#Mission Info

$Version: 0.10
$Name:  XSTR("Aderlass", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 06/14/07 at 10:39:21
$Modified: 01/09/22 at 21:01:59
$Notes:
t -7 days
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
+Game Type Flags: 1
+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000

+Disallow Support: 0
+Hull Repair Ceiling: 0.000000
+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -33.560890, 269.099396, -20.554262
+Viewer orient:
	0.999988, 0.000000, -0.005021,
	0.004986, 0.117654, 0.993042,
	0.000591, -0.993055, 0.117653
+SquadReassignName: GTA
+SquadReassignLogo: gta.pcx


$Load Screen 640: LS-RoR-07-small.tga
$Load Screen 1024: LS-RoR-07-large.tga

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"a_convoy-wingmanA"		"LEER"		"string"
		1		"cargo-RNG"		"0"		"number"
		2		"Convoy_hull-sum"		"300"		"number"
		3		"First_active-name"		"Leer"		"string"
		4		"Malthus_1-hull"		"100"		"number"
		5		"Malthus_2-hull"		"100"		"number"
		6		"Malthus_3-hull"		"100"		"number"
		7		"Second_Activate-name"		"Leer"		"string"
		8		"Shivan-freighters-active"		"0"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Settle down, everyone. It's time for your assignments.

Our efforts to evacuate outlying outposts and consolidate our defence is not proceeding as planned. Multiple outposts have fallen behind schedule. We even had to deploy the Marines to remove people intent on staying behind, and to liberate critical supplies.

Without further intelligence on the Shivans' arrival in Ribos, we have no course of action but to stall.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, -0.000000,
	0.000000, 0.048554, 0.998821,
	0.000000, -0.998821, 0.048554
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 1
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("In lieu of denying the Shivans access to Ribos, we have to settle for the next best thing, denying them the supplies they are bringing into the system from elsewhere. Even the Shivans cannot wage war without supply lines.

Patrols already identified an area that serves as the main drop-off point for Shivan freighters. This depot is 295 thousand kilometres above Ribos V, in a geostationary position which hides it from direct observation by Tombaugh Station.
Command estimates that destroying this depot will slow Shivan operations for several days, while they replace the lost supplies.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -85.238312, 269.099396, -20.294775
$camera_orient:
	0.999987, 0.000000, -0.005021,
	0.004986, 0.117655, 0.993042,
	0.000591, -0.993055, 0.117653
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -38.967949, -0.000031, 34.285294
$label:  XSTR("Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -131.478180, 0.000031, -20.415592
$label:  XSTR("Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SSG Trident
$pos: -119.158203, 0.000031, 38.863853
$label:  XSTR("Sentries", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SSG Trident
$pos: -67.359062, 0.000000, -16.279346
$label:  XSTR("Sentries", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The depot is protected by four perimeter sentries as well as a patrol of four Manticore-class fighters, designation $h Rama wing. So far, we have not observed a watch rotation and other fighters only seem to visit the depot as escorts for freighters and transports.

The contents of the depot, at the moment, are 28 cargo containers of various configurations. Our scouts and probes observed transports and freighters arriving and leaving the depot. However, we have yet to discern a pattern for the Shivans' comings and goings, as the duration of each ship's stay at the depot appears to be unique.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -129.014694, 269.099396, -20.074974
$camera_orient:
	0.999987, 0.000000, -0.005021,
	0.004986, 0.117655, 0.993042,
	0.000591, -0.993055, 0.117653
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -38.967949, -0.000031, 34.285294
$label:  XSTR("Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -131.478180, 0.000031, -20.415592
$label:  XSTR("Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SSG Trident
$pos: -119.158203, 0.000031, 38.863853
$label:  XSTR("Sentries", -1)
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SSG Trident
$pos: -67.359062, 0.000000, -16.279346
$label:  XSTR("Sentries", -1)
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -196.347214, -0.000031, 8.066406
$label:  XSTR("Rama", -1)
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("To maximize the damage we can do to the depot, $g Alpha and $g Gamma wings will deploy first. Your first objective is to clear the perimeter sentries and destroy $h Rama wing. Once space superiority has been established, $g Beta wing will deploy and destroy the contents of the depot.

All containers, transports and freighters present at the depot must be destroyed. The same goes for ships that might arrive during your mission. The disruption of the enemy supply lines is vital for our defensive efforts.

As soon as the depot has been destroyed, and there are no more freighters or transports in the immediate vicinity, you will be clear to return to Tombaugh Station.

Now get your loadouts ready and prepare for launch.
", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -33.560890, 269.099396, -20.554262
$camera_orient:
	0.999987, 0.000000, -0.005021,
	0.004986, 0.117655, 0.993042,
	0.000591, -0.993055, 0.117653
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -38.967949, -0.000031, 34.285294
$label:  XSTR("Cargo", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: SC 5
$pos: -131.478180, 0.000031, -20.415592
$label:  XSTR("Cargo", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SSG Trident
$pos: -119.158203, 0.000031, 38.863853
$label:  XSTR("Sentries", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Hostile
$class: SSG Trident
$pos: -67.359062, 0.000000, -16.279346
$label:  XSTR("Sentries", -1)
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -196.347214, -0.000031, 8.066406
$label:  XSTR("Rama", -1)
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 19.718555, 0.000031, -11.045988
$label:  XSTR("Alpha", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Athena
$pos: 63.780991, 0.000000, 6.307871
$label:  XSTR("Beta", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Apollo
$pos: 29.236744, 0.000000, 38.118736
$label:  XSTR("Gamma", -1)
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( or 
   ( is-goal-incomplete "RoR07-P1" ) 
   ( is-goal-incomplete "RoR07-P2" ) 
)
$Multi text
    XSTR("You left the field of engagement without orders to do so. Dereliction of duty is capital offense under the wartime. You will be confined to quarters until your fate is decided. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "RoR07-P1" 0 ) 
$Multi text
    XSTR("Even with endless numbers of fighters to throw against us, the Shivans have always felt it when we delivered a blow against their supply lines, as we have today. We cannot be sure what was in those containers, but destroying them must have cost the Shivans greatly.

Furthermore, the destruction of all freighters and transports in the depot will surely slow down the Shivan advance as well. Without the ships to set up another depot, or to transfer cargo to their cruisers, the Shivans will need time to prepare for anything larger than a fighter skirmish.
This time is what we need most.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "RoR07-P2" 0 ) 
$Multi text
    XSTR("We had always expected the arrival of additional Shivan vessels, but not of an entire supply convoy. Using this opportunity to deal a blow to the Shivan fleet was the best course of action.
Without the supplies on that convoy, the Shivans will have to take their time to replenish their fleet, and to repair the damage sustained during engagements. Again, this time is time we now have.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	3
	"GTB Athena"	1
)

+Weaponry Pool: (
	"Disruptor"	3
	"Avenger"	23
	"MX-50"	60
	"Fury"	300
	"Interceptor"	220
	"Phoenix V#MoGW"	60
)

#Objects		;! 74 total

$Name: Alpha 1		;! Object #0
$Class: GTF Apollo
$Team: Friendly
$Location: 0.000000, 650.000000, 5000.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Apollo
$Team: Friendly
$Location: -40.000000, 650.000000, 5040.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Apollo
$Team: Friendly
$Location: 40.000000, 650.000000, 5040.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 1		;! Object #3
$Class: GTF Apollo
$Team: Friendly
$Location: 80.000000, 730.000000, 5050.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #4
$Class: GTF Apollo
$Team: Friendly
$Location: 40.000000, 730.000000, 5090.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #5
$Class: GTF Apollo
$Team: Friendly
$Location: 120.000000, 730.000000, 5090.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #6
$Class: GTB Athena
$Team: Friendly
$Location: 40.000000, 650.000000, 3090.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #7
$Class: GTB Athena
$Team: Friendly
$Location: 90.000000, 650.000000, 3140.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 3		;! Object #8
$Class: GTB Athena
$Team: Friendly
$Location: -10.000000, 650.000000, 3140.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 4		;! Object #9
$Class: GTB Athena
$Team: Friendly
$Location: 40.000000, 650.000000, 3180.000000
$Orientation:
	-1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Phoenix V#MoGW" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Shivan Container#1		;! Object #10
$Class: SC 5
$Team: Hostile
$Location: -100.000000, 75.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#2		;! Object #11
$Class: SC 5
$Team: Hostile
$Location: -100.000000, 75.000000, 50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#3		;! Object #12
$Class: SC 5
$Team: Hostile
$Location: -100.000000, 75.000000, 100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#4		;! Object #13
$Class: SC 5
$Team: Hostile
$Location: -100.000000, 75.000000, 150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#5		;! Object #14
$Class: SC 5
$Team: Hostile
$Location: -150.000000, 100.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#6		;! Object #15
$Class: SC 5
$Team: Hostile
$Location: -150.000000, 100.000000, 50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#7		;! Object #16
$Class: SC 5
$Team: Hostile
$Location: -150.000000, 100.000000, 100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#8		;! Object #17
$Class: SC 5
$Team: Hostile
$Location: -150.000000, 100.000000, 150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#9		;! Object #18
$Class: SC 5
$Team: Hostile
$Location: -200.000000, 125.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#10		;! Object #19
$Class: SC 5
$Team: Hostile
$Location: -200.000000, 125.000000, 50.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#11		;! Object #20
$Class: SC 5
$Team: Hostile
$Location: -200.000000, 125.000000, 100.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#12		;! Object #21
$Class: SC 5
$Team: Hostile
$Location: -200.000000, 125.000000, 150.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#13		;! Object #22
$Class: SAC 2
$Team: Hostile
$Location: -500.000000, -80.000000, 300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#14		;! Object #23
$Class: SAC 2
$Team: Hostile
$Location: -580.000000, -80.000000, 340.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#15		;! Object #24
$Class: SAC 2
$Team: Hostile
$Location: -540.000000, -40.000000, 340.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#16		;! Object #25
$Class: SAC 2
$Team: Hostile
$Location: -500.000000, -80.000000, 380.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#17		;! Object #26
$Class: SAC 2
$Team: Hostile
$Location: 215.000000, 68.000000, 315.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#18		;! Object #27
$Class: SAC 2
$Team: Hostile
$Location: 215.000000, 68.000000, 395.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#19		;! Object #28
$Class: SAC 2
$Team: Hostile
$Location: 135.000000, 68.000000, 355.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#20		;! Object #29
$Class: SAC 2
$Team: Hostile
$Location: 175.000000, 108.000000, 355.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#21		;! Object #30
$Class: SAC 2
$Team: Hostile
$Location: -720.000000, 80.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#22		;! Object #31
$Class: SAC 2
$Team: Hostile
$Location: -800.000000, 80.000000, -40.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#23		;! Object #32
$Class: SAC 2
$Team: Hostile
$Location: -800.000000, 80.000000, 40.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#24		;! Object #33
$Class: SAC 2
$Team: Hostile
$Location: -760.000000, 120.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#25		;! Object #34
$Class: SAC 2
$Team: Hostile
$Location: 100.000000, 280.000000, 85.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#26		;! Object #35
$Class: SAC 2
$Team: Hostile
$Location: 100.000000, 280.000000, 5.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#27		;! Object #36
$Class: SAC 2
$Team: Hostile
$Location: 179.999939, 280.000000, 45.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#28		;! Object #37
$Class: SAC 2
$Team: Hostile
$Location: 139.999969, 240.000000, 45.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sentry#1		;! Object #38
$Class: SSG Trident
$Team: Hostile
$Location: -565.000000, 80.000000, 370.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#2		;! Object #39
$Class: SSG Trident
$Team: Hostile
$Location: 265.000000, -30.000000, 365.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#3		;! Object #40
$Class: SSG Trident
$Team: Hostile
$Location: -825.000000, -40.000000, -10.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#4		;! Object #41
$Class: SSG Trident
$Team: Hostile
$Location: 85.000000, 270.000000, -35.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Focalor		;! Object #42
$Class: ST Azrael
$Team: Hostile
$Location: -585.000000, 95.000000, 165.000000
$Orientation:
	-0.414177, 0.702147, 0.579178,
	-0.408427, -0.712033, 0.571137,
	0.813415, 0.000000, 0.581683
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Foras		;! Object #43
$Class: ST Azrael
$Team: Hostile
$Location: -750.685486, 45.000000, 179.494522
$Orientation:
	-0.587583, 0.712198, -0.384086,
	0.494095, 0.691697, 0.526713,
	0.640794, 0.119712, -0.758322
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Forneus		;! Object #44
$Class: ST Azrael
$Team: Hostile
$Location: 45.000000, 165.000000, 315.000000
$Orientation:
	0.000604, -0.651834, 0.758362,
	0.000519, 0.758362, 0.651834,
	-1.000000, 0.000000, 0.000796
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Furcas		;! Object #45
$Class: SFr Asmodeus
$Team: Hostile
$Location: -375.000000, 90.000000, 105.000000
$Orientation:
	-0.049184, 0.000000, 0.998790,
	0.000000, 1.000000, 0.000000,
	-0.998790, 0.000000, -0.049184
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Furcas" 
   "Furcas escape WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Furfur		;! Object #46
$Class: SFr Asmodeus
$Team: Hostile
$Location: -375.000000, 45.000000, -15.000002
$Orientation:
	0.010796, 0.000000, 0.999942,
	0.000000, 1.000000, 0.000000,
	-0.999942, 0.000000, 0.010796
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Furfur" 
   "Furfur escape wp" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Rama 1		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: 433.100006, 22.000000, -362.600006
$Orientation:
	0.718690, 0.000000, 0.695330,
	0.000000, 1.000000, 0.000000,
	-0.695330, 0.000000, 0.718690
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #48
$Class: SF Manticore
$Team: Hostile
$Location: 473.100006, 22.000000, -322.599915
$Orientation:
	0.686835, 0.000000, 0.726813,
	0.000000, 1.000000, 0.000000,
	-0.726813, 0.000000, 0.686835
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #49
$Class: SF Manticore
$Team: Hostile
$Location: 473.100006, 22.000000, -402.600006
$Orientation:
	0.718198, 0.000000, 0.695839,
	0.000000, 1.000000, 0.000000,
	-0.695839, 0.000000, 0.718198
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #50
$Class: SF Scorpion
$Team: Hostile
$Location: 744.655334, 0.000030, 572.443848
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #51
$Class: SF Scorpion
$Team: Hostile
$Location: 796.099976, 15.000000, 591.500000
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #52
$Class: SF Scorpion
$Team: Hostile
$Location: 770.599976, 25.000000, 533.799988
$Orientation:
	0.471328, 0.000000, 0.881958,
	0.000000, 1.000000, 0.000000,
	-0.881958, 0.000000, 0.471328
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Malthus 1		;! Object #53
$Class: SFr Asmodeus
$Team: Hostile
$Location: -2000.000000, 350.000000, 2000.000000
$Orientation:
	-0.680858, 0.000000, -0.732416,
	0.064513, 0.996113, -0.059971,
	0.729569, -0.088082, -0.678211
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
+Arrival Delay: 14
$Arrival Cue: ( percent-ships-destroyed 
   90 
   "Focalor" 
   "Foras" 
   "Forneus" 
   "Furcas" 
   "Furfur" 
   "Shivan Container#1" 
   "Shivan Container#2" 
   "Shivan Container#4" 
   "Shivan Container#3" 
   "Shivan Container#5" 
   "Shivan Container#6" 
   "Shivan Container#7" 
   "Shivan Container#8" 
   "Shivan Container#9" 
   "Shivan Container#10" 
   "Shivan Container#11" 
   "Shivan Container#12" 
   "Shivan Container#13" 
   "Shivan Container#14" 
   "Shivan Container#15" 
   "Shivan Container#16" 
   "Shivan Container#17" 
   "Shivan Container#18" 
   "Shivan Container#19" 
   "Shivan Container#20" 
   "Shivan Container#21" 
   "Shivan Container#22" 
   "Shivan Container#23" 
   "Shivan Container#24" 
   "Shivan Container#25" 
   "Shivan Container#26" 
   "Shivan Container#27" 
   "Shivan Container#28" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "convoy do alibi wp" 
   ( rand-multiple 170 180 ) 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Docked With: Malthus 1 Cargo#4
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: Malthus 1 Cargo#3
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: Malthus 1 Cargo#2
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Malthus 1 Cargo#1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Malthus 1 Cargo#1		;! Object #54
$Class: SAC 2
$Team: Hostile
$Location: -2005.656372, 361.624939, 1979.199829
$Orientation:
	-0.635940, -0.452226, -0.625358,
	-0.251623, 0.887543, -0.385944,
	0.729566, -0.088083, -0.678214
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 1 Cargo#2		;! Object #55
$Class: SAC 2
$Team: Hostile
$Location: -1980.238159, 362.070679, 2006.301636
$Orientation:
	0.618246, -0.339060, 0.709092,
	0.292413, 0.936632, 0.192912,
	-0.729566, 0.088080, 0.678214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 1
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 1 Cargo#3		;! Object #56
$Class: SAC 2
$Team: Hostile
$Location: -2033.819092, 365.025085, 2005.380127
$Orientation:
	-0.635941, -0.452224, -0.625359,
	-0.251621, 0.887544, -0.385942,
	0.729566, -0.088083, -0.678214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 1
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 1 Cargo#4		;! Object #57
$Class: SAC 2
$Team: Hostile
$Location: -2008.533691, 365.490173, 2032.627197
$Orientation:
	0.618251, -0.339057, 0.709088,
	0.292412, 0.936633, 0.192908,
	-0.729562, 0.088080, 0.678218
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 1
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 2		;! Object #58
$Class: SFr Asmodeus
$Team: Hostile
$Location: -1850.000000, 350.000000, 2150.000000
$Orientation:
	-0.749054, 0.000000, -0.662509,
	0.060134, 0.995872, -0.067990,
	0.659774, -0.090767, -0.745962
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Malthus 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "convoy do alibi wp" 
   ( rand-multiple 170 180 ) 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Docked With: Malthus 2 Cargo#4
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: Malthus 2 Cargo#3
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: Malthus 2 Cargo#2
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Malthus 2 Cargo#1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Malthus 2 Cargo#1		;! Object #59
$Class: SAC 2
$Team: Hostile
$Location: -1857.637695, 361.597900, 2129.827393
$Orientation:
	-0.694715, -0.452118, -0.559429,
	-0.286485, 0.887328, -0.361353,
	0.659771, -0.090768, -0.745965
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 2 Cargo#2		;! Object #60
$Class: SAC 2
$Team: Hostile
$Location: -1829.696167, 362.043182, 2154.319580
$Orientation:
	0.683860, -0.338977, 0.646088,
	0.311508, 0.936406, 0.161576,
	-0.659771, 0.090766, 0.745965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 2
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 2 Cargo#3		;! Object #61
$Class: SAC 2
$Team: Hostile
$Location: -1883.106079, 365.101685, 2158.622803
$Orientation:
	-0.694716, -0.452115, -0.559430,
	-0.286483, 0.887329, -0.361351,
	0.659770, -0.090768, -0.745965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 2
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 2 Cargo#4		;! Object #62
$Class: SAC 2
$Team: Hostile
$Location: -1855.282593, 365.566895, 2183.272705
$Orientation:
	0.683865, -0.338975, 0.646084,
	0.311507, 0.936407, 0.161573,
	-0.659767, 0.090765, 0.745969
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 2
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 3		;! Object #63
$Class: SFr Asmodeus
$Team: Hostile
$Location: -2150.000000, 350.000000, 2250.000000
$Orientation:
	-0.675767, 0.000000, -0.737115,
	0.061019, 0.996568, -0.055941,
	0.734585, -0.082781, -0.673448
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: a-turret01
+Subsystem: a-turret02
+Subsystem: a-turret03
+Subsystem: a-turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Malthus 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "convoy do alibi wp" 
   ( rand-multiple 170 180 ) 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Docked With: Malthus 3 Cargo#4
$Docker Point: cargo dock01
$Dockee Point: cargo dock04
+Docked With: Malthus 3 Cargo#3
$Docker Point: cargo dock01
$Dockee Point: cargo dock03
+Docked With: Malthus 3 Cargo#2
$Docker Point: cargo dock01
$Dockee Point: cargo dock02
+Docked With: Malthus 3 Cargo#1
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Malthus 3 Cargo#1		;! Object #64
$Class: SAC 2
$Team: Hostile
$Location: -2155.557861, 361.678070, 2229.202881
$Orientation:
	-0.629818, -0.452434, -0.631374,
	-0.252425, 0.887948, -0.384488,
	0.734582, -0.082783, -0.673451
$AI Behavior: None
$Cargo 1:  XSTR("Shivan Cargo", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 3 Cargo#2		;! Object #65
$Class: SAC 2
$Team: Hostile
$Location: -2130.329590, 362.124664, 2256.481934
$Orientation:
	0.614649, -0.339214, 0.712138,
	0.287394, 0.937060, 0.198300,
	-0.734582, 0.082779, 0.673451
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 3
$Docker Point: cargo dock02
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 3 Cargo#3		;! Object #66
$Class: SAC 2
$Team: Hostile
$Location: -2183.914307, 364.873627, 2255.199463
$Orientation:
	-0.629820, -0.452430, -0.631374,
	-0.252423, 0.887950, -0.384485,
	0.734581, -0.082783, -0.673452
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 3
$Docker Point: cargo dock03
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Malthus 3 Cargo#4		;! Object #67
$Class: SAC 2
$Team: Hostile
$Location: -2158.819824, 365.338531, 2282.622803
$Orientation:
	0.614654, -0.339211, 0.712135,
	0.287393, 0.937061, 0.198297,
	-0.734579, 0.082778, 0.673455
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Malthus 3
$Docker Point: cargo dock04
$Dockee Point: cargo dock01
+Group: 0
+Use Table Score:
+Score: 0

$Name: Brahma 1		;! Object #68
$Class: SF Scorpion
$Team: Hostile
$Location: -1946.099976, 400.000000, 2123.100098
$Orientation:
	-0.709740, 0.000000, -0.704463,
	0.072144, 0.994742, -0.072684,
	0.700760, -0.102410, -0.706009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #69
$Class: SF Scorpion
$Team: Hostile
$Location: -2005.577393, 399.999939, 2133.590576
$Orientation:
	-0.702047, 0.000000, -0.712130,
	0.071814, 0.994902, -0.070797,
	0.708500, -0.100844, -0.698469
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3		;! Object #70
$Class: SF Scorpion
$Team: Hostile
$Location: -1937.324341, 399.999939, 2169.275146
$Orientation:
	-0.718264, 0.000000, -0.695771,
	0.070660, 0.994830, -0.072944,
	0.692174, -0.101556, -0.714550
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vishnu 1		;! Object #71
$Class: SF Manticore
$Team: Hostile
$Location: -1962.199951, 250.000000, 2133.000000
$Orientation:
	-0.708752, 0.000000, -0.705458,
	0.038822, 0.998485, -0.039003,
	0.704389, -0.055031, -0.707678
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #72
$Class: SF Manticore
$Team: Hostile
$Location: -2019.441040, 250.000015, 2137.172119
$Orientation:
	-0.700457, 0.000000, -0.713695,
	0.038745, 0.998525, -0.038027,
	0.712642, -0.054288, -0.699424
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #73
$Class: SF Manticore
$Team: Hostile
$Location: -1950.876099, 250.000015, 2173.702393
$Orientation:
	-0.716814, 0.000000, -0.697265,
	0.038119, 0.998505, -0.039188,
	0.696222, -0.054669, -0.715742
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( and 
   ( is-goal-true-delay "RoR07-P1" 0 ) 
   ( is-goal-true-delay "RoR07-P2" 0 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-wing "Rama" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 10
$Departure Cue: ( and 
   ( is-goal-true-delay "RoR07-P1" 0 ) 
   ( is-goal-true-delay "RoR07-P2" 0 ) 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-ship-class "SSG Trident" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 10 20 ) 
   "Rama" 
)
$Departure Location: Hyperspace
+Departure delay: 7
$Departure Cue: ( and 
   ( is-goal-true-delay "RoR07-P1" 0 ) 
   ( is-goal-true-delay "RoR07-P2" 0 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-waypoints "Rama WP" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 15 30 ) 
   "Rama" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Brahma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Malthus 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Malthus 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 53 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communications" 
   )
)
+Name: order to attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance 
         "<any friendly>" 
         "<any hostile>" 
      )
      4000 
   )
   ( clear-goals "Rama" ) 
   ( add-goal "Rama" ( ai-chase-any 89 ) ) 
)
+Name: rama engages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( good-rearm-time "Friendly" 15 ) 
)
+Name: d sfw 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
   )
   ( do-nothing ) 
)
+Name: d sentries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Depot's Sentry Guns", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Rama" ) 
   ( do-nothing ) 
)
+Name: directive chain 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#26" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Shivan Container#13" 
   )
   ( do-nothing ) 
)
+Name: d containers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the Cargo Containers", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#26" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Shivan Container#13" 
   )
   ( do-nothing ) 
)
+Name: half containers down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 9 "Rama" ) 
   ( do-nothing ) 
)
+Name: directive chain 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Furcas" 
      "Furfur" 
   )
   ( do-nothing ) 
)
+Name: d freighters
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy the Shivan freighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 8 "Rama" ) 
   ( do-nothing ) 
)
+Name: directive chain 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Focalor" 
      "Foras" 
      "Forneus" 
   )
   ( do-nothing ) 
)
+Name: d transports
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Destroy the Shivan transports", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Arjuna" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Arjuna" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Arjuna" 89 ) 
   )
)
+Name: arjuna arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d sfw 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Malthus 1" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Brahma" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Vishnu" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Malthus 1" 89 ) 
   )
   ( validate-goal "RoR07-P2" ) 
)
+Name: malthus arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Malthus 1" 
      "Malthus 2" 
      "Malthus 3" 
   )
   ( do-nothing ) 
)
+Name: d malthus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy shivan convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d sfw 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d sfw 4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "RoR07-P1" 0 ) 
      ( is-goal-true-delay "RoR07-P2" 0 ) 
   )
   ( do-nothing ) 
)
+Name: rtb
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Retun to Base", -1)
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Malthus 1" 
      "Malthus 2" 
      "Malthus 3" 
   )
   ( cap-waypoint-speed "Malthus 1" 10 ) 
   ( cap-waypoint-speed "Malthus 2" 10 ) 
   ( cap-waypoint-speed "Malthus 3" 10 ) 
)
+Name: malthus wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Malthus 1" ) 
   ( self-destruct 
      "Malthus 1 Cargo#1" 
      "Malthus 1 Cargo#2" 
      "Malthus 1 Cargo#3" 
      "Malthus 1 Cargo#4" 
   )
)
+Name: m1 cp explode
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Malthus 2" ) 
   ( self-destruct 
      "Malthus 2 Cargo#1" 
      "Malthus 2 Cargo#2" 
      "Malthus 2 Cargo#3" 
      "Malthus 2 Cargo#4" 
   )
)
+Name: m2 cp explode
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Malthus 3" ) 
   ( self-destruct 
      "Malthus 3 Cargo#1" 
      "Malthus 3 Cargo#2" 
      "Malthus 3 Cargo#3" 
      "Malthus 3 Cargo#4" 
   )
)
+Name: m3 cp explode
+Repeat Count: 1
+Interval: 1
+Team: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( do-nothing ) 
+Name: ----------------------NEW STUFF
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( every-time 
   ( and 
      ( has-arrived-delay 
         0 
         "Malthus 1" 
         "Malthus 2" 
         "Malthus 3" 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Malthus 1" 
            "Malthus 2" 
            "Malthus 3" 
         )
      )
   )
   ( when 
      ( is-in-mission "Malthus 1" ) 
      ( modify-variable 
         @Malthus_1-hull[100] 
         ( hits-left "Malthus 1" ) 
      )
   )
   ( when 
      ( is-in-mission "Malthus 2" ) 
      ( modify-variable 
         @Malthus_2-hull[100] 
         ( hits-left "Malthus 2" ) 
      )
   )
   ( when 
      ( is-in-mission "Malthus 3" ) 
      ( modify-variable 
         @Malthus_3-hull[100] 
         ( hits-left "Malthus 2" ) 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Malthus 1" ) 
      ( modify-variable 
         @Malthus_1-hull[100] 
         0 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Malthus 2" ) 
      ( modify-variable 
         @Malthus_2-hull[100] 
         0 
      )
   )
   ( when 
      ( is-destroyed-delay 0 "Malthus 3" ) 
      ( modify-variable 
         @Malthus_3-hull[100] 
         0 
      )
   )
   ( modify-variable 
      @Convoy_hull-sum[300] 
      ( + 
         @Malthus_1-hull[100] 
         @Malthus_2-hull[100] 
         @Malthus_3-hull[100] 
      )
   )
)
+Name: convoy health set-up
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         0 
         "Malthus 1" 
         "Malthus 2" 
         "Malthus 3" 
      )
      ( <= @Convoy_hull-sum[300] 200 ) 
   )
   ( clear-goals 
      "Malthus 1" 
      "Malthus 2" 
      "Malthus 3" 
   )
   ( add-goal 
      "Malthus 1" 
      ( ai-waypoints-once 
         "convoy alibi escape" 
         89 
      )
   )
   ( add-goal 
      "Malthus 2" 
      ( ai-waypoints-once 
         "convoy alibi escape" 
         89 
      )
   )
   ( add-goal 
      "Malthus 3" 
      ( ai-waypoints-once 
         "convoy alibi escape" 
         89 
      )
   )
)
+Name: convoy do alibi wp
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( any-of 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#13" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Focalor" 
      "Foras" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( is-destroyed-delay 
      ( rand-multiple 36 42 ) 
      "<argument>" 
   )
   ( when-argument 
      ( random-of "Furcas" "Furfur" ) 
      ( is-in-mission "<argument>" ) 
      ( modify-variable 
         @Shivan-freighters-active[0] 
         1 
      )
      ( modify-variable 
         "@First_active-name[Leer]" 
         "<argument>" 
      )
      ( invalidate-all-arguments ) 
   )
   ( when 
      ( string-equals 
         "@First_active-name[Leer]" 
         "Furcas" 
      )
      ( add-goal 
         "Furcas" 
         ( ai-waypoints-once 
            "Furcas escape WP" 
            89 
         )
      )
      ( cap-waypoint-speed "Furcas" 15 ) 
   )
   ( when 
      ( string-equals 
         "@First_active-name[Leer]" 
         "Furfur" 
      )
      ( add-goal 
         "Furfur" 
         ( ai-waypoints-once 
            "Furfur escape wp" 
            89 
         )
      )
      ( cap-waypoint-speed "Furfur" 15 ) 
   )
)
+Name: sfr 1 activate
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#13" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Focalor" 
      "Foras" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( is-destroyed-delay 
      ( rand-multiple 56 62 ) 
      "<argument>" 
   )
   ( when-argument 
      ( any-of "Furcas" "Furfur" ) 
      ( and 
         ( not 
            ( string-equals 
               "@First_active-name[Leer]" 
               "<argument>" 
            )
         )
         ( is-in-mission "<argument>" ) 
      )
      ( modify-variable 
         @Shivan-freighters-active[0] 
         2 
      )
      ( modify-variable 
         "@Second_Activate-name[Leer]" 
         "<argument>" 
      )
   )
   ( when 
      ( string-equals 
         "@Second_Activate-name[Leer]" 
         "Furcas" 
      )
      ( add-goal 
         "Furcas" 
         ( ai-waypoints-once 
            "Furcas escape WP" 
            89 
         )
      )
      ( cap-waypoint-speed "Furcas" 20 ) 
   )
   ( when 
      ( string-equals 
         "@Second_Activate-name[Leer]" 
         "Furfur" 
      )
      ( add-goal 
         "Furfur" 
         ( ai-waypoints-once 
            "Furfur escape wp" 
            89 
         )
      )
      ( cap-waypoint-speed "Furfur" 20 ) 
   )
)
+Name: sfr 2 activate
+Repeat Count: -1
+Trigger Count: 2
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-delay 
      "sfr 1 activate" 
      0 
   )
   ( activate-glow-maps 
      "@First_active-name[Leer]" 
   )
   ( activate-glow-points 
      "@First_active-name[Leer]" 
   )
   ( set-thrusters-status 
      ( true ) 
      "@First_active-name[Leer]" 
   )
   ( turret-free-all 
      "@First_active-name[Leer]" 
   )
   ( add-remove-escort 
      "@First_active-name[Leer]" 
      2 
   )
)
+Name: light up 1st active freighter
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "sfr 2 activate" 
      0 
   )
   ( activate-glow-maps 
      "@Second_Activate-name[Leer]" 
   )
   ( activate-glow-points 
      "@Second_Activate-name[Leer]" 
   )
   ( set-thrusters-status 
      ( true ) 
      "@Second_Activate-name[Leer]" 
   )
   ( turret-free-all 
      "@Second_Activate-name[Leer]" 
   )
   ( add-remove-escort 
      "@Second_Activate-name[Leer]" 
      2 
   )
)
+Name: light up 2nd active freighter
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( any-of 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#13" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Sentry#1" 
      "Sentry#2" 
      "Sentry#3" 
      "Sentry#4" 
      "Focalor" 
      "Foras" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( is-destroyed-delay 
      ( rand-multiple 11 31 ) 
      "<argument>" 
   )
   ( add-goal 
      "Forneus" 
      ( ai-waypoints 
         "Forneus gunship path" 
         89 
      )
   )
   ( add-goal 
      "Focalor" 
      ( ai-waypoints 
         "Focalor gunship path" 
         89 
      )
   )
   ( activate-glow-maps 
      "Focalor" 
      "Forneus" 
   )
   ( activate-glow-points 
      "Focalor" 
      "Forneus" 
   )
   ( set-thrusters-status 
      ( true ) 
      "Focalor" 
      "Forneus" 
   )
   ( turret-free-all "Focalor" "Forneus" ) 
   ( add-remove-escort "Focalor" 1 ) 
   ( add-remove-escort "Forneus" 1 ) 
)
+Name: st gunships active
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( deactivate-glow-maps 
      "Foras" 
      "Focalor" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( deactivate-glow-points 
      "Foras" 
      "Focalor" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( set-thrusters-status 
      ( false ) 
      "Foras" 
      "Focalor" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( turret-lock-all 
      "Foras" 
      "Focalor" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
)
+Name: inactive haulers dark
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#13" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#26" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Malthus 1 Cargo#1" 
      "Malthus 1 Cargo#2" 
      "Malthus 1 Cargo#3" 
      "Malthus 1 Cargo#4" 
      "Malthus 2 Cargo#1" 
      "Malthus 2 Cargo#2" 
      "Malthus 2 Cargo#3" 
      "Malthus 2 Cargo#4" 
      "Malthus 3 Cargo#1" 
      "Malthus 3 Cargo#2" 
      "Malthus 3 Cargo#3" 
      "Malthus 3 Cargo#4" 
      "Focalor" 
      "Foras" 
      "Forneus" 
      "Furcas" 
      "Furfur" 
   )
   ( is-in-mission "<argument>" ) 
   ( modify-variable 
      @cargo-RNG[0] 
      ( rand-multiple 1 6 ) 
   )
   ( when 
      ( = @cargo-RNG[0] 1 ) 
      ( set-cargo 
         "Unknown Metallic Compound" 
         "<argument>" 
      )
      ( modify-variable @cargo-RNG[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @cargo-RNG[0] 2 ) 
      ( set-cargo 
         "Unknown Crystalline Compound" 
         "<argument>" 
      )
      ( modify-variable @cargo-RNG[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @cargo-RNG[0] 3 ) 
      ( set-cargo 
         "Unknown Ceramic Compound" 
         "<argument>" 
      )
      ( modify-variable @cargo-RNG[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @cargo-RNG[0] 4 ) 
      ( set-cargo 
         "Unknown Organic Compound" 
         "<argument>" 
      )
      ( modify-variable @cargo-RNG[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @cargo-RNG[0] 5 ) 
      ( set-cargo 
         "Unknown Anorganic Compound" 
         "<argument>" 
      )
      ( modify-variable @cargo-RNG[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @cargo-RNG[0] 6 ) 
      ( set-cargo 
         "Unknown Biological Matter" 
         "<argument>" 
      )
      ( modify-variable @cargo-RNG[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
)
+Name: set random cargo
+Repeat Count: -1
+Trigger Count: 45
+Interval: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "RoR07-P1" 0 ) 
      ( is-goal-true-delay "RoR07-P2" 0 ) 
   )
   ( do-nothing ) 
)
+Name: mission complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: -----------------------MESSAGES
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "initial 0" 
   )
)
+Name: msg initial 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-delay 
      "rama engages" 
      ( rand-multiple 1 3 ) 
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "wave 1 attacking 0" 
   )
)
+Name: msg 1st wave engaged 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-event-true-delay "d sfw 1" 0 ) 
   ( send-message 
      "#Command" 
      "Normal" 
      "wave 1 down 0" 
   )
)
+Name: msg 1st wave deown 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "arjuna arrives" 
         0 
      )
      ( > 
         ( num-ships-in-battle "Friendly" ) 
         1 
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "wave 2 arriving 0" 
   )
)
+Name: msg 2nd wave arriving 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay "d sentries" 0 ) 
      ( > 
         ( num-ships-in-battle "Friendly" ) 
         1 
      )
   )
   ( send-message 
      "<any wingman>" 
      "Normal" 
      "sentry guns down 0" 
   )
)
+Name: msg sentries destroyed 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "half containers down" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "half containers down 0" 
   )
)
+Name: msg half cargo destroyed 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-event-true-delay 
      "d containers" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "all containers down 0" 
   )
)
+Name: msg all cargo destroyed 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "d transports" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "transports down 0" 
   )
)
+Name: msg STs destroyed 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "d freighters" 
      0 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "freighters down 0" 
   )
)
+Name: msg SFrs destroyed 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "malthus arrives" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( modify-variable 
      "@a_convoy-wingmanA[LEER]" 
      "<argument>" 
   )
   ( send-message 
      "@a_convoy-wingmanA[LEER]" 
      "Normal" 
      "convoy arrives 0" 
   )
)
+Name: msg convoy arrives 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "malthus arrives" 
      7500 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "convoy arrives 1" 
   )
)
+Name: msg convoy arrives 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Beta 4" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "malthus arrives" 
         15000 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "@a_convoy-wingmanA[LEER]" 
         )
      )
   )
   ( send-message 
      "@a_convoy-wingmanA[LEER]" 
      "Normal" 
      "convoy arrives 2" 
   )
)
+Name: msg convoy arrives 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Focalor" 
         "Foras" 
         "Forneus" 
         "Furcas" 
         "Furfur" 
         "Malthus 1" 
         "Malthus 2" 
         "Malthus 3" 
      )
      ( is-destroyed-delay 
         0 
         "Shivan Container#1" 
         "Shivan Container#2" 
         "Shivan Container#3" 
         "Shivan Container#4" 
         "Shivan Container#5" 
         "Shivan Container#6" 
         "Shivan Container#7" 
         "Shivan Container#8" 
         "Shivan Container#9" 
         "Shivan Container#10" 
         "Shivan Container#11" 
         "Shivan Container#12" 
         "Shivan Container#14" 
         "Shivan Container#15" 
         "Shivan Container#16" 
         "Shivan Container#17" 
         "Shivan Container#18" 
         "Shivan Container#19" 
         "Shivan Container#20" 
         "Shivan Container#21" 
         "Shivan Container#22" 
         "Shivan Container#23" 
         "Shivan Container#24" 
         "Shivan Container#25" 
         "Shivan Container#26" 
         "Shivan Container#27" 
         "Shivan Container#28" 
         "Shivan Container#13" 
      )
      ( is-destroyed-delay 
         0 
         "Focalor" 
         "Foras" 
         "Forneus" 
         "Furcas" 
         "Furfur" 
         "Malthus 1" 
         "Malthus 2" 
         "Malthus 3" 
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "mission full success 0" 
   )
)
+Name: msg full success 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Focalor" 
         "Foras" 
         "Forneus" 
         "Furcas" 
         "Furfur" 
         "Malthus 1" 
         "Malthus 2" 
         "Malthus 3" 
      )
      ( is-destroyed-delay 
         0 
         "Shivan Container#1" 
         "Shivan Container#2" 
         "Shivan Container#3" 
         "Shivan Container#4" 
         "Shivan Container#5" 
         "Shivan Container#6" 
         "Shivan Container#7" 
         "Shivan Container#8" 
         "Shivan Container#9" 
         "Shivan Container#10" 
         "Shivan Container#11" 
         "Shivan Container#12" 
         "Shivan Container#14" 
         "Shivan Container#15" 
         "Shivan Container#16" 
         "Shivan Container#17" 
         "Shivan Container#18" 
         "Shivan Container#19" 
         "Shivan Container#20" 
         "Shivan Container#21" 
         "Shivan Container#22" 
         "Shivan Container#23" 
         "Shivan Container#24" 
         "Shivan Container#25" 
         "Shivan Container#26" 
         "Shivan Container#27" 
         "Shivan Container#28" 
         "Shivan Container#13" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Focalor" 
            "Foras" 
            "Forneus" 
            "Furcas" 
            "Furfur" 
            "Malthus 1" 
            "Malthus 2" 
            "Malthus 3" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "mission partial success 0" 
   )
)
+Name: msg partial success 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "st gunships active" 
      ( rand-multiple 1 3 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "transports power up 0" 
   )
)
+Name: msg STs powered 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "sfr 1 activate" 
      ( rand-multiple 1 3 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "1st freighter power up 0" 
   )
)
+Name: msg 1st SFr powered 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "sfr 2 activate" 
      ( rand-multiple 1 3 ) 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "2nd freighter power up 0" 
   )
)
+Name: msg 2nd SFr powered 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         0 
         "Focalor" 
         "Foras" 
         "Forneus" 
         "Furcas" 
         "Furfur" 
         "Malthus 1" 
         "Malthus 2" 
         "Malthus 3" 
      )
      ( destroyed-or-departed-delay 
         0 
         "Shivan Container#1" 
         "Shivan Container#2" 
         "Shivan Container#3" 
         "Shivan Container#4" 
         "Shivan Container#5" 
         "Shivan Container#6" 
         "Shivan Container#7" 
         "Shivan Container#8" 
         "Shivan Container#9" 
         "Shivan Container#10" 
         "Shivan Container#11" 
         "Shivan Container#12" 
         "Shivan Container#14" 
         "Shivan Container#15" 
         "Shivan Container#16" 
         "Shivan Container#17" 
         "Shivan Container#18" 
         "Shivan Container#19" 
         "Shivan Container#20" 
         "Shivan Container#21" 
         "Shivan Container#22" 
         "Shivan Container#23" 
         "Shivan Container#24" 
         "Shivan Container#25" 
         "Shivan Container#26" 
         "Shivan Container#27" 
         "Shivan Container#28" 
         "Shivan Container#13" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Shivan Container#1" 
            "Shivan Container#2" 
            "Shivan Container#3" 
            "Shivan Container#4" 
            "Shivan Container#5" 
            "Shivan Container#6" 
            "Shivan Container#7" 
            "Shivan Container#8" 
            "Shivan Container#9" 
            "Shivan Container#10" 
            "Shivan Container#11" 
            "Shivan Container#12" 
            "Shivan Container#14" 
            "Shivan Container#15" 
            "Shivan Container#16" 
            "Shivan Container#17" 
            "Shivan Container#18" 
            "Shivan Container#19" 
            "Shivan Container#20" 
            "Shivan Container#21" 
            "Shivan Container#22" 
            "Shivan Container#23" 
            "Shivan Container#24" 
            "Shivan Container#25" 
            "Shivan Container#26" 
            "Shivan Container#27" 
            "Shivan Container#28" 
            "Shivan Container#13" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "mission over 0" 
   )
)
+Name: msg mission over 0
+Repeat Count: 1
+Interval: 1

#Goals		;! 2 total

$Type: Primary
+Name: RoR07-P1
$MessageNew:  XSTR("Destroy the depot", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Shivan Container#9" 
      "Shivan Container#10" 
      "Shivan Container#11" 
      "Shivan Container#12" 
      "Shivan Container#14" 
      "Shivan Container#15" 
      "Shivan Container#16" 
      "Shivan Container#17" 
      "Shivan Container#18" 
      "Shivan Container#19" 
      "Shivan Container#20" 
      "Shivan Container#21" 
      "Shivan Container#22" 
      "Shivan Container#23" 
      "Shivan Container#24" 
      "Shivan Container#25" 
      "Shivan Container#26" 
      "Shivan Container#27" 
      "Shivan Container#28" 
      "Shivan Container#13" 
   )
   ( is-destroyed-delay 
      0 
      "Furcas" 
      "Furfur" 
   )
   ( is-destroyed-delay 
      0 
      "Focalor" 
      "Foras" 
      "Forneus" 
   )
)
+No music

$Type: Primary
+Name: RoR07-P2
$MessageNew:  XSTR("Destroy the Shivan convoy", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Malthus 1" 
   "Malthus 2" 
   "Malthus 3" 
)
+Invalid
+No music

#Waypoints		;! 9 lists total

$Name: Rama WP
$List: (		;! 4 points in list
	( -945.000000, 22.000000, 545.000000 )
	( -945.000000, 22.000000, -345.000000 )
	( 445.000000, 22.000000, -345.000000 )
	( 445.000000, 22.000000, 545.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 277.773651, 75.000153, -117.431519 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 148.935562, 75.000015, -110.060173 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 290.299988, 75.000000, 12.800000 )
)

$Name: Furfur escape wp
$List: (		;! 2 points in list
	( -400.000000, 180.000000, -800.000000 )
	( -400.000000, 360.000000, -1800.000000 )
)

$Name: Furcas escape WP
$List: (		;! 2 points in list
	( -400.000000, -180.000000, 800.000000 )
	( -400.000000, -360.000000, 1800.000000 )
)

$Name: convoy alibi escape
$List: (		;! 1 points in list
	( -6000.000000, 600.000000, 0.000000 )
)

$Name: Forneus gunship path
$List: (		;! 4 points in list
	( -709.758606, 165.000000, 202.764755 )
	( -201.488190, 165.000000, -192.633011 )
	( 311.700012, 165.000000, 198.699997 )
	( -102.210876, 165.000000, 557.941956 )
)

$Name: Focalor gunship path
$List: (		;! 4 points in list
	( -105.099998, -95.000000, 556.400024 )
	( 315.596069, -95.000000, 202.562500 )
	( -201.561188, -94.999878, -200.915649 )
	( -708.404175, -94.999878, 210.014404 )
)

#Messages		;! 32 total


$Name: cmd - attack formation
$Team: -1
$MessageNew:  XSTR("The depot is up ahead.  Alpha and Gamma wing assume attack formation.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a2 - rama attacking
$Team: -1
$MessageNew:  XSTR("Rama wing is closing to attack.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: cmd - rama destroyed
$Team: -1
$MessageNew:  XSTR("Rama wing has been destroyed.  Beta will arrive momentarily.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: a3 - shivan reinforcements
$Team: -1
$MessageNew:  XSTR("Shivan reinforcements have arrived.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: msgstart.wav

$Name: a2 - sentries down
$Team: -1
$MessageNew:  XSTR("The sentry guns have been destroyed", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msgstart.wav

$Name: cmd - cargo destroyed
$Team: -1
$MessageNew:  XSTR("All cargo containers have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - 14 scos destroyed
$Team: -1
$MessageNew:  XSTR("Half of the Shivan cargo has been eliminated.  Keep up the good work, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - STs down
$Team: -1
$MessageNew:  XSTR("All Shivan transports in the depot area have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: cmd - SFr 1 destroyed
$Team: -1
$MessageNew:  XSTR("You have destroyed the Shivan freighters.  Good work.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: b1 - convoy
$Team: -1
$MessageNew:  XSTR("A Shivan convoy has entered the area, command.  Your orders?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgstart.wav

$Name: cmd - engage and destroy
$Team: -1
$MessageNew:  XSTR("Engage and destroy these ships, pilots.  No Shivan supply ship can be allowed to escape.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: b1 - breaking to attack
$Team: -1
$MessageNew:  XSTR("Roger, Command.  Breaking to attack.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: msgstart.wav

$Name: cmd - rtb
$Team: -1
$MessageNew:  XSTR("All Shivan assets have been eliminated.  Return to Base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: ------------------new messages
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text

$Name: initial 0
$Team: -1
$MessageNew:  XSTR("The depot is up ahead.  Alpha and Gamma wing - assume attack formation.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: wave 1 attacking 0
$Team: -1
$MessageNew:  XSTR("Rama wing is closing to attack.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: msgstart.wav

$Name: wave 1 down 0
$Team: -1
$MessageNew:  XSTR("Rama wing has been destroyed.  Beta will arrive momentarily.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: wave 2 arriving 0
$Team: -1
$MessageNew:  XSTR("Shivan reinforcements have arrived.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: msgstart.wav

$Name: sentry guns down 0
$Team: -1
$MessageNew:  XSTR("The sentry guns have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: msgstart.wav

$Name: all containers down 0
$Team: -1
$MessageNew:  XSTR("All cargo containers have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: half containers down 0
$Team: -1
$MessageNew:  XSTR("Half of the Shivan cargo has been eliminated.  Keep up the good work, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: transports down 0
$Team: -1
$MessageNew:  XSTR("All Shivan transports in the depot area have been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: freighters down 0
$Team: -1
$MessageNew:  XSTR("You have destroyed the Shivan freighters.  Good work.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: convoy arrives 0
$Team: -1
$MessageNew:  XSTR("A Shivan convoy has entered the area, command.  Your orders?", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msgstart.wav

$Name: convoy arrives 1
$Team: -1
$MessageNew:  XSTR("Engage and destroy these ships, pilots.  No Shivan supply ship can be allowed to escape.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: convoy arrives 2
$Team: -1
$MessageNew:  XSTR("Roger, Command.  Breaking to attack.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: msgstart.wav

$Name: mission full success 0
$Team: -1
$MessageNew:  XSTR("All Shivan assets have been eliminated.  Return to Base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: mission partial success 0
$Team: -1
$MessageNew:  XSTR("The area is clear of hostiles.  Return to base for debriefing.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: transports power up 0
$Team: -1
$MessageNew:  XSTR("Pilots, the transports in the depot are powering up.  Their turrets will add considerable firepower to the defences.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: 1st freighter power up 0
$Team: -1
$MessageNew:  XSTR("One of the Shivan freighters has powered up and is moving away from the depot. Stop that ship!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: 2nd freighter power up 0
$Team: -1
$MessageNew:  XSTR("The second Shivan freighter has engaged its engine and is pulling away. Intercept that target, pilot!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: mission over 0
$Team: -1
$MessageNew:  XSTR("This mission is over, pilot. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
$Sun: SunRed
+Angles: 1.134464 0.000000 4.206244
+Scale: 1.000000
$Starbitmap: NebulA1-Main
+Angles: 1.134464 0.000000 4.555309
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 0.820304 3.141590 4.014254
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 1.483529 1.553342 4.153881
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.000000 6.248274 4.782198
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulG1-main
+Angles: 0.191986 0.000000 6.143554
+ScaleX: 6.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulG2-main
+Angles: 5.951568 0.000000 6.265727
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulG5-whisp
+Angles: 0.157080 0.000000 0.366519
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 5
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$Starbitmap: nebulG6-whisp
+Angles: 0.314159 3.141590 0.226893
+ScaleX: 4.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulG8-whisp
+Angles: 6.195914 4.084067 0.471239
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+DivX: 5
+DivY: 5
$Starbitmap: nebulG8-whisp
+Angles: 0.226893 0.820304 0.994837
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$Starbitmap: nebulA3-whisp
+Angles: 0.506145 0.000000 1.256636
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+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 5.724676 0.000000 1.815141
+ScaleX: 5.000000
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+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 0.349066 0.000000 1.954767
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.349066 3.141590 2.251473
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.000000 0.000000 2.094393
+ScaleX: 5.000000
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$Starbitmap: nebulA12-whisp
+Angles: 0.506145 0.000000 2.460912
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+DivY: 5
$Starbitmap: nebulA14-whisp
+Angles: 0.418879 0.000000 3.089230
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 0.680678 0.314159 2.897244
+ScaleX: 4.000000
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+DivX: 5
+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.296706 0.610865 2.617992
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planetg
+Angles: 4.712389 2.897247 0.000000
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: FS1-8: Strike
$Briefing Music: Brief3

#End

