( 4756.055176, -700.000000, 3250.721191 )
)

$Name: Dedication attack WP
$List: (		;! 4 points in list
	( 4186.055176, 240.000000, 1200.721191 )
	( 2306.055176, 380.000000, 1550.721191 )
	( 2456.055176, 590.000000, 3150.721191 )
	( 4256.055176, 880.000000, 2700.721191 )
)

$Name: Loyalty attack WP
$List: (		;! 4 points in list
	( 2356.055176, 720.000000, 4150.721191 )
	( 2556.055176, 250.000000, 3250.721191 )
	( 2556.055176, 50.000000, 2050.721191 )
	( 2006.055176, 200.000000, 1550.721191 )
)

$Name: Iota retreat WP
$List: (		;! 1 points in list
	( -5483.097656, -0.003418, 3019.202148 )
)

$Name: Kappa retreat WP
$List: (		;! 1 points in list
	( -5458.242676, -0.003906, 2729.949219 )
)

$Name: Concord WP 1
$List: (		;! 2 points in list
	( 1001.700012, 930.000000, 4602.299805 )
	( 3387.500000, 2480.000000, 5331.500000 )
)

$Name: Duty WP 1
$List: (		;! 2 points in list
	( 1285.000000, 1020.000000, 3675.000000 )
	( 3975.000000, 970.000000, 4690.000000 )
)

$Name: Concord WP 2
$List: (		;! 3 points in list
	( 1800.000000, 5800.000000, 4000.000000 )
	( 650.000000, 6500.000000, 2800.000000 )
	( 3300.000000, 6500.000000, -450.000000 )
)

$Name: Lucifer WP 1
$List: (		;! 1 points in list
	( 5800.000000, 4700.000000, 3500.000000 )
)

$Name: Concord WP 3
$List: (		;! 1 points in list
	( 0.000000, 15000.000000, 50000.000000 )
)

$Name: Lucifer WP 3
$List: (		;! 1 points in list
	( 800.000000, 14000.000000, 50000.000000 )
)

$Name: aten evac alibi
$List: (		;! 1 points in list
	( -20000.000000, 7500.000000, 30000.000000 )
)

$Name: Black Horde 1 WP 1
$List: (		;! 1 points in list
	( 4964.449219, 3600.000000, 1416.644165 )
)

$Name: Black Horde 2 WP 1
$List: (		;! 1 points in list
	( 3356.464600, 4800.001953, 4572.164063 )
)

$Name: Black Horde 3 WP 1
$List: (		;! 1 points in list
	( 3188.800049, 2300.000000, 2195.100098 )
)

$Name: Black Horde 4 WP 1
$List: (		;! 1 points in list
	( 1414.549683, 3600.000000, 3788.931152 )
)

$Name: Black Horde 1 WP 2
$List: (		;! 1 points in list
	( 868.656982, 0.000244, 623.455261 )
)

$Name: Black Horde 2 WP 2
$List: (		;! 1 points in list
	( 940.134277, -0.000488, 456.574707 )
)

$Name: Black Horde 3 WP 2
$List: (		;! 1 points in list
	( 1009.443848, -0.000488, 307.008850 )
)

$Name: Black Horde 4 WP 2
$List: (		;! 1 points in list
	( 1123.554199, -0.000488, 139.064178 )
)

#Messages		;! 80 total

$Command Sender: Concord
$Command Persona: Vasudan Command

$Name: DEBUG MESSAGE
$Team: -1
$MessageNew:  XSTR("IF YOU CAN READ THIS SOMETHING WENT HORRIBLY WRONG", -1)
$end_multi_text

$Name: ------------------new messages
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: initial 0
$Team: -1
$MessageNew:  XSTR("Vanguard force is now on site. We have the visual confirmation of the target.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: initial 1
$Team: -1
$MessageNew:  XSTR("Begin the assault. Pick any appropriate target and engage, all weapons free.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: 1st phase ends 0
$Team: -1
$MessageNew:  XSTR("Enemy cargo haulers have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: 2nd phase starts 0
$Team: -1
$MessageNew:  XSTR("Allied cruisers will arrive momentarily. Fall back to the insertion point to receive them.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: cruiser arrives 0
$Team: -1
$MessageNew:  XSTR("We have arrived in the mission area. Moving towards the deployment point now.", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: 1st probe launched 0
$Team: -1
$MessageNew:  XSTR("First probe deployed. Concord, stand-by to receive telemetry.", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: 2nd probe launched 0
$Team: -1
$MessageNew:  XSTR("Second probe deployed.", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: 3rd probe launched 0
$Team: -1
$MessageNew:  XSTR("The final probe has been dispatched.", -1)
$end_multi_text
+AVI Name: MSG-pvn.eff
+Wave Name: msgstart.wav

$Name: 3rd probe launched 1
$Team: -1
$MessageNew:  XSTR("All feeds are being received. Gunnery control is plotting the first firing solutions now. - Our jump to the mission area is imminent.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy fighters intercept 0
$Team: -1
$MessageNew:  XSTR("Fighters are approaching for the enemy destroyer! They are headed for the cruisers!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: lucy fighters intercept 1
$Team: -1
$MessageNew:  XSTR("Intercept these fighters while we continue to deploy the probes, pilots. These deployments cannot afford any interruption or delay.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: braghests 2nd phase 0
$Team: -1
$MessageNew:  XSTR("Enemy strike bombers have transitioned into the range of our cruisers. ", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: braghests 2nd phase 1
$Team: -1
$MessageNew:  XSTR("Their projected attack vectors are consistent with a disarm mission. Seek and destroy, pilots!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: 3rd phase starts 0
$Team: -1
$MessageNew:  XSTR("This is the Concord, transition from subspace successful. Moving into engagement position now.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord begins attack 0
$Team: -1
$MessageNew:  XSTR("We have reached firing range - Missile batteries are to fire at will. All pilots, avoid friendly missiles.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy fighters 3rd phase 0
$Team: -1
$MessageNew:  XSTR("More fighters launching for the enemy destroyer. They are headed for the Concord!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: salvo 1 hits shields 0a
$Team: -1
$MessageNew:  XSTR("Missile detonated, no contact to target, no interception.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 1 hits shields 0b
$Team: -1
$MessageNew:  XSTR("Another missile has detonated without impacting the target.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 1 hits shields 0c
$Team: -1
$MessageNew:  XSTR("Registered third missile detonation before reaching its target.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 1 hits shields 0d
$Team: -1
$MessageNew:  XSTR("Pilots, there appears to be an additional defensive system in place. Stand by for mission update.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: 4th phase starts 0
$Team: -1
$MessageNew:  XSTR("Pilots, we are preparing bomber wings for a strike mission against the support ships of the destroyer. We assume that one of them is responsible for the interception of our missiles.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: friendly bombers A launch 0
$Team: -1
$MessageNew:  XSTR("Iota wing has cleared the hangar. Moving to engage enemy support ships.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: friendly bombers B launch 0
$Team: -1
$MessageNew:  XSTR("Kappa now on the field. Plotting attack course against the enemy support vessels.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: defend bombers order 0
$Team: -1
$MessageNew:  XSTR("Fighters, protect Iota and Kappa during their attack run.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: SCs move to defend 0a
$Team: -1
$MessageNew:  XSTR("The enemy cruisers are leaving their holding positions and are forming a new defensive line between us and the destroyer.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: SCs move to defend 0b
$Team: -1
$MessageNew:  XSTR("Enemy cruiser TBD has left its holding position and is moving to a defensive position between us and the destroyer.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: BH1 down 0
$Team: -1
$MessageNew:  XSTR("Enemy cruiser Black Horde 1 has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: BH2 down 0
$Team: -1
$MessageNew:  XSTR("Hull failure on enemy cruiser. Black Horde 2 has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: BH3 down 0
$Team: -1
$MessageNew:  XSTR("Cascade event detected in the reactor of Black Horde 3. Target eliminated.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: BH4 down 0
$Team: -1
$MessageNew:  XSTR("Black Horde 4 has been neutralized.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: half support ships down 0
$Team: -1
$MessageNew:  XSTR("Half of the enemy support ships have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: most support ships down 0
$Team: -1
$MessageNew:  XSTR("Only a few enemy support ships remain.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: all support ships down 0
$Team: -1
$MessageNew:  XSTR("All Shivan support vessels have been destroyed,", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: retreat end 4th phase 0
$Team: -1
$MessageNew:  XSTR("Bombers, retreat to our defensive perimeter. Fighters, cover the retreat.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: 5th phase starts 0
$Team: -1
$MessageNew:  XSTR("Resuming our attack on the Lucifer. All units, stand clear of our missiles.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 2 hits shields 0a
$Team: -1
$MessageNew:  XSTR("Confirmed the detonation of a warhead. It did not connect with the target.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 2 hits shields 0b
$Team: -1
$MessageNew:  XSTR("Another warhead failed to reach the target.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 2 hits shields 0c
$Team: -1
$MessageNew:  XSTR("Reading another missile failure.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: salvo 2 hits shields 0d
$Team: -1
$MessageNew:  XSTR("It appears the Lucifer's anti-missile defence is still in place. Stand-by while we re-evaluate, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: 6th phase starts 0
$Team: -1
$MessageNew:  XSTR("Concord to cruisers, our missile barrages are being suppressed by an unknown defensive system. Close to engagement range in order to disrupt those defences.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy shaitan launch 0
$Team: -1
$MessageNew:  XSTR("Tracking a new wing of bombers launching from Lucifer - Shaitan-class signatures.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: lucy shaitan launch 1
$Team: -1
$MessageNew:  XSTR("These bombers are targeting our cruisers. Fighters, intercept them to protect our cruisers.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: barghests 6th phase 0
$Team: -1
$MessageNew:  XSTR("Incoming subspace transits - additional strike bombers are reinforcing the Shivan attack.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: aten 1 down 0
$Team: -1
$MessageNew:  XSTR("The Fealty has been destroyed by the Shivans.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: aten 2 down 0
$Team: -1
$MessageNew:  XSTR("The Shivans have destroyed the Piety.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy moving 0
$Team: -1
$MessageNew:  XSTR("The enemy destroyer has engaged its engines. Tracking its course now.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: close to engage 0
$Team: -1
$MessageNew:  XSTR("We are now proceeding on an intercept course and closing for an engagement at point-blank range. Bombers, support our engagement.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy turning 0
$Team: -1
$MessageNew:  XSTR("The enemy destroyer is turning. We will match its course to avoid its primary cannons.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: barracudas no joy 0a
$Team: -1
$MessageNew:  XSTR("Missile destroyed, warhead ineffective.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: barracudas no joy 0b
$Team: -1
$MessageNew:  XSTR("Missile eliminated before it could impact.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: barracudas no joy 0c
$Team: -1
$MessageNew:  XSTR("Barracuda failed to impact the target.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: barracudas no joy 0d
$Team: -1
$MessageNew:  XSTR("Missile has been destroyed. No effect on target.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: lucy completes 1st turn 0
$Team: -1
$MessageNew:  XSTR("We cannot match the enemy destroyer's turn. We will abort the attack run and proceed to disengage.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: nephilims 7th phase 0
$Team: -1
$MessageNew:  XSTR("Enemy heavy bombers have transitioned into the mission area. Intercept these craft before their warheads damage our ship!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: barghests 7th phase 0
$Team: -1
$MessageNew:  XSTR("Reading new strike bombers on the field. They are on an attack vector for our engines!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord at 50 engine 0
$Team: -1
$MessageNew:  XSTR("Shivan warheads have penetrated the main engine housing. Engine output has dropped to 50 percent.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord disabled 0
$Team: -1
$MessageNew:  XSTR("Engine system has failed. We are no longer moving under our own power. Repairs are under way. ", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy near beam angle 0
$Team: -1
$MessageNew:  XSTR("The enemy destroyer has nearly completed its turn. ", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: lucy beam angle 0
$Team: -1
$MessageNew:  XSTR("The Lucifer has turned to bring its primary canons to bear! All decks, brace for impact!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord at 70 hull 0
$Team: -1
$MessageNew:  XSTR("Outer armour has been compromised on several sections of the hull.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord at 50 hull 0
$Team: -1
$MessageNew:  XSTR("First hull breach has been reported from our compartments.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: concord at 30 hull 0
$Team: -1
$MessageNew:  XSTR("The core block has been compromised. Combat effectiveness is dropping.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord at 20 hull 0
$Team: -1
$MessageNew:  XSTR("Power surges are affecting reactor containment. We need more protection, pilots!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord launches pod 0
$Team: -1
$MessageNew:  XSTR("We are launching a mission recorder. Our failure must not be in vain.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord down pre-lucy 0
$Team: -1
$MessageNew:  XSTR("The Concord has been destroyed! All ships, retreat to the rally point!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: concord down by lucy 0
$Team: -1
$MessageNew:  XSTR("Ancestors preserve us. - How can we stand against such firepower?", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: concord down by lucy 1
$Team: -1
$MessageNew:  XSTR("We have to retreat and report what we saw here today. Otherwise, this slaughter will be the first of many!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: -------------------------debug
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: debug - missile count
$Team: -1
$MessageNew:  XSTR("Missile Count - $g_missile-count", -1)
$end_multi_text

$Name: debug - missile distance
$Team: -1
$MessageNew:  XSTR("Distance to target - $x-debug_missile-distance", -1)
$end_multi_text

$Name: debug - phase counter
$Team: -1
$MessageNew:  XSTR("Phase - $x-debug_phase-counter", -1)
$end_multi_text

$Name: debug - missiles lost phase 3
$Team: -1
$MessageNew:  XSTR("Missiles lost in phase 3 - $h_phase3-missile-loss", -1)
$end_multi_text

$Name: debug - missiles lost phase 5
$Team: -1
$MessageNew:  XSTR("Missiles lost in phase 5 - $h_phase5-missile-loss", -1)
$end_multi_text

$Name: debug - launchers in range
$Team: -1
$MessageNew:  XSTR("Concord, launchers in range - $k_launchers-ready-to-fire", -1)
$end_multi_text

$Name: debug - concord coordinates
$Team: -1
$MessageNew:  XSTR("X: $x-debug-concord-x - Y: $x-debug-concord-y - Z: $x-debug-concord-z", -1)
$end_multi_text

$Name: tmsg - additional hotkeys
$Team: -1
$MessageNew:  XSTR("You can track Iota wing with the F9-target group and Kappa wing with the F10-target group.", -1)
$end_multi_text

$Name: tmsg - hotkey F6
$Team: -1
$MessageNew:  XSTR("Use F6 to track bombers attacking the Concord.", -1)
$end_multi_text

$Name: tmsg - hotkey F8
$Team: -1
$MessageNew:  XSTR("Use F8 to track bombers attacking the cruisers.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 1.134464 0.000000 4.206244
+Scale: 1.000000
$Starbitmap: NebulA1-Main
+Angles: 1.134464 0.000000 4.555309
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 0.820304 3.141590 4.014254
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 1.483529 1.553342 4.153881
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.000000 6.248274 4.782198
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG1-main
+Angles: 0.191986 0.000000 6.143554
+ScaleX: 6.000000
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+DivY: 1
$Starbitmap: nebulG2-main
+Angles: 5.951568 0.000000 6.265727
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulG5-whisp
+Angles: 0.157080 0.000000 0.366519
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG6-whisp
+Angles: 0.314159 3.141590 0.226893
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG8-whisp
+Angles: 6.195914 4.084067 0.471239
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulG8-whisp
+Angles: 0.226893 0.820304 0.994837
+ScaleX: 5.000000
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$Starbitmap: nebulA3-whisp
+Angles: 0.506145 0.000000 1.256636
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+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 5.724676 0.000000 1.815141
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 0.349066 0.000000 1.954767
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.349066 3.141590 2.251473
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.000000 0.000000 2.094393
+ScaleX: 5.000000
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+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.506145 0.000000 2.460912
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA14-whisp
+Angles: 0.418879 0.000000 3.089230
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.680678 0.314159 2.897244
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.296706 0.610865 2.617992
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: planeta1
+Angles: 5.096361 2.670354 0.663225
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+ScaleY: 10.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetc
+Angles: 6.143559 3.455752 0.226893
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 111
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 3
+Field Debris Type: 4
+Field Debris Type: 5
$Average Speed: 2.000000
$Minimum: 100.000000, 0.000000, 100.000000
$Maximum: 6100.000000, 4000.000000, 6100.000000

#Music

$Event Music: FS1-5: Spook
$Briefing Music: Cinema

#End

