#Mission Info

$Version: 0.10
$Name:  XSTR("I may preserve you...", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 06/13/07 at 11:31:59
$Modified: 01/09/22 at 20:58:56
$Notes:
t -9 days
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -12174.509766, 5394.982422, 3042.066162
+Viewer orient:
	0.999959, 0.000001, -0.009009,
	0.008949, 0.114938, 0.993332,
	0.001036, -0.993373, 0.114933
+SquadReassignName: GTA
+SquadReassignLogo: gta.pcx


$Load Screen 640: LS-RoR-05-small.tga
$Load Screen 1024: LS-RoR-05-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"a_shivan-to-node-distance"		"0"		"number"
		1		"OverrideCodes"		"0"		"number"
		2		"z_Timer-intervall"		"-1"		"number"
		3		"z_Timer_actual"		"0"		"number"
		4		"z_Timer_Full"		"321"		"number"
		5		"z_Timer_M"		"0"		"number"
		6		"z_Timer_S"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Settle down, everyone. I said, settle down!

I have bad news for you all: During yesterday's strike operation your fellow pilots encountered three additional Shivan cruisers, which have made their way into Ribos undetected.

Command is currently developing a revised strategy for the security of the system. The situation in the neighbouring Antares-system is still volatile, with both $h Shivan and $r Hammer $r of $r Light forces present. However, the increasing Shivan presence here might warrant the re-deployment of one or more destroyers.

Speaking of which...", -1)
$end_multi_text
$voice: none.wav
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$camera_orient:
	-0.999973, 0.000000, 0.007310,
	-0.007307, 0.028792, -0.999559,
	-0.000210, -0.999585, -0.028791
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -14762.706055, -275.000000, 517.938599
$label:  XSTR("Shax", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -14693.675781, 885.000000, 1496.620117
$label:  XSTR("Verrine", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -14003.552734, -275.000000, 1160.832764
$label:  XSTR("Zagan", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -12129.412109, -275.000000, 1996.715088
$label:  XSTR("Vanth", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -11015.335938, -275.000000, 1280.425903
$label:  XSTR("Aita", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The arrival of the PVD $g Concord is scheduled for later today. The destroyer is delivering a Vasudan science team as well as vital research materiel for the study of the captured Taranis. Due to the Hammer of Light presence in Antares, the $g Concord is moving under a communications black-out - there will be no communication with the destroyer until she arrives in Ribos.

This poses a great problem. Control of the Ribos-Antares jump node has been lost to the Shivans in an attack earlier today. They attacked more ferociously than before, and were able to drive off or destroy our blockade force.

If the destroyer is attacked just as it leaves subspace, the Shivans might be able to overpower it.", -1)
$end_multi_text
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	0.822033, 0.027599, -0.568771,
	0.022696, -0.999619, -0.015703
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -14762.706055, -275.000000, 517.938599
$label:  XSTR("Shax", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -14693.675781, 885.000000, 1496.620117
$label:  XSTR("Verrine", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -13154.406250, 0.000180, 71.374069
$label:  XSTR("Antares", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -14963.039063, 442.500000, -2452.733398
$label:  XSTR("Concord", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To deny the Shivans the opportunity for an ambush, we have to act swiftly and draw their blockade away from the jump node before the Concord arrives.

As a diversion, we will deploy the cruisers $g Lance and $g Spear to the area. Both ships are already heavily damaged and would need weeks in dry dock to be combat-ready again, but for this operation, they will suffice.

Skeleton crews will move them into position and set them on trajectories towards the node. After that, the ships' automated systems should be sufficient to draw the attention of the Shivans.

To complete the ruse, two fighter wings will engage the escorts of the Shivan blockade cruisers, $h Shax and $h Verrine.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12064.730469, 6286.025879, 1951.282349
$camera_orient:
	-0.568988, 0.000000, -0.822346,
	0.822030, 0.027733, -0.568769,
	0.022806, -0.999615, -0.015780
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -12483.995117, -275.000000, -477.786499
$label:  XSTR("Shax", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -13612.350586, 885.000000, 789.571411
$label:  XSTR("Verrine", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -13154.406250, 0.000180, 71.374069
$label:  XSTR("Antares", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: -11144.076172, 935.000000, 3208.802246
$label:  XSTR("Fighters", -1)
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -12092.123047, 890.000000, 2938.712891
$label:  XSTR("Lance", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -11112.636719, 890.000000, 2114.018311
$label:  XSTR("Spear", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our distraction only has to last for a short while. With the Shivans out of position, the $g Concord should be able to respond as soon as she arrives. Her alert fighters, when launched safe from Shivan interception, should be enough to secure the area. And without the element of surprise, no two cruisers would be a threat to a Typhon-class destroyer.

Nonetheless, you should support the destroyer in combat operations against the Shivans, if only as a gesture. You will be acting as representatives of the GTA and we cannot let today's lapse in security colour the impressions of our Vasudan guests.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12318.833984, 6286.025879, 1584.032227
$camera_orient:
	-0.568988, 0.000000, -0.822346,
	0.822033, 0.027599, -0.568771,
	0.022696, -0.999619, -0.015703
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -11110.400391, -275.000000, 1760.300415
$label:  XSTR("Shax", -1)
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -12458.391602, 885.000000, 2442.964600
$label:  XSTR("Verrine", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -13265.504883, -0.000172, 107.456352
$label:  XSTR("Antares", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -11860.301758, 890.000000, 3290.716553
$label:  XSTR("Lance", -1)
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: -10727.562500, 890.000000, 2608.314941
$label:  XSTR("Spear", -1)
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -12662.131836, 0.000000, 893.686462
$label:  XSTR("Concord", -1)
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Captain Maltin of the GTC Lance has informed us that when the Shivans attacked the $b Antares $b Node they also destroyed a convoy en route to the neighbouring system. That convoy was hauling a shipment of sentry guns. According to the captain, the freighter crews abandoned ship and the contents of their cargo were spilled into nearby space.


The derelicts themselves might provide you with cover while you are dodging the $h Shivans. 
Additionally, we might be able to activate the spilled sentry guns using the master override codes. Captains Maltin and Said will have their crews scan for the physical signatures of the guns while they are setting up the distraction.

That's all I can give you at this time. See to your fighter's loadouts as quickly as you can. Your launch is time-sensitive.", -1)
$end_multi_text
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$camera_pos: -12174.509766, 5394.982422, 3042.066162
$camera_orient:
	0.999959, 0.000000, -0.009009,
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	0.001036, -0.993373, 0.114933
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -12458.391602, 885.000000, 2442.964600
$label:  XSTR("Verrine", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Terran NavBuoy
$pos: -13265.504883, -0.000172, 107.456352
$label:  XSTR("Antares", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: -10585.927734, 349.999969, 1201.164673
$label:  XSTR("Fighers", -1)
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Unknown
$class: GTFr Chronos
$pos: -12168.889648, -0.000732, 3666.263672
$label:  XSTR("Derelicts", -1)
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay "RoR05-P2" 0 ) 
$Multi text
    XSTR("Our ruse was successful! The Shivans abandoned their defense of the Antares node for long enough that the PVD Concord could arrive in system without facing a major Shivan blockade.
I've heard that Admiral Methaska personally sends his thanks and admiration to you. This little stunt really made an impression on him.

The Concord has now maneuvered into a safe position at docking pylon 2. The Vasudan scientists are now joining their Terran colleagues in the analysis of the Taranis, and the remains of its crew. Vasudan fighter wings will soon be deployed to boost our defenses and Admiral Methaska has already signalled his support for any counter-attack against the Shivans we could have in mind.

The loss of two cruisers might be a blow to your defenses. But we had no means to repair the damage the Shivans have inflicted to their hull, so their value to our defense would have been minimal at best.
The most important thing is that their crew was saved from the Shivans. We can afford to lose those ships, but not their crews.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "RoR05-P2" ) 
$Multi text
    XSTR("You left the field of engagement without orders to do so. Dereliction of duty is capital offense under the wartime. You will be confined to quarters until your fate is decided. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "RoR05-P2" 0 ) 
$Multi text
    XSTR("You failed to protect the PVD Concord. This mission is a failure.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Apollo"	2
	"GTF Valkyrie"	2
	"GTB Athena"	2
)

+Weaponry Pool: (
	"ML-16 Laser"	2
	"Disruptor"	8
	"Avenger"	16
	"MX-50"	80
	"Fury"	550
	"Interceptor"	180
	"Phoenix V#MoGW"	30
)

#Objects		;! 77 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 200.000000, 1140.000000, 200.000000
$Orientation:
	0.095949, -0.356403, 0.929393,
	-0.028611, 0.932327, 0.360482,
	-0.994975, -0.061179, 0.079258
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: 240.456573, 1158.790405, 154.611404
$Orientation:
	0.095949, -0.356403, 0.929393,
	-0.028611, 0.932327, 0.360482,
	-0.994975, -0.061179, 0.079258
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 249.091675, 1126.715576, 238.255310
$Orientation:
	0.095949, -0.356403, 0.929393,
	-0.028611, 0.932327, 0.360482,
	-0.994975, -0.061179, 0.079258
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lance		;! Object #3
$Class: GTC Fenris
$Team: Friendly
$Location: -225.000000, 890.000000, -125.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lance WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 28
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 3 "Concord" ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_lance

$Name: Lance Escape		;! Object #4
$Class: GTEP Hermes
$Team: Friendly
$Location: -304.583618, 893.372375, -163.635376
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.001500, 0.999999,
	0.000000, 0.999999, -0.001500
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Lance Escape" 
   "Lance" 
   1 
   60 
)
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Lance
$Docker Point: Docking bay 1
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 10

$Name: Spear		;! Object #5
$Class: GTC Fenris
$Team: Friendly
$Location: 85.000000, 990.000000, -325.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Spear WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 17
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 3 "Concord" ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: gtc_spear

$Name: Spear Escape		;! Object #6
$Class: GTEP Hermes
$Team: Friendly
$Location: 5.416373, 993.372375, -363.635345
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 0.001500, 0.999999,
	0.000000, 0.999999, -0.001500
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Spear Escape" 
   "Spear" 
   1 
   60 
)
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Spear
$Docker Point: Docking bay 1
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sentry 1		;! Object #7
$Class: SSG Trident
$Team: Hostile
$Location: -8150.000000, 350.000000, 725.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry 2		;! Object #8
$Class: SSG Trident
$Team: Hostile
$Location: -8150.000000, -350.000000, 725.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry 3		;! Object #9
$Class: SSG Trident
$Team: Hostile
$Location: -8150.000000, 350.000000, -475.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry 4		;! Object #10
$Class: SSG Trident
$Team: Hostile
$Location: -8150.000000, -350.000000, -475.000031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Verrine		;! Object #11
$Class: SC Cain
$Team: Hostile
$Location: -8650.000000, 885.000000, 350.000000
$Orientation:
	-0.300436, 0.078248, -0.950587,
	0.273543, 0.961832, -0.007281,
	0.913735, -0.262214, -0.310373
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Shax		;! Object #12
$Class: SC Cain
$Team: Hostile
$Location: -8915.000000, -275.000000, -805.000000
$Orientation:
	0.450861, 0.076505, -0.889309,
	-0.288652, 0.955282, -0.064160,
	0.844633, 0.285628, 0.452783
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Beta 1		;! Object #13
$Class: GTF Apollo
$Team: Friendly
$Location: -25.000000, 530.000000, -425.000000
$Orientation:
	0.087024, -0.736579, 0.670730,
	0.005667, 0.673639, 0.739039,
	-0.996190, -0.060514, 0.062797
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #14
$Class: GTF Apollo
$Team: Friendly
$Location: 35.342087, 568.603699, -465.983826
$Orientation:
	0.090553, -0.736599, 0.670240,
	0.010219, 0.673657, 0.738973,
	-0.995839, -0.060067, 0.068529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: 24.666740, 484.361908, -387.420044
$Orientation:
	0.081976, -0.736593, 0.671350,
	0.000562, 0.673651, 0.739049,
	-0.996634, -0.060207, 0.055638
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Concord		;! Object #16
$Class: PVD Typhon
$Team: Friendly
$Location: -10750.000000, 0.000000, 125.000000
$Orientation:
	0.133264, -0.548024, -0.825779,
	0.087310, 0.836463, -0.541025,
	0.987227, 0.000000, 0.159318
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 321
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "all shivs down" 
   6 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Delta 1		;! Object #17
$Class: PVF Anubis
$Team: Friendly
$Location: -8938.611328, 0.001451, 1076.766724
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Delta 2		;! Object #18
$Class: PVF Anubis
$Team: Friendly
$Location: -8943.011719, 0.001428, 1121.628174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Delta 3		;! Object #19
$Class: PVF Anubis
$Team: Friendly
$Location: -8942.280273, 0.001582, 1173.924316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Delta 4		;! Object #20
$Class: PVF Anubis
$Team: Friendly
$Location: -8944.047852, 0.001507, 1226.084717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 1		;! Object #21
$Class: PVF Anubis
$Team: Friendly
$Location: -9166.429688, 0.001538, 1060.641113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 2		;! Object #22
$Class: PVF Anubis
$Team: Friendly
$Location: -9178.290039, 0.001582, 1116.144409
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 3		;! Object #23
$Class: PVF Anubis
$Team: Friendly
$Location: -9177.482422, 0.001495, 1173.837524
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 4		;! Object #24
$Class: PVF Anubis
$Team: Friendly
$Location: -9186.490234, 0.001432, 1246.722534
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 1		;! Object #25
$Class: PVF Anubis
$Team: Friendly
$Location: -9431.012695, 0.001494, 1060.457520
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 2		;! Object #26
$Class: PVF Anubis
$Team: Friendly
$Location: -9442.689453, 0.001498, 1134.405029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 3		;! Object #27
$Class: PVF Anubis
$Team: Friendly
$Location: -9444.083984, 0.001561, 1215.572998
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 4		;! Object #28
$Class: PVF Anubis
$Team: Friendly
$Location: -9455.462891, 0.001400, 1301.583740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Brahma 1		;! Object #29
$Class: SF Basilisk
$Team: Hostile
$Location: -326.751190, 0.000021, 646.695435
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: -367.799988, 17.000000, 685.099976
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 3		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: -366.200012, 34.000000, 570.500000
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 1		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: -238.628799, -0.000020, 647.888733
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: -298.041931, 16.999914, 687.759155
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #34
$Class: SF Basilisk
$Team: Hostile
$Location: -299.700012, 34.000000, 574.400024
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1		;! Object #35
$Class: SF Scorpion
$Team: Hostile
$Location: -435.069733, 0.000501, 168.982498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2		;! Object #36
$Class: SF Scorpion
$Team: Hostile
$Location: -515.936707, 0.000468, 124.535706
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #37
$Class: SF Basilisk
$Team: Hostile
$Location: -796.292297, 0.000565, 810.891724
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #38
$Class: SF Basilisk
$Team: Hostile
$Location: -877.020020, 0.000487, 887.931824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #39
$Class: SF Basilisk
$Team: Hostile
$Location: -870.172852, 0.000411, 794.830444
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fang#Shivan" "Fang#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Eta 1		;! Object #40
$Class: PVB Osiris
$Team: Friendly
$Location: -9538.833008, 0.000000, 1002.692688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Barracuda" "Barracuda" "Barracuda" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger#turret" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger#turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Eta 2		;! Object #41
$Class: PVB Osiris
$Team: Friendly
$Location: -9535.531250, 0.000000, 1081.591064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Barracuda" "Barracuda" "Barracuda" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger#turret" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger#turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Eta 3		;! Object #42
$Class: PVB Osiris
$Team: Friendly
$Location: -9539.112305, 0.000000, 1145.206665
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Barracuda" "Barracuda" "Barracuda" )
+Subsystem: Turret01
+Primary Banks: ( "Avenger#turret" )
+Subsystem: Turret02
+Primary Banks: ( "Avenger#turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Derelict Chronos#1		;! Object #43
$Class: GTFr Chronos
$Team: Unknown
$Location: -4755.000000, -85.000000, 1970.000000
$Orientation:
	0.479494, 0.547373, 0.685908,
	-0.131026, 0.817517, -0.560804,
	-0.867709, 0.179030, 0.463714
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: bridge
$Damage: 100
+Subsystem: communication
$Damage: 89
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engine 1
$Damage: 100
+Subsystem: engine 2
$Damage: 100
+Subsystem: engine 3
$Damage: 100
+Subsystem: turreta
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "lock-all-turrets" "no-disabled-self-destruct" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container#1		;! Object #44
$Class: TAC 1
$Team: Unknown
$Location: -4751.114258, -64.191132, 1968.995483
$Orientation:
	0.646253, 0.730559, -0.220550,
	-0.718912, 0.485891, -0.497068,
	-0.255973, 0.479787, 0.839216
$AI Behavior: None
$Cargo 1:  XSTR("Sentry Guns (partially spilled)", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Derelict Chronos#2		;! Object #45
$Class: GTFr Chronos
$Team: Unknown
$Location: -3140.000000, 85.000000, 1470.000000
$Orientation:
	0.199528, 0.666801, 0.718028,
	-0.814734, 0.520011, -0.256512,
	-0.544425, -0.533820, 0.647022
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: bridge
$Damage: 100
+Subsystem: communication
$Damage: 89
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: sensors
$Damage: 100
+Subsystem: engine 1
$Damage: 100
+Subsystem: engine 2
$Damage: 100
+Subsystem: engine 3
$Damage: 100
+Subsystem: turreta
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "hidden-from-sensors" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "lock-all-turrets" "no-disabled-self-destruct" )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container#2		;! Object #46
$Class: TAC 1
$Team: Unknown
$Location: -3157.083008, 105.345299, 1466.508789
$Orientation:
	0.649161, 0.005524, 0.760633,
	-0.420293, 0.836068, 0.352625,
	-0.633992, -0.548598, 0.545064
$AI Behavior: None
$Cargo 1:  XSTR("Sentry Guns (partially spilled)", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#1		;! Object #47
$Class: GTSG Watchdog
$Team: Unknown
$Location: -4735.000000, -110.000000, 2000.000000
$Orientation:
	-0.574241, -0.645435, -0.503648,
	0.485242, -0.763815, 0.425590,
	-0.659385, 0.000000, 0.751806
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#2		;! Object #48
$Class: GTSG Watchdog
$Team: Unknown
$Location: -4675.000000, -70.000000, 1995.000000
$Orientation:
	-0.463039, 0.154423, 0.872784,
	-0.490442, -0.864860, -0.107175,
	0.738283, -0.477676, 0.476199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#3		;! Object #49
$Class: GTSG Watchdog
$Team: Unknown
$Location: -4660.000000, -25.000000, 1950.000000
$Orientation:
	0.797547, 0.575137, -0.182037,
	-0.179222, 0.514030, 0.838841,
	0.576021, -0.636389, 0.513039
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#4		;! Object #50
$Class: GTSG Watchdog
$Team: Unknown
$Location: -4765.000000, -55.000000, 1915.000000
$Orientation:
	0.471328, 0.881958, 0.000000,
	-0.881958, 0.471328, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#5		;! Object #51
$Class: GTSG Watchdog
$Team: Unknown
$Location: -4720.000000, -35.000000, 1850.000000
$Orientation:
	0.228753, -0.973485, 0.000000,
	-0.230647, -0.054198, 0.971527,
	-0.945767, -0.222240, -0.236929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#6		;! Object #52
$Class: GTSG Watchdog
$Team: Unknown
$Location: -4691.097168, -95.000000, 1878.667847
$Orientation:
	-0.079121, -0.485955, 0.870397,
	-0.996865, 0.038570, -0.069083,
	0.000000, -0.873134, -0.487483
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#7		;! Object #53
$Class: GTSG Watchdog
$Team: Unknown
$Location: -3200.000000, 110.000000, 1445.000000
$Orientation:
	0.817886, 0.363181, -0.446278,
	0.445554, 0.091004, 0.890619,
	0.364069, -0.927264, -0.087386
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#8		;! Object #54
$Class: GTSG Watchdog
$Team: Unknown
$Location: -3145.000000, 140.000000, 1390.000000
$Orientation:
	0.163178, 0.204337, -0.965205,
	-0.831694, 0.554754, -0.023165,
	0.530717, 0.806534, 0.260468
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#9		;! Object #55
$Class: GTSG Watchdog
$Team: Unknown
$Location: -3075.000000, 50.000000, 1370.000000
$Orientation:
	0.006926, 0.205318, -0.978671,
	-0.700763, -0.697183, -0.151223,
	-0.713362, 0.686864, 0.139050
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#10		;! Object #56
$Class: GTSG Watchdog
$Team: Unknown
$Location: -3100.000000, 120.000000, 1490.000000
$Orientation:
	-0.178324, -0.067634, -0.981646,
	-0.898018, -0.396600, 0.190458,
	-0.402202, 0.915499, 0.009987
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#11		;! Object #57
$Class: GTSG Watchdog
$Team: Unknown
$Location: -3060.000000, 160.000000, 1475.000000
$Orientation:
	0.505869, -0.643936, 0.573973,
	-0.817696, -0.569878, 0.081333,
	0.274722, -0.510479, -0.814827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry#12		;! Object #58
$Class: GTSG Watchdog
$Team: Unknown
$Location: -3035.000000, 90.000000, 1435.000000
$Orientation:
	0.965073, -0.027326, -0.260553,
	0.150203, -0.757139, 0.635753,
	-0.214647, -0.652684, -0.726590
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Curiosity		;! Object #59
$Class: PVSC Imhotep
$Team: Friendly
$Location: -8850.000000, -160.000000, 280.000000
$Orientation:
	0.242201, -0.208421, -0.947575,
	0.070774, 0.977848, -0.196989,
	0.967641, -0.019353, 0.251587
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Imohep pseudo WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 41 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Curiosity" 
      "Imohep pseudo WP:1" 
   )
   500 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-music" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Fealty		;! Object #60
$Class: PVC Aten#missiles
$Team: Friendly
$Location: -8800.000000, 180.000000, 545.000000
$Orientation:
	0.155337, -0.361253, -0.919438,
	0.012752, 0.931392, -0.363795,
	0.987779, 0.044786, 0.149287
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aten 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 46 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Fealty" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Piety		;! Object #61
$Class: PVC Aten#missiles
$Team: Friendly
$Location: -8800.000000, -270.000000, -250.000000
$Orientation:
	-0.155650, -0.333153, -0.929937,
	-0.008087, 0.941809, -0.336052,
	0.987779, -0.044786, -0.149287
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Aten 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 51 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Piety" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Kappa 1		;! Object #62
$Class: PVFr Satis
$Team: Friendly
$Location: -8750.000000, 180.000000, -35.000000
$Orientation:
	-0.297808, -0.038313, 0.953857,
	-0.051950, -0.997064, -0.056269,
	0.953211, -0.066310, 0.294943
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Imohep pseudo WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 67 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Kappa 1" 
      "Imohep pseudo WP:1" 
   )
   800 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Kappa 2		;! Object #63
$Class: PVFr Satis
$Team: Friendly
$Location: -8850.000000, -90.000000, 25.000000
$Orientation:
	-0.285329, -0.058350, 0.956652,
	-0.010928, -0.997883, -0.064124,
	0.958367, -0.028751, 0.284087
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Imohep pseudo WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 72 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Kappa 2" 
      "Imohep pseudo WP:1" 
   )
   750 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Kappa 3		;! Object #64
$Class: PVFr Ma'at
$Team: Friendly
$Location: -8870.000000, 120.000000, -100.000000
$Orientation:
	-0.226804, -0.787243, 0.573418,
	0.202358, -0.614003, -0.762923,
	0.952686, -0.056998, 0.298563
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Imohep pseudo WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 77 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Kappa 3" 
      "Imohep pseudo WP:1" 
   )
   700 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3 Cargo		;! Object #65
$Class: VAC 4
$Team: Friendly
$Location: -8880.969727, 114.685799, -109.817841
$Orientation:
	-0.226804, -0.787243, 0.573418,
	0.169005, -0.611641, -0.772873,
	0.959165, -0.078380, 0.271770
$AI Behavior: None
$Cargo 1:  XSTR("PVN Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kappa 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Kappa 4		;! Object #66
$Class: PVFr Ma'at
$Team: Friendly
$Location: -8930.000000, 60.000000, 135.000000
$Orientation:
	-0.229055, -0.674655, 0.701696,
	0.145870, -0.736511, -0.660511,
	0.962422, -0.048937, 0.267113
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Imohep pseudo WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 82 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Kappa 4" 
      "Imohep pseudo WP:1" 
   )
   650 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 4 Cargo		;! Object #67
$Class: VAC 4
$Team: Friendly
$Location: -8941.581055, 53.652241, 126.601059
$Orientation:
	-0.229055, -0.674655, 0.701696,
	0.112213, -0.734356, -0.669426,
	0.966924, -0.074596, 0.243913
$AI Behavior: None
$Cargo 1:  XSTR("PVN Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kappa 4
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Kappa 5		;! Object #68
$Class: PVFr Ma'at
$Team: Friendly
$Location: -8860.000000, 90.000000, 20.000000
$Orientation:
	-0.201187, -0.828432, 0.522709,
	0.207482, -0.557553, -0.803796,
	0.957327, -0.053261, 0.284057
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Imohep pseudo WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 87 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance-to-center 
      "Kappa 5" 
      "Imohep pseudo WP:1" 
   )
   600 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 5 Cargo		;! Object #69
$Class: VAC 4
$Team: Friendly
$Location: -8870.959961, 85.075714, 9.970267
$Orientation:
	-0.201187, -0.828432, 0.522709,
	0.173965, -0.555356, -0.813215,
	0.963982, -0.072676, 0.255848
$AI Behavior: None
$Cargo 1:  XSTR("PVN Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Kappa 5
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Brahma arrival anchor		;! Object #70
$Class: Terran NavBuoy
$Team: Unknown
$Location: -1700.000000, 600.000000, -1300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Vishnu arrival anchor		;! Object #71
$Class: Terran NavBuoy
$Team: Unknown
$Location: -1300.000000, 1200.000000, -1700.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Node distance marker		;! Object #72
$Class: Terran NavBuoy
$Team: Unknown
$Location: -8750.000000, 0.000000, 125.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "guardian" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "hide-ship-name" "immobile" "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Asura 1		;! Object #73
$Class: SF Manticore
$Team: Hostile
$Location: -9041.400391, -610.000000, -1015.000000
$Orientation:
	0.154709, -0.519684, -0.840235,
	0.383229, 0.815451, -0.433793,
	0.910605, -0.254891, 0.325316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Asura 2		;! Object #74
$Class: SF Manticore
$Team: Hostile
$Location: -9027.729492, -665.454773, -1068.064575
$Orientation:
	0.161977, -0.519709, -0.838848,
	0.386897, 0.815458, -0.430510,
	0.907785, -0.254815, 0.333159
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #75
$Class: SF Manticore
$Team: Hostile
$Location: -8828.287109, 1080.915283, 564.064026
$Orientation:
	0.337636, 0.442631, -0.830711,
	0.089490, 0.863443, 0.496445,
	0.937013, -0.241958, 0.251918
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #76
$Class: SF Manticore
$Team: Hostile
$Location: -8792.200195, 1025.000000, 530.299988
$Orientation:
	0.342871, 0.442512, -0.828627,
	0.086752, 0.863412, 0.496984,
	0.935368, -0.242287, 0.257650
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 3 "Concord" ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Lance" 60 ) ( ai-ignore-new "Shax" 50 ) ( ai-ignore-new "Verrine" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 3 "Concord" ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard "Spear" 60 ) ( ai-ignore-new "Shax" 50 ) ( ai-ignore-new "Verrine" 50 ) )
+Flags: ( )

$Name: Delta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Concord
+Arrival Paths: ( "$bay01" "$bay02" "$bay03" )
$Arrival Cue: ( has-arrived-delay 15 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Fealty" 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "Concord" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Epsilon
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Concord
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
$Arrival Cue: ( has-arrived-delay 40 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Piety" 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Piety" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 17

$Name: Zeta
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Concord
$Arrival Cue: ( has-arrived-delay 40 "Concord" ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Concord" 
)
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Fealty" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 17

$Name: Brahma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Brahma arrival anchor
+Arrival delay: 84
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase "Spear" 60 ) ( ai-chase "Lance" 70 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 26

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Near Ship
+Arrival Distance: 400
$Arrival Anchor: Vishnu arrival anchor
+Arrival delay: 131
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase "Spear" 60 ) ( ai-chase "Lance" 70 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Rama
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: <any friendly>
+Arrival delay: 197
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Krishna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: <any friendly>
+Arrival delay: 208
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Concord
$Arrival Cue: ( and 
   ( has-arrived-delay 30 "Concord" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Verrine" 
         "Shax" 
      )
   )
)
$Departure Location: Docking Bay
$Departure Anchor: Concord
$Departure Cue: ( destroyed-or-departed-delay 
   0 
   "Verrine" 
   "Shax" 
)
$Ships: (		;! 3 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
)
$AI Goals: ( goals ( ai-chase "Verrine" 100 ) ( ai-chase "Shax" 100 ) ( ai-chase-ship-class "SC Cain" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-guard "Verrine" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Asura
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Asura 1"
	"Asura 2"
)
$AI Goals: ( goals ( ai-guard "Shax" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 91 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( subsys-set-random 
      "Lance" 
      0 
      20 
      "radar01a-dish" 
      "engine" 
   )
   ( subsys-set-random 
      "Spear" 
      0 
      20 
      "radar01a-dish" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: arrival
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 73 ) 
   ( add-goal 
      "Verrine" 
      ( ai-chase "Lance" 89 ) 
   )
   ( add-goal 
      "Shax" 
      ( ai-chase "Spear" 89 ) 
   )
   ( add-remove-escort "Verrine" 1 ) 
   ( add-remove-escort "Shax" 1 ) 
   ( validate-goal "RoR05-P2" ) 
)
+Name: shivans engage
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Bait shivan cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Verrine" 
      "Shax" 
   )
   ( do-nothing ) 
)
+Name: d shiv cruisers
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: shivans fighters arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 128 ) 
   ( add-goal 
      "Lance Escape" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Lance Escape" 89 ) 
   )
)
+Name: lance ep launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 168 ) 
   ( add-goal 
      "Spear Escape" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Spear Escape" 89 ) 
   )
)
+Name: spear ep launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 206 ) 
   ( do-nothing ) 
)
+Name: 2 min until Concord arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 266 ) 
   ( do-nothing ) 
)
+Name: 1 min until Concord arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Concord" ) 
   ( clear-goals "Verrine" "Shax" ) 
   ( add-goal 
      "Verrine" 
      ( ai-waypoints "Cain 1 WP" 89 ) 
   )
   ( add-goal 
      "Shax" 
      ( ai-waypoints "Cain 2 WP" 89 ) 
   )
   ( cap-waypoint-speed "Verrine" -1 ) 
   ( cap-waypoint-speed "Shax" -1 ) 
)
+Name: Concord arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Brahma" 
      "Vishnu" 
      "Verrine" 
      "Shax" 
      "Rama" 
      "Krishna" 
   )
   ( do-nothing ) 
)
+Name: all shivs down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Concord" ) 
   ( do-nothing ) 
)
+Name: Concord away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d sfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d sfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d sfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d sfw 4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)
+Team: 0

$Formula: ( do-nothing ) 
+Name: -------------------------UPDATE
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
   )
   ( has-secondary-weapon 
      "<argument>" 
      "<all weapon banks>" 
      "Phoenix V#MoGW" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Phoenix V#MoGW" 
      "Verrine" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Phoenix V#MoGW" 
      "Shax" 
   )
)
+Name: good-secondary-time
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 0 "Concord" ) 
   ( ship-subsys-guardian-threshold 
      10 
      "Concord" 
      "<all turrets>" 
   )
)
+Name: guardian Concord turrets
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 30 "Concord" ) 
   ( turret-change-weapon 
      "Verrine" 
      "turret08" 
      "Fusion Mortar#Shivan" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Shax" 
      "turret08" 
      "Fusion Mortar#Shivan" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Verrine" 
      "turret09" 
      "Fusion Mortar#Shivan" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Shax" 
      "turret09" 
      "Fusion Mortar#Shivan" 
      0 
      1 
   )
)
+Name: set cains to mortars
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( ship-subsys-guardian-threshold 
      10 
      "Verrine" 
      "turret07" 
   )
)
+Name: guardian cain 1 t7
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( ship-subsys-guardian-threshold 
      10 
      "Shax" 
      "turret07" 
   )
)
+Name: guardian cain 2 t7
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Lance" ) 
   ( add-goal 
      "Verrine" 
      ( ai-waypoints-once 
         "cain 2 intermediate wp" 
         89 
      )
   )
   ( cap-waypoint-speed "Verrine" 5 ) 
)
+Name: intermediate wp cain 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Spear" ) 
   ( add-goal 
      "Shax" 
      ( ai-waypoints-once 
         "cain 1 intermediate wp" 
         89 
      )
   )
   ( cap-waypoint-speed "Shax" 5 ) 
)
+Name: intermediate wp cain 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-undocked-delay 
      "Lance Escape" 
      "Lance" 
      1 
      1 
   )
   ( add-goal 
      "Lance Escape" 
      ( ai-waypoints-once 
         "escape pods alibi" 
         89 
      )
   )
)
+Name: ep 1 go wp
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-undocked-delay 
      "Spear Escape" 
      "Spear" 
      1 
      1 
   )
   ( add-goal 
      "Spear Escape" 
      ( ai-waypoints-once 
         "escape pods alibi" 
         89 
      )
   )
)
+Name: ep 2 go wp
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( every-of 
      "Brahma" 
      "Vishnu" 
      "Rama" 
      "Krishna" 
   )
   ( or 
      ( has-undocked-delay 
         "Lance Escape" 
         "Lance" 
         1 
         0 
      )
      ( has-undocked-delay 
         "Spear Escape" 
         "Spear" 
         1 
         0 
      )
   )
   ( add-goal 
      "<argument>" 
      ( ai-chase-ship-class 
         "GTEP Hermes" 
         50 
      )
   )
)
+Name: shivans go for eps
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( add-to-collision-group 
      "Derelict Chronos#1" 
      1 
   )
   ( add-to-collision-group 
      "Container#1" 
      1 
   )
   ( add-to-collision-group 
      "Derelict Chronos#2" 
      2 
   )
   ( add-to-collision-group 
      "Container#2" 
      2 
   )
   ( change-iff-color 
      "Friendly" 
      "Unknown" 
      125 
      125 
      125 
      "Derelict Chronos#1" 
      "Container#1" 
      "Derelict Chronos#2" 
      "Container#2" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( set-subsystem-strength 
      "Derelict Chronos#1" 
      "Hull" 
      ( rand-multiple 5 20 ) 
   )
   ( set-subsystem-strength 
      "Container#1" 
      "Hull" 
      ( rand-multiple 5 20 ) 
   )
   ( set-subsystem-strength 
      "Derelict Chronos#2" 
      "Hull" 
      ( rand-multiple 5 20 ) 
   )
   ( set-subsystem-strength 
      "Container#2" 
      "Hull" 
      ( rand-multiple 5 20 ) 
   )
   ( set-subsystem-strength 
      "Sentry#1" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#2" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#3" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#4" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#5" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#6" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#7" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#8" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#9" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#10" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#11" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-subsystem-strength 
      "Sentry#12" 
      "Hull" 
      ( rand-multiple 50 90 ) 
   )
   ( set-thrusters-status 
      ( false ) 
      "Derelict Chronos#1" 
      "Derelict Chronos#2" 
   )
   ( deactivate-glow-maps 
      "Derelict Chronos#1" 
      "Container#1" 
      "Derelict Chronos#2" 
      "Container#2" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( deactivate-glow-points 
      "Derelict Chronos#1" 
      "Container#1" 
      "Derelict Chronos#2" 
      "Container#2" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( turret-lock-all 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
)
+Name: derelict set up
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-departed-delay 0 "Lance Escape" ) 
   ( modify-variable 
      @OverrideCodes[0] 
      ( + @OverrideCodes[0] 6 ) 
   )
)
+Name: give code A
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Spear Escape" ) 
   ( modify-variable 
      @OverrideCodes[0] 
      ( + @OverrideCodes[0] 6 ) 
   )
)
+Name: give code B
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( >= @OverrideCodes[0] 1 ) 
   ( ship-unstealthy 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( friendly-stealth-visible 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( set-unscanned "Sentry#1" ) 
   ( set-unscanned "Sentry#2" ) 
   ( set-unscanned "Sentry#3" ) 
   ( set-unscanned "Sentry#4" ) 
   ( set-unscanned "Sentry#5" ) 
   ( set-unscanned "Sentry#6" ) 
   ( set-unscanned "Sentry#7" ) 
   ( set-unscanned "Sentry#8" ) 
   ( set-unscanned "Sentry#9" ) 
   ( set-unscanned "Sentry#10" ) 
   ( set-unscanned "Sentry#11" ) 
   ( set-unscanned "Sentry#12" ) 
)
+Name: access sentries
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
   )
   ( and 
      ( is-cargo-known-delay 0 "<argument>" ) 
      ( > @OverrideCodes[0] 0 ) 
   )
   ( change-iff 
      "Friendly" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
   )
   ( turret-free-all 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
   )
   ( unprotect-ship 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
   )
   ( modify-variable 
      @OverrideCodes[0] 
      ( - @OverrideCodes[0] 6 ) 
   )
   ( set-scanned "Sentry#1" ) 
   ( set-scanned "Sentry#2" ) 
   ( set-scanned "Sentry#3" ) 
   ( set-scanned "Sentry#4" ) 
   ( set-scanned "Sentry#5" ) 
   ( set-scanned "Sentry#6" ) 
   ( activate-glow-maps 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Sentry#5" 
      "Sentry#6" 
   )
)
+Name: unlock sentries 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( and 
      ( is-cargo-known-delay 0 "<argument>" ) 
      ( > @OverrideCodes[0] 0 ) 
   )
   ( change-iff 
      "Friendly" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( turret-free-all 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( unprotect-ship 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( turret-unprotect-ship 
      "laser" 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
   ( modify-variable 
      @OverrideCodes[0] 
      ( - @OverrideCodes[0] 6 ) 
   )
   ( set-scanned "Sentry#7" ) 
   ( set-scanned "Sentry#8" ) 
   ( set-scanned "Sentry#9" ) 
   ( set-scanned "Sentry#10" ) 
   ( set-scanned "Sentry#11" ) 
   ( set-scanned "Sentry#12" ) 
   ( activate-glow-maps 
      "Sentry#7" 
      "Sentry#8" 
      "Sentry#9" 
      "Sentry#10" 
      "Sentry#11" 
      "Sentry#12" 
   )
)
+Name: unlock sentries 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( or 
      ( and 
         ( is-event-true-delay "give code A" 0 ) 
         ( is-event-false-delay 
            "give code B" 
            0 
         )
         ( or 
            ( is-event-true-delay 
               "unlock sentries 1" 
               0 
            )
            ( is-event-true-delay 
               "unlock sentries 2" 
               0 
            )
         )
      )
      ( and 
         ( is-event-false-delay 
            "give code A" 
            0 
         )
         ( is-event-true-delay "give code B" 0 ) 
         ( or 
            ( is-event-true-delay 
               "unlock sentries 1" 
               0 
            )
            ( is-event-true-delay 
               "unlock sentries 2" 
               0 
            )
         )
      )
      ( and 
         ( is-event-false-delay 
            "give code A" 
            0 
         )
         ( is-event-false-delay 
            "give code B" 
            0 
         )
      )
   )
   ( modify-variable 
      @OverrideCodes[0] 
      -1 
   )
   ( when-argument 
      ( any-of 
         "Sentry#1" 
         "Sentry#2" 
         "Sentry#3" 
         "Sentry#4" 
         "Sentry#5" 
         "Sentry#6" 
      )
      ( is-iff "Unknown" "<argument>" ) 
      ( ship-stealthy 
         "Sentry#1" 
         "Sentry#2" 
         "Sentry#3" 
         "Sentry#4" 
         "Sentry#5" 
         "Sentry#6" 
      )
      ( friendly-stealth-invisible 
         "Sentry#1" 
         "Sentry#2" 
         "Sentry#3" 
         "Sentry#4" 
         "Sentry#5" 
         "Sentry#6" 
      )
      ( deactivate-glow-points 
         "Sentry#1" 
         "Sentry#2" 
         "Sentry#3" 
         "Sentry#4" 
         "Sentry#5" 
         "Sentry#6" 
      )
   )
   ( when-argument 
      ( any-of 
         "Sentry#7" 
         "Sentry#8" 
         "Sentry#9" 
         "Sentry#10" 
         "Sentry#11" 
         "Sentry#12" 
      )
      ( is-iff "Unknown" "<argument>" ) 
      ( ship-stealthy 
         "Sentry#7" 
         "Sentry#8" 
         "Sentry#9" 
         "Sentry#10" 
         "Sentry#11" 
         "Sentry#12" 
      )
      ( friendly-stealth-invisible 
         "Sentry#7" 
         "Sentry#8" 
         "Sentry#9" 
         "Sentry#10" 
         "Sentry#11" 
         "Sentry#12" 
      )
      ( deactivate-glow-points 
         "Sentry#7" 
         "Sentry#8" 
         "Sentry#9" 
         "Sentry#10" 
         "Sentry#11" 
         "Sentry#12" 
      )
   )
)
+Name: re-lock inactive sentires
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "unlock sentries 1" 
         0 
      )
      ( is-event-true-delay 
         "unlock sentries 2" 
         0 
      )
   )
   ( modify-variable 
      @OverrideCodes[0] 
      -1 
   )
)
+Name: both sentries active
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( > @OverrideCodes[0] 0 ) 
   ( do-nothing ) 
)
+Name: sentries directive block
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @OverrideCodes[0] -1 ) 
      ( directive-value @OverrideCodes[0] ) 
   )
   ( do-nothing ) 
)
+Name: D sentries override
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Sentry Override Codes:", -1)

$Formula: ( when 
   ( has-arrived-delay 16 "Concord" ) 
   ( add-goal 
      "Concord" 
      ( ai-waypoints-once "Concord WP" 89 ) 
   )
   ( cap-waypoint-speed "Concord" 10 ) 
)
+Name: concord go wp
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Curiosity" ) 
   ( cap-waypoint-speed "Curiosity" 25 ) 
)
+Name: pvsc wp speed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa 1" ) 
   ( cap-waypoint-speed "Kappa 1" 20 ) 
)
+Name: supply ship 1 wp speed
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa 2" ) 
   ( cap-waypoint-speed "Kappa 2" 19 ) 
)
+Name: supply ship 2 wp speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa 3" ) 
   ( cap-waypoint-speed "Kappa 3" 18 ) 
)
+Name: supply ship 3 wp speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa 4" ) 
   ( cap-waypoint-speed "Kappa 4" 17 ) 
)
+Name: supply ship 4 wp speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kappa 5" ) 
   ( cap-waypoint-speed "Kappa 5" 16 ) 
)
+Name: supply ship 5 wp speed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
      "Kappa 4" 
      "Kappa 5" 
   )
   ( cap-waypoint-speed "Kappa 1" 20 ) 
   ( cap-waypoint-speed "Kappa 2" 20 ) 
   ( cap-waypoint-speed "Kappa 3" 20 ) 
   ( cap-waypoint-speed "Kappa 4" 20 ) 
   ( cap-waypoint-speed "Kappa 5" 20 ) 
)
+Name: equalize supply convoy wp speed
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( not 
         ( is-destroyed-delay 0 "Verrine" ) 
      )
   )
   ( set-object-position 
      "Cain 1 WP:1" 
      ( - ( get-object-x "Concord" ) 840 ) 
      ( + ( get-object-y "Concord" ) 5 ) 
      ( + ( get-object-z "Concord" ) 560 ) 
   )
   ( set-object-position 
      "Cain 1 WP:2" 
      ( - ( get-object-x "Concord" ) 440 ) 
      ( - ( get-object-y "Concord" ) 550 ) 
      ( + ( get-object-z "Concord" ) 190 ) 
   )
   ( set-object-position 
      "Cain 1 WP:3" 
      ( - ( get-object-x "Concord" ) 40 ) 
      ( - ( get-object-y "Concord" ) 5 ) 
      ( - ( get-object-z "Concord" ) 660 ) 
   )
   ( set-object-position 
      "Cain 1 WP:4" 
      ( - ( get-object-x "Concord" ) 360 ) 
      ( + ( get-object-y "Concord" ) 450 ) 
      ( - ( get-object-z "Concord" ) 440 ) 
   )
   ( set-object-position 
      "Cain 1 WP:5" 
      ( + ( get-object-x "Concord" ) 760 ) 
      ( + ( get-object-y "Concord" ) 5 ) 
      ( + ( get-object-z "Concord" ) 560 ) 
   )
)
+Name: move cain 1 wp with concord
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( not ( is-destroyed-delay 0 "Shax" ) ) 
   )
   ( set-object-position 
      "Cain 2 WP:1" 
      ( + ( get-object-x "Concord" ) 410 ) 
      ( + ( get-object-y "Concord" ) 360 ) 
      ( - ( get-object-z "Concord" ) 355 ) 
   )
   ( set-object-position 
      "Cain 2 WP:2" 
      ( - ( get-object-x "Concord" ) 1090 ) 
      ( + ( get-object-y "Concord" ) 160 ) 
      ( + ( get-object-z "Concord" ) 195 ) 
   )
   ( set-object-position 
      "Cain 2 WP:3" 
      ( - ( get-object-x "Concord" ) 1390 ) 
      ( - ( get-object-y "Concord" ) 360 ) 
      ( + ( get-object-z "Concord" ) 195 ) 
   )
   ( set-object-position 
      "Cain 2 WP:4" 
      ( - ( get-object-x "Concord" ) 715 ) 
      ( - ( get-object-y "Concord" ) 350 ) 
      ( - ( get-object-z "Concord" ) 455 ) 
   )
   ( set-object-position 
      "Cain 2 WP:5" 
      ( + ( get-object-x "Concord" ) 210 ) 
      ( - ( get-object-y "Concord" ) 360 ) 
      ( - ( get-object-z "Concord" ) 480 ) 
   )
)
+Name: move cain 2 wp with concord
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Brahma" ) 
   )
   ( set-object-position 
      "Brahma arrival anchor" 
      ( - 
         ( get-object-x "Lance Escape" ) 
         1700 
      )
      600 
      ( - 
         ( get-object-z "Lance Escape" ) 
         1300 
      )
   )
)
+Name: move brahma arrival anchor
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 0 "Vishnu" ) 
   )
   ( set-object-position 
      "Vishnu arrival anchor" 
      ( - 
         ( get-object-x "Spear Escape" ) 
         1300 
      )
      1200 
      ( - 
         ( get-object-z "Spear Escape" ) 
         1700 
      )
   )
)
+Name: move vishnu arrival anchor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Brahma" 
   )
   ( ship-vanish "Brahma arrival anchor" ) 
)
+Name: remove brahma anchor
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Vishnu" 
   )
   ( ship-vanish "Vishnu arrival anchor" ) 
)
+Name: remove vishnu anchor
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( and 
      ( is-event-true-delay 
         "shivans engage" 
         0 
      )
      ( not 
         ( has-arrived-delay 0 "Concord" ) 
      )
   )
   ( when 
      ( > 
         ( distance-to-center 
            "Verrine" 
            "Node distance marker" 
         )
         ( distance-to-center 
            "Shax" 
            "Node distance marker" 
         )
      )
      ( modify-variable 
         @a_shivan-to-node-distance[0] 
         ( distance-to-center 
            "Verrine" 
            "Node distance marker" 
         )
      )
   )
   ( when 
      ( > 
         ( distance-to-center 
            "Shax" 
            "Node distance marker" 
         )
         ( distance-to-center 
            "Verrine" 
            "Node distance marker" 
         )
      )
      ( modify-variable 
         @a_shivan-to-node-distance[0] 
         ( distance-to-center 
            "Shax" 
            "Node distance marker" 
         )
      )
   )
)
+Name: counter cains distance node
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "shivans engage" 
      0 
   )
   ( do-nothing ) 
)
+Name: distance counter block
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 0 "Concord" ) 
      ( directive-value 
         @a_shivan-to-node-distance[0] 
      )
   )
   ( do-nothing ) 
)
+Name: d distance counter
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enemy distance to Node:", -1)

$Formula: ( when 
   ( has-arrived-delay 1 "Concord" ) 
   ( ship-vanish "Node distance marker" ) 
)
+Name: remove counter marker
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Arjuna" 
         "<any friendly>" 
      )
      2000 
   )
   ( add-goal 
      "Arjuna" 
      ( ai-chase-any 89 ) 
   )
)
+Name: blocker arjuna directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d sfw 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Arjuna wing", -1)

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Asura" 
         "<any friendly>" 
      )
      2000 
   )
   ( add-goal 
      "Asura" 
      ( ai-chase-any 89 ) 
   )
)
+Name: blocker asura directive
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Asura" ) 
   ( do-nothing ) 
)
+Name: d sfw 6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Asura wing", -1)

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         0 
         "Lance" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Lance Escape" 
      )
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Alpha fake retreat" 
         80 
      )
   )
)
+Name: alpha fake retreat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Alpha" 
         "Alpha fake retreat:1" 
      )
      500 
   )
   ( remove-goal 
      "Alpha" 
      ( ai-waypoints-once 
         "Alpha fake retreat" 
         80 
      )
   )
)
+Name: cancel alpha fake retreat
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( destroyed-or-departed-delay 
         0 
         "Spear" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Spear Escape" 
      )
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Beta fake retreat" 
         80 
      )
   )
)
+Name: beta fake retreat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance-to-center 
         "Beta" 
         "Beta fake retreat:1" 
      )
      500 
   )
   ( remove-goal 
      "Beta" 
      ( ai-waypoints-once 
         "Alpha fake retreat" 
         80 
      )
   )
)
+Name: cancel beta fake retreat
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Concord" ) 
   ( when-argument 
      ( every-of 
         "turret01" 
         "turret02" 
         "turret03" 
         "turret04" 
         "turret05" 
         "turret06" 
         "turret10" 
         "turret11" 
         "turret12" 
      )
      ( not 
         ( is-destroyed-delay 0 "Concord" ) 
      )
      ( when 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( turret-set-rate-of-fire 
            "Concord" 
            200 
            "<argument>" 
         )
      )
      ( turret-change-weapon 
         "Concord" 
         "<argument>" 
         "Vasudan Turret#Typhon" 
         1 
         0 
      )
   )
)
+Name: concord buff
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of "Brahma" "Rama" ) 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Lance" 
         "Spear" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( add-goal 
      "<argument>" 
      ( ai-chase-any 89 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: brahma-rama attack any
+Repeat Count: -1
+Trigger Count: 2
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------------------MESSAGES
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Lance" 
      "Normal" 
      "initial 0" 
   )
)
+Name: msg initial 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 0" 
      7500 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "initial 0" 
   )
)
+Name: msg initial 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 1" 
      7500 
   )
   ( send-message 
      "Lance" 
      "Normal" 
      "initial 2" 
   )
)
+Name: msg initial 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "shivans engage" 
      ( rand-multiple 1500 3000 ) 
   )
   ( send-message 
      "Lance" 
      "Normal" 
      "cains on the move 0" 
   )
)
+Name: msg cains on the move 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
   )
   ( or 
      ( has-arrived-delay 0 "Brahma" ) 
      ( has-arrived-delay 0 "Vishnu" ) 
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "first wave arriving 0" 
   )
)
+Name: msg first wave arriving 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
   )
   ( false ) 
   ( send-message 
      "<argument>" 
      "Normal" 
      "shaitans arrive 0" 
   )
)
+Name: msg shaitans arrive 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "2 min until Concord arrive" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "timer at 120s 0" 
   )
)
+Name: msg timer at 120 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "1 min until Concord arrive" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "timer at 60s 0" 
   )
)
+Name: msg timer at 60 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "Concord arrive" 
      0 
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "concord arrives 0" 
   )
)
+Name: msg concord arrives 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "all shivs down" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Concord" ) 
      )
   )
   ( send-message 
      "Concord" 
      "Normal" 
      "area clear 0" 
   )
)
+Name: msg area clear 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Concord away" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "concord away 0" 
   )
)
+Name: msg concord away 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Eta" ) 
   ( send-message 
      "Concord" 
      "High" 
      "ple - eta" 
   )
)
+Name: msg eta wing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "lance ep launch" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "lance escape undocked 0" 
   )
)
+Name: msg lance pod undocked 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "spear ep launch" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "spear escape undocked 0" 
   )
)
+Name: msg spear pod undocked 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "shivans go for eps" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "pod attack warning 0" 
   )
)
+Name: msg ep protect 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 5 "Lance Escape" ) 
   ( send-message 
      "#Cpt Maltin" 
      "High" 
      "lance code 0" 
   )
)
+Name: msg lance code 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 5 "Spear Escape" ) 
   ( send-message 
      "#Cpt Said" 
      "High" 
      "spear code 0" 
   )
)
+Name: msg spear code 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Lance Escape" ) 
   ( send-message 
      "#Command" 
      "High" 
      "lance pod down 0" 
   )
)
+Name: msg cmd lance ep down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 2 "Spear Escape" ) 
   ( send-message 
      "#Command" 
      "High" 
      "spear pod down 0" 
   )
)
+Name: msg cmd spear ep down 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------------------------TIMER
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( modify-variable 
      @z_Timer_actual[0] 
      ( - 
         @z_Timer_Full[321] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 360 ) 
         ( >= @z_Timer_actual[0] 300 ) 
      )
      ( modify-variable @z_Timer_M[0] 5 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 300 ) 
         ( >= @z_Timer_actual[0] 240 ) 
      )
      ( modify-variable @z_Timer_M[0] 4 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 240 ) 
         ( >= @z_Timer_actual[0] 180 ) 
      )
      ( modify-variable @z_Timer_M[0] 3 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 180 ) 
         ( >= @z_Timer_actual[0] 120 ) 
      )
      ( modify-variable @z_Timer_M[0] 2 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 120 ) 
         ( >= @z_Timer_actual[0] 60 ) 
      )
      ( modify-variable @z_Timer_M[0] 1 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 60 ) 
         ( >= @z_Timer_actual[0] 0 ) 
      )
      ( modify-variable @z_Timer_M[0] 0 ) 
   )
   ( modify-variable 
      @z_Timer_S[0] 
      ( - 
         @z_Timer_Full[321] 
         ( * @z_Timer_M[0] 60 ) 
      )
   )
)
+Name: set timer
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( hud-set-custom-gauge-active 
      ( true ) 
      "TIMER_TOP" 
      "TIMER_VIEW_1" 
      "TIMER_BOT" 
   )
)
+Name: active gauage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Concord" ) 
   ( hud-set-custom-gauge-active 
      ( false ) 
      "TIMER_TOP" 
      "TIMER_VIEW_1" 
      "TIMER_BOT" 
   )
)
+Name: deactivate gauage
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( hud-set-message 
      "TIMER_VIEW_1" 
      "timer header" 
   )
   ( when 
      ( > @z_Timer_S[0] 10 ) 
      ( hud-set-message 
         "TIMER_BOT" 
         "timer 0m-ss" 
      )
   )
   ( when 
      ( and 
         ( < @z_Timer_S[0] 10 ) 
         ( >= @z_Timer_S[0] 0 ) 
      )
      ( hud-set-message 
         "TIMER_BOT" 
         "timer 0m-0s" 
      )
   )
)
+Name: set gauage info
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > 
         ( mission-time-msecs ) 
         @z_Timer-intervall[-1] 
      )
      ( not 
         ( has-arrived-delay 2 "Concord" ) 
      )
   )
   ( modify-variable 
      @z_Timer-intervall[-1] 
      ( + @z_Timer-intervall[-1] 1000 ) 
   )
   ( modify-variable 
      @z_Timer_actual[0] 
      ( - 
         @z_Timer_Full[321] 
         ( mission-time ) 
      )
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 360 ) 
         ( >= @z_Timer_actual[0] 300 ) 
      )
      ( modify-variable @z_Timer_M[0] 5 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 300 ) 
         ( >= @z_Timer_actual[0] 240 ) 
      )
      ( modify-variable @z_Timer_M[0] 4 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 240 ) 
         ( >= @z_Timer_actual[0] 180 ) 
      )
      ( modify-variable @z_Timer_M[0] 3 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 180 ) 
         ( >= @z_Timer_actual[0] 120 ) 
      )
      ( modify-variable @z_Timer_M[0] 2 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 120 ) 
         ( >= @z_Timer_actual[0] 60 ) 
      )
      ( modify-variable @z_Timer_M[0] 1 ) 
   )
   ( when 
      ( and 
         ( < @z_Timer_actual[0] 60 ) 
         ( >= @z_Timer_actual[0] 0 ) 
      )
      ( modify-variable @z_Timer_M[0] 0 ) 
   )
   ( modify-variable 
      @z_Timer_S[0] 
      ( - 
         @z_Timer_actual[0] 
         ( * @z_Timer_M[0] 60 ) 
      )
   )
   ( when 
      ( > @z_Timer_S[0] 10 ) 
      ( hud-set-message 
         "TIMER_BOT" 
         "timer 0m-ss" 
      )
   )
   ( when 
      ( and 
         ( < @z_Timer_S[0] 10 ) 
         ( >= @z_Timer_S[0] 0 ) 
      )
      ( hud-set-message 
         "TIMER_BOT" 
         "timer 0m-0s" 
      )
   )
   ( when 
      ( and 
         ( = @z_Timer_M[0] 0 ) 
         ( = @z_Timer_S[0] 0 ) 
      )
      ( hud-set-message 
         "TIMER_BOT" 
         "timer 0m-0s" 
      )
   )
)
+Name: update gauge
+Repeat Count: -1
+Trigger Count: 999999999
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

#Goals		;! 3 total

$Type: Primary
+Name: RoR05-P1
$MessageNew:  XSTR("Clear a path for the PVD Concord", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "shivans engage" 
   170 
)
+No music

$Type: Primary
+Name: RoR05-P2
$MessageNew:  XSTR("The PVD Concord must survive", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "all shivs down" 
      6 
   )
   ( not 
      ( is-destroyed-delay 0 "Concord" ) 
   )
)
+Invalid
+No music

$Type: Secondary
+Name: RoR05-S1
$MessageNew:  XSTR("Ensure the escape pods depart", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Lance Escape" 
   "Spear Escape" 
)
+No music

#Waypoints		;! 13 lists total


$Jump Node: -8750.000000, 0.000000, 125.000000
$Jump Node Name: Antares
$Name: Lance WP
$List: (		;! 2 points in list
	( -1225.000000, 890.000000, -125.000000 )
	( -7225.000000, 890.000000, -125.000000 )
)

$Name: Spear WP
$List: (		;! 2 points in list
	( -915.000000, 990.000000, -325.000000 )
	( -6915.000000, 990.000000, -325.000000 )
)

$Name: Cain 1 WP
$List: (		;! 5 points in list
	( -840.000000, 5.000000, 560.000000 )
	( -440.000000, -550.000000, -190.000000 )
	( -40.000000, -5.000000, -660.000000 )
	( 360.000000, 450.000000, -440.000000 )
	( 760.000000, 5.000000, 560.000000 )
)

$Name: Cain 2 WP
$List: (		;! 5 points in list
	( 410.300049, 360.000000, -355.000000 )
	( -1090.000000, 160.000000, 195.000000 )
	( -1389.699951, -360.000000, 195.000000 )
	( -715.000000, -350.000000, -455.000000 )
	( 210.000000, -326.000000, -480.000000 )
)

$Name: cain 1 intermediate wp
$List: (		;! 1 points in list
	( -8950.000000, 800.000000, -800.000000 )
)

$Name: cain 2 intermediate wp
$List: (		;! 1 points in list
	( -8700.000000, 800.000000, 1000.000000 )
)

$Name: escape pods alibi
$List: (		;! 1 points in list
	( 0.000000, 1100.000000, -10000.000000 )
)

$Name: Concord WP
$List: (		;! 3 points in list
	( -2480.000000, 200.000000, 1020.000000 )
	( -1870.000000, 380.000000, 2095.000000 )
	( -2625.000000, 540.000000, 2990.000000 )
)

$Name: Aten 1 WP
$List: (		;! 3 points in list
	( -6815.000000, 270.000000, 845.000000 )
	( -8525.000000, 600.000000, 1750.000000 )
	( -8025.000000, 800.000000, 1025.000000 )
)

$Name: Aten 2 WP
$List: (		;! 3 points in list
	( -6815.000000, -360.000000, -550.000000 )
	( -8525.000000, -600.000000, -1750.000000 )
	( -8025.000000, -800.000000, -975.000000 )
)

$Name: Imohep pseudo WP
$List: (		;! 1 points in list
	( -1850.000000, -300.000000, 2100.000000 )
)

$Name: Alpha fake retreat
$List: (		;! 1 points in list
	( -4750.000000, 50.000000, 1950.000000 )
)

$Name: Beta fake retreat
$List: (		;! 1 points in list
	( -3150.000000, -50.000000, 1450.000000 )
)

#Messages		;! 43 total


$Name: lan - arrived
$Team: -1
$MessageNew:  XSTR("Command, we have arrived at the Antares node.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: cmd - shivan response
$Team: -1
$MessageNew:  XSTR("Any Shivan response?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: lan - not yet
$Team: -1
$MessageNew:  XSTR("Not yet, Command. Not yet.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: lan - scs turning
$Team: -1
$MessageNew:  XSTR("Both cruisers are leaving their positions to engage us.  All hands to battle stations!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: a2 - fighters
$Team: -1
$MessageNew:  XSTR("Here they come!  Shivan fighters approaching fast!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: cmd - bombers
$Team: -1
$MessageNew:  XSTR("A wing of Shivan bombers has arrived.  Intercept and destroy!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - Concord two min
$Team: -1
$MessageNew:  XSTR("The PVD Concord will arrive in two minutes.  Keep the Shivans occupied!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - Concord one min
$Team: -1
$MessageNew:  XSTR("The Concord will be here in a minute.  Continue to engage the Shivans, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ple - arrive
$Team: -1
$MessageNew:  XSTR("This is the PVD Concord. We ... Shivans! Launch fighters at once!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: ple - all shivans down
$Team: -1
$MessageNew:  XSTR("All Shivan forces have been eliminated.  We are jumping to your station now, Terrans.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: cmd - rtb
$Team: -1
$MessageNew:  XSTR("The Concord has departed for Tombaugh station.  You may do the same, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - lance escape
$Team: -1
$MessageNew:  XSTR("The Lance's Escape Pod has been jettisoned.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - spear escape
$Team: -1
$MessageNew:  XSTR("The crew of the Spear is in the escape pod.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ple - eta
$Team: -1
$MessageNew:  XSTR("Eta wing has been deployed to destroy the Shivan Cruisers.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: ---------------------------NEW
$Team: -1
$MessageNew:  XSTR("Trennline zwischen Neuem und Altem", -1)
$end_multi_text

$Name: timer header
$Team: -1
$MessageNew:  XSTR("Concord arrives in:", -1)
$end_multi_text

$Name: timer 0m-ss
$Team: -1
$MessageNew:  XSTR("0$z_Timer_M : $z_Timer_S", -1)
$end_multi_text

$Name: timer 0m-0s
$Team: -1
$MessageNew:  XSTR("0$z_Timer_M : 0$z_Timer_S", -1)
$end_multi_text

$Name: lance escape - transfer code
$Team: -1
$MessageNew:  XSTR("Captain Maltin to Alpha 1, thank you for the escort. Transfering our sentry override code to you now.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: spear escape - transfer code
$Team: -1
$MessageNew:  XSTR("Alpha 1, this Captain Said. Thank you for getting us out of there safe and sound. Stand by for the transmission of the Override Code.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: cmd - shivans going for ep
$Team: -1
$MessageNew:  XSTR("Pilots, the Shivans are targeting the escape pods!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - lance ep down
$Team: -1
$MessageNew:  XSTR("The Escape Pod of the Lance has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - spear ep down
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed the Spear's escape pod!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ------------------new messages
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: initial 0
$Team: -1
$MessageNew:  XSTR("Command, we have arrived at the Antares node.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: initial 1
$Team: -1
$MessageNew:  XSTR("Any Shivan response?", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: initial 2
$Team: -1
$MessageNew:  XSTR("Not yet, Command. Not yet.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: cains on the move 0
$Team: -1
$MessageNew:  XSTR("Both cruisers are leaving their positions to engage us.  All hands to battle stations!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: first wave arriving 0
$Team: -1
$MessageNew:  XSTR("Here they come!  Shivan fighters approaching fast!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: shaitans arrive 0
$Team: -1
$MessageNew:  XSTR("A wing of Shivan bombers has arrived.  Intercept and destroy!", -1)
$end_multi_text
+AVI Name: Head-TP8
+Wave Name: msgstart.wav

$Name: timer at 60s 0
$Team: -1
$MessageNew:  XSTR("The Concord will be here in a minute. Continue to engage the Shivans, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: timer at 120s 0
$Team: -1
$MessageNew:  XSTR("The PVD Concord will arrive in two minutes.  Keep the Shivans occupied!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: concord arrives 0
$Team: -1
$MessageNew:  XSTR("This is the PVD Concord. We ... Shivans! Launch fighters at once!", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: area clear 0
$Team: -1
$MessageNew:  XSTR("All Shivan forces have been eliminated.  We are jumping to your station now, Terrans.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: concord away 0
$Team: -1
$MessageNew:  XSTR("The Concord has departed for Tombaugh station.  You may do the same, pilots.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: lance escape undocked 0
$Team: -1
$MessageNew:  XSTR("The Lance's Escape Pod has been jettisoned.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: spear escape undocked 0
$Team: -1
$MessageNew:  XSTR("The crew of the Spear is in the escape pod.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: eta wing launching 0
$Team: -1
$MessageNew:  XSTR("Eta wing has been deployed to destroy the Shivan Cruisers.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: msgstart.wav

$Name: spear code 0
$Team: -1
$MessageNew:  XSTR("Captain Maltin to Alpha 1, thank you for the escort. Transferring our sentry override code to you now.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: lance code 0
$Team: -1
$MessageNew:  XSTR("Alpha 1, this is Captain Said. Thank you for getting us out of there safe and sound. Stand by for the transmission of the Override Code.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: pod attack warning 0
$Team: -1
$MessageNew:  XSTR("Pilots, the Shivans are targeting the escape pods!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: lance pod down 0
$Team: -1
$MessageNew:  XSTR("The Escape Pod of the Lance has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: spear pod down 0
$Team: -1
$MessageNew:  XSTR("The Shivans destroyed the Spear's escape pod!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
$Sun: SunRed
+Angles: 1.134464 0.000000 4.206244
+Scale: 1.000000
$Starbitmap: NebulA1-Main
+Angles: 1.134464 0.000000 4.555309
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 0.820304 3.141590 4.014254
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 1.483529 1.553342 4.153881
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.000000 6.248274 4.782198
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG1-main
+Angles: 0.191986 0.000000 6.143554
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG2-main
+Angles: 5.951568 0.000000 6.265727
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG5-whisp
+Angles: 0.157080 0.000000 0.366519
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG6-whisp
+Angles: 0.314159 3.141590 0.226893
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG8-whisp
+Angles: 6.195914 4.084067 0.471239
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG8-whisp
+Angles: 0.226893 0.820304 0.994837
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 0.506145 0.000000 1.256636
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 5.724676 0.000000 1.815141
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 0.349066 0.000000 1.954767
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.349066 3.141590 2.251473
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.000000 0.000000 2.094393
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.506145 0.000000 2.460912
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA14-whisp
+Angles: 0.418879 0.000000 3.089230
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.680678 0.314159 2.897244
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.296706 0.610865 2.617992
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planeta1
+Angles: 6.003932 6.108652 3.857178
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-8: Strike
$Briefing Music: FS1-BRIEF7

#End

