#Mission Info

$Version: 0.10
$Name:  XSTR("Errant of Mercy (PVD Pinnacle)", -1)
$Author: Jan ''0rph3u5'' Dombert
$Created: 10/14/19 at 23:52:04
$Modified: 01/09/22 at 21:19:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text
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+Flags: 0
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+Fog Far Mult: 1.000000

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$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

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#Command Briefing

$Stage Text:
 XSTR("*PVD Pinnacle
*Ribos System
*119th Cycle in the Great Rotation, 10,386th Entry in the Chronicle of the Imperium

The Shivan attack on Tombaugh Station

Officers and crew of the PVD Pinnacle,
Yesterday the Shivans attacked Tombaugh Station - the centre of the Terran defence of this system. Despite our efforts to occupy the Shivan's forces across the system, their attack was successful. We have to recognize that we have failed in our task, even if it was not our fault.

The enemy deployed a previously unknown warship for this attack, one that by all accounts, exceeds the power of any Shivan ship previously encountered. It eliminated the majority of the Terran defence force within minutes.
The survivors of the attack had no option but to flee or be destroyed.", -1)
$end_multi_text
$Ani Filename: 2_cb_shivorefootage
+Wave Filename: none

$Stage Text:
 XSTR("Taking care of the survivors

This new warship remains in orbit of Ribos IV. With a Shivan presence this close to the Terran colony, it is no longer a safe refuge for the survivors of Tombaugh Station. And with their command structure in tatters, the remaining Terran forces cannot protect non-combatants and the wounded. 
In the spirit of cooperation and as an act of mercy, I have assumed the role of protector for these people. They might have been our enemies only months ago, but the Shivan invasion has made us equals in peril.

But it is a reality that we cannot care for them in the long term. The Pinnacle's facilities are ill-equipped to handle this many passengers and wounded. Therefore, we will have to secure for them a route to safety. 
The closest allied stronghold is Luxor Station in Antares and the only jump node to that system is currently blockaded by the SD Paimon. The blockade's destruction will be our first objective.", -1)
$end_multi_text
$Ani Filename: 2_cb_shivorefootage
+Wave Filename: none

$Stage Text:
 XSTR("The PVD Concord

The PVD Concord will not fight alongside us in this mission. Admiral Methaska will prioritize the counter-attack against the Shivans near Ribos IV. They will attack the warship that led the attack on Tombaugh Station and destroy it, before it becomes a menace outside this system.

Our cruisers will be supporting the counterattack, and we have transferred most of our remaining bombers to the Concord to bolster her depleted compliment.", -1)
$end_multi_text
$Ani Filename: 2_cb_typhon
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$Stage Text:
 XSTR("Attention Terran Pilots

I bid our Terran guests welcome aboard the Pinnacle. Please accept my deepest apologies that we failed to stand with you in the most recent hour of danger. The situation deteriorated far too quickly for anyone to respond.

However, I am reassured to see the determination in you right now. To honour it, I've asked the deck crews to refit any of our craft to your preferences, so you can join our pilots on this next mission. We would have liked to restore your original crafts to you, but we lack the materials and ability to do so.", -1)
$end_multi_text
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#Briefing
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 XSTR("The Briefing will now commence.

Following the destruction of Tombaugh Station by the Shivans yesterday, the allied supply infrastructure in Ribos has collapsed. The remaining allied ships have gathered at rally points under our protection. 
As the Ikeya-system is considered hostile territory, our only hope for reinforcements and relief is the Antares Jump Node.

At present, the Antares Jump Node is under Shivan control. The SD Paimon is holding a position nearby and the Shivans have been deploying sentry guns to secure the jump node's perimeter.
", -1)
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 XSTR("But with our cruisers and bombers assisting the PVD Concord for the counter attack against the Shivan position near Ribos IV, the Pinnacle will have to engage the Shivan destroyer Paimon by herself.

The crew is preparing for an artillery engagement with the Paimon as we speak. Similar engagements have been costly to both sides, but prior to her departure to Ribos, the Pinnacle has received new missiles with upgraded guidance systems. These should allow us to engage the Paimon at a greater range. 
If we had adequate time to prepare, we could ensure the best possible conditions for this engagement...

", -1)
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 XSTR("However, the situation on the Terran hospital ships is deteriorating rapidly. 
Despite their best attempts at triage and rationing, critical medical supplies have been depleted. Should the most critical patients not be evacuated to Antares immediately, the number of casualties from the attack on Tombaugh Station will increase dramatically.

According to the rules of war, and in a spirit of mutual cooperation, we are obliged to render whatever aid we can. A failure to act would weigh heavily on our alliance with the Terrans - and possibly jeopardize the joint war effort against the Shivans.
", -1)
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 XSTR("However, the situation on the Terran hospital ships is deteriorating rapidly. 
Despite their best attempts at triage and rationing, critical medical supplies have been depleted. Should the most critical patients not be evacuated to Antares immediately, the number of casualties from the attack on Tombaugh Station will increase dramatically.

According to the rules of war, and in a spirit of mutual cooperation, we are obliged to render whatever aid we can. A failure to act would weigh heavily on our alliance with the Terrans - and possibly jeopardize the joint war effort against the Shivans.", -1)
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 XSTR("However, the situation on the Terran hospital ships is deteriorating rapidly. 
Despite their best attempts at triage and rationing, critical medical supplies have been depleted. Should the most critical patients not be evacuated to Antares immediately, the number of casualties from the attack on Tombaugh Station will increase dramatically.

According to the rules of war, and in a spirit of mutual cooperation, we are obliged to render whatever aid we can. A failure to act would weigh heavily on our alliance with the Terrans - and possibly jeopardize the joint war effort against the Shivans.", -1)
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 XSTR("However, the situation on the Terran hospital ships is deteriorating rapidly. 
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According to the rules of war, and in a spirit of mutual cooperation, we are obliged to render whatever aid we can. A failure to act would weigh heavily on our alliance with the Terrans - and possibly jeopardize the joint war effort against the Shivans.", -1)
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 XSTR("However, the situation on the Terran hospital ships is deteriorating rapidly. 
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 XSTR("However, the situation on the Terran hospital ships is deteriorating rapidly. 
Despite their best attempts at triage and rationing, critical medical supplies have been depleted. Should the most critical patients not be evacuated to Antares immediately, the number of casualties from the attack on Tombaugh Station will increase dramatically.

According to the rules of war, and in a spirit of mutual cooperation, we are obliged to render whatever aid we can. A failure to act would weigh heavily on our alliance with the Terrans - and possibly jeopardize the joint war effort against the Shivans.", -1)
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)
$start_icon
$type: 33
$team: Unknown
$class: Terran NavBuoy
$pos: -12166.874023, 860.000000, 3834.323242
$label:  XSTR("Antares", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -3975.654785, 860.000000, 532.773438
$label:  XSTR("Paimon", -1)
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 7931.685059, -680.000000, 3643.197754
$label:  XSTR("Pinnacle", -1)
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus#medical
$pos: -13221.000000, 0.000000, -6096.411621
$label:  XSTR("Galen", -1)
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFr Chronos#medical
$pos: -10114.516602, 0.000000, -11019.848633
$label:  XSTR("Omega", -1)
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Shivans appear to prize control over the Jump Node above all other tactical objectives. Due to this circumstance, we have to expect fierce opposition from the enemy as soon as we deploy. More so once the Pinnacle takes the field.

Our intelligence as to the extent of the Shivan presence in Ribos is now extremely limited. Their ability to replenish their forces was more than evident during the past two weeks. As a result, we must contend with the possibility that the Shivans have replaced most, if not all, of the forces they previously lost. It is impossible to predict with any certainty what the Shivans have replaced these forces with, so be prepared for engagements with a diverse range of targets.

This concludes this briefing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12048.089844, 11823.536133, 26005.121094
$camera_orient:
	-0.999986, 0.000000, 0.005357,
	-0.001815, 0.940825, -0.338889,
	-0.005041, -0.338894, -0.940811
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Unknown
$class: Terran NavBuoy
$pos: -12166.874023, 860.000000, 3834.323242
$label:  XSTR("Antares", -1)
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Demon
$pos: -19042.736328, 860.000977, 1523.542969
$label:  XSTR("Paimon", -1)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: -4239.138672, -679.995117, -2124.482422
$label:  XSTR("Pinnacle", -1)
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTFr Chronos#medical
$pos: -12575.663086, 0.000000, -17101.097656
$label:  XSTR("Medical Ships", -1)
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-event-incomplete 
   "hook mission complete" 
)
$Multi text
    XSTR("You left the field of engagement without orders to do so. Dereliction of duty is capital offense under the wartime. You will be confined to quarters until your fate is decided. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "RoR_17A-P2" 0 ) 
$Multi text
    XSTR("Our mission was a success.
The SD Paimon was destroyed by our forces and the Antares jump node has been secured for the Refugees to travel through.
The first convoys will soon make the jump to Antares and rendezvous with allied forces. From Antares onwards the Terran refugees will be escorted back to your homeworld.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "RoR_17A-P3" 0 ) 
$Multi text
    XSTR("Damage to the Pinnacle has been severe, the majority of the armor-plating was destroyed and the destroyer's structure has been breached on various decks. The ship's combat abilities are now severely restricted but it is still intact.

This is to a huge part thanks to your efforts against shivan bombers. The entire crew of Pinnacle is in your debt, Terran.

After the engagement we have recieved a message from Admiral Wolf. The GTD Galatea has arrived from Ikeya and will soon take responsibility for most of the refugees as long as we recover from the damage done during this mission.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "RoR_17A-P3" 0 ) 
$Multi text
    XSTR("The Pinnacle was destroyed.  This ship was vital for the survival of both the Terran and the Vasudan species.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "RoR_17A-P1" 0 ) 
$Multi text
    XSTR("We have recieved word from Antares that the Medical Ships made a safe rendezvous with the GTD Minnow.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "RoR_17A-P1" 0 ) 
$Multi text
    XSTR("The losses among the medical ships were severe. Hundreds died.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: GTM Faustus
$Alt: GTM Chronos

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"PVF Anubis"	9
	"PVF Seth"	3
	"PVF Horus"	6
)

+Weaponry Pool: (
	"VLL-9 Laser"	18
	"Disruptor"	9
	"Avenger"	20
	"Flail#PVN"	3
	"VML-4 Laser"	9
	"MX-50"	500
	"Fang"	2420
	"Interceptor"	620
	"Havoc"	500
	"Stiletto"	500
	"Barracuda"	500
	"Mako"	100
	"Phoenix V#MoGW"	500
)

#Objects		;! 119 total

$Name: Alpha 1		;! Object #0
$Class: PVF Seth
$Team: Friendly
$Location: -150.000000, 840.000000, 8707.799805
$Orientation:
	-0.514401, -0.690096, 0.509081,
	-0.545727, 0.721354, 0.426418,
	-0.661495, -0.058469, -0.747667
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: PVF Seth
$Team: Friendly
$Location: -116.263824, 857.845886, 8720.786133
$Orientation:
	-0.514399, -0.690095, 0.509080,
	-0.545727, 0.721353, 0.426418,
	-0.661495, -0.058469, -0.747667
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: PVF Seth
$Team: Friendly
$Location: -139.666122, 829.472290, 8738.832031
$Orientation:
	-0.514399, -0.690095, 0.509080,
	-0.545727, 0.721353, 0.426418,
	-0.661495, -0.058469, -0.747667
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pinnacle		;! Object #3
$Class: PVD Typhon
$Team: Friendly
$Location: 1000.000000, -680.000000, 8000.000000
$Orientation:
	-0.628676, -0.770206, -0.107467,
	-0.767726, 0.636710, -0.072089,
	0.123949, 0.037185, -0.991592
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Pinnacle WP 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Secondary Banks: ( "Sphyraena#Typhon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "Sphyraena#Typhon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Secondary Banks: ( "Sphyraena#Typhon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Secondary Banks: ( "Sphyraena#Typhon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Secondary Banks: ( "Sphyraena#Typhon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Secondary Banks: ( "Sphyraena#Typhon" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 106 114 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Beta 1		;! Object #4
$Class: PVF Seth
$Team: Friendly
$Location: -383.899994, -220.000000, 8345.400391
$Orientation:
	0.450474, -0.702878, -0.550488,
	-0.514957, -0.708248, 0.482913,
	-0.729310, 0.065938, -0.680999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #5
$Class: PVF Seth
$Team: Friendly
$Location: -346.685394, -250.303345, 8344.546875
$Orientation:
	0.450308, -0.702870, -0.550633,
	-0.514966, -0.708241, 0.482913,
	-0.729406, 0.066097, -0.680881
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #6
$Class: PVF Seth
$Team: Friendly
$Location: -369.989441, -207.398758, 8383.547852
$Orientation:
	0.448707, -0.702875, -0.551932,
	-0.513465, -0.708245, 0.484503,
	-0.731448, 0.065998, -0.678696
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Fang" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #7
$Class: PVF Horus
$Team: Friendly
$Location: -511.799988, 220.000000, 8232.599609
$Orientation:
	-0.512684, 0.628301, 0.585144,
	0.451745, 0.776965, -0.438466,
	-0.730125, 0.039541, -0.682169
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #8
$Class: PVF Horus
$Team: Friendly
$Location: -480.575348, 199.191666, 8214.697266
$Orientation:
	-0.511416, 0.628310, 0.586242,
	0.450469, 0.776976, -0.439758,
	-0.731800, 0.039184, -0.680392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #9
$Class: PVF Horus
$Team: Friendly
$Location: -453.397919, 229.173630, 8247.967773
$Orientation:
	-0.512894, 0.628341, 0.584917,
	0.450397, 0.777014, -0.439762,
	-0.730809, 0.037894, -0.681529
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Delta 1		;! Object #10
$Class: PVF Horus
$Team: Friendly
$Location: 1896.245605, 0.000000, 3924.884766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #11
$Class: PVF Horus
$Team: Friendly
$Location: 1862.924805, 0.000000, 3887.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #12
$Class: PVF Horus
$Team: Friendly
$Location: 1910.407715, 0.000000, 3878.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #13
$Class: PVF Anubis
$Team: Friendly
$Location: 1740.187012, 0.000000, 3794.222656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 2		;! Object #14
$Class: PVF Anubis
$Team: Friendly
$Location: 1735.208496, 0.000000, 3747.667969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 3		;! Object #15
$Class: PVF Anubis
$Team: Friendly
$Location: 1741.357910, 0.000000, 3694.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Epsilon 4		;! Object #16
$Class: PVF Anubis
$Team: Friendly
$Location: 1750.368652, 0.000000, 3647.410156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Zeta 1		;! Object #17
$Class: PVF Seth
$Team: Friendly
$Location: 3425.283936, 0.000000, 3786.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Zeta 2		;! Object #18
$Class: PVF Seth
$Team: Friendly
$Location: 3413.238037, 0.000000, 3694.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Eta 1		;! Object #19
$Class: PVF Seth
$Team: Friendly
$Location: 3412.317139, 0.000000, 3552.933594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Eta 2		;! Object #20
$Class: PVF Seth
$Team: Friendly
$Location: 3413.402100, 0.000000, 3473.414063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
+Secondary Banks: ( "Fang" "Phoenix V#MoGW" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Galen		;! Object #21
$Class: GTSC Faustus#medical
$Alt: GTM Faustus

$Team: Friendly
$Location: -1225.039795, 379.970947, 7999.979980
$Orientation:
	-0.585172, 0.643058, 0.494014,
	0.439352, 0.763466, -0.473382,
	-0.681575, -0.059964, -0.729288
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Faustus 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @0_Faustus1-status[1] 1 ) 
   ( has-time-elapsed 
      ( rand-multiple 61 67 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Galen" "Faustus 1 WP:2" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 7
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Hippocrates		;! Object #22
$Class: GTM Asklepios
$Team: Friendly
$Location: -669.099976, 585.000000, 8779.500000
$Orientation:
	-0.583770, 0.645488, 0.492503,
	0.441213, 0.761415, -0.474953,
	-0.681575, -0.059964, -0.729287
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Faustus 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @0_Faustus2-status[1] 1 ) 
   ( has-time-elapsed 
      ( rand-multiple 61 67 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Hippocrates" 
      "Faustus 2 WP:2" 
   )
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 6
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: Omega 1		;! Object #23
$Class: GTFr Chronos#medical
$Alt: GTM Chronos

$Team: Friendly
$Location: -1436.500000, 240.100006, 7468.600098
$Orientation:
	-0.515808, 0.743433, 0.425734,
	0.513978, 0.666118, -0.540475,
	-0.685396, -0.059964, -0.725697
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chronos 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @0_Chronos1-status[1] 1 ) 
   ( has-time-elapsed 
      ( rand-multiple 61 67 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Omega 1" "Chronos 1 WP:2" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Field Hospital#1		;! Object #24
$Display name:  XSTR("TAC 1", -1)
$Class: TAC 1#medical
$Team: Friendly
$Location: -1426.904663, 249.464249, 7464.326172
$Orientation:
	-0.515807, 0.743433, 0.425735,
	0.512917, 0.666025, -0.541598,
	-0.686191, -0.060994, -0.724859
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Omega 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5
$Texture Replace:
+old: drone2cargo3-glow
+new: drone2cargo3-med-glow
+old: drone2cargo3
+new: drone2cargo3-med

$Name: Omega 2		;! Object #25
$Class: GTFr Chronos#medical
$Alt: GTM Chronos

$Team: Friendly
$Location: -1426.800049, 348.899994, 7654.700195
$Orientation:
	-0.512536, 0.743364, 0.429788,
	0.509709, 0.666195, -0.544410,
	-0.691017, -0.059964, -0.720347
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chronos 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @0_Chronos2-status[1] 1 ) 
   ( has-time-elapsed 
      ( rand-multiple 61 67 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Omega 2" "Chronos 2 WP:2" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Field Hospital#2		;! Object #26
$Display name:  XSTR("TAC 1", -1)
$Class: TAC 1#medical
$Team: Friendly
$Location: -1417.238892, 358.265259, 7650.352051
$Orientation:
	-0.512535, 0.743364, 0.429788,
	0.508639, 0.666101, -0.545525,
	-0.691806, -0.060995, -0.719503
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Omega 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5
$Texture Replace:
+old: drone2cargo3-glow
+new: drone2cargo3-med-glow
+old: drone2cargo3
+new: drone2cargo3-med

$Name: Omega 3		;! Object #27
$Class: GTFr Chronos#medical
$Alt: GTM Chronos

$Team: Friendly
$Location: -1148.002075, 347.927887, 7601.515625
$Orientation:
	-0.516564, 0.745548, 0.421095,
	0.518677, 0.663750, -0.538899,
	-0.681276, -0.059964, -0.729567
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Chronos 3 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( = @0_Chronos3-status[1] 1 ) 
   ( has-time-elapsed 
      ( rand-multiple 61 67 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Omega 3" "Chronos 3 WP:2" ) 
   50 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Field Hospital#3		;! Object #28
$Display name:  XSTR("TAC 1", -1)
$Class: TAC 1#medical
$Team: Friendly
$Location: -1138.360107, 357.260590, 7597.276855
$Orientation:
	-0.516563, 0.745549, 0.421095,
	0.517623, 0.663656, -0.540027,
	-0.682078, -0.060991, -0.728732
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Omega 3
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5
$Texture Replace:
+old: drone2cargo3-glow
+new: drone2cargo3-med-glow
+old: drone2cargo3
+new: drone2cargo3-med

$Name: Paimon		;! Object #29
$Class: SD Demon
$Team: Hostile
$Location: -12329.298828, 860.000000, -2808.709473
$Orientation:
	0.651085, 0.381743, -0.656019,
	-0.666043, 0.701829, -0.252634,
	0.363972, 0.601424, 0.711207
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Secondary Banks: ( "Alpheidae#Demon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret23
+Secondary Banks: ( "Alpheidae#Demon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret24
+Secondary Banks: ( "Alpheidae#Demon" )
+Sbank Ammo: ( 0 )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Einstein		;! Object #30
$Class: GTSC Faustus
$Team: Friendly-Pseudo
$Location: -8435.000000, 85.000000, 475.000000
$Orientation:
	-0.743294, 0.000000, 0.668965,
	-0.118837, 0.984095, -0.132041,
	-0.658325, -0.177643, -0.731472
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
+Departure delay: 2
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Niord		;! Object #31
$Class: GTC Leviathan
$Team: Friendly-Pseudo
$Location: -9385.174805, 330.000000, -860.409424
$Orientation:
	-0.934101, -0.324309, -0.149268,
	-0.282617, 0.927185, -0.245880,
	0.218139, -0.187491, -0.957739
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Niord" 
      "GTI cruiser departure B:1" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Idunn		;! Object #32
$Class: GTC Leviathan
$Team: Friendly-Pseudo
$Location: -9849.200195, -150.000000, -189.399994
$Orientation:
	-0.554661, -0.211023, -0.804874,
	-0.217187, -0.897058, 0.384862,
	-0.803231, 0.388276, 0.451732
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance 
      "Idunn" 
      "GTI cruiser departure A:1" 
   )
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Sentry#1		;! Object #33
$Class: SSG Trident
$Team: Hostile
$Location: -7800.000000, 450.000000, -700.000000
$Orientation:
	0.655687, 0.000000, 0.755033,
	-0.254263, 0.941591, 0.220807,
	-0.710933, -0.336758, 0.617389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#2		;! Object #34
$Class: SSG Trident
$Team: Hostile
$Location: -7800.000000, -450.000000, -700.000000
$Orientation:
	0.655687, 0.000000, 0.755033,
	0.254263, 0.941591, -0.220807,
	-0.710933, 0.336758, 0.617389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#3		;! Object #35
$Class: SSG Trident
$Team: Hostile
$Location: -7800.000000, 450.000000, 825.000000
$Orientation:
	-0.593199, 0.000000, 0.805056,
	-0.286852, 0.934367, -0.211365,
	-0.752217, -0.356313, -0.554265
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 4
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#4		;! Object #36
$Class: SSG Trident
$Team: Hostile
$Location: -7800.000000, -450.000000, 825.000000
$Orientation:
	-0.593199, 0.000000, 0.805056,
	0.286852, 0.934367, 0.211365,
	-0.752217, 0.356313, -0.554265
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 4
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#5		;! Object #37
$Class: SSG Trident
$Team: Hostile
$Location: -9700.000000, 450.000000, 825.000000
$Orientation:
	-0.593199, 0.000000, -0.805056,
	0.286852, 0.934367, -0.211365,
	0.752217, -0.356313, -0.554265
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#6		;! Object #38
$Class: SSG Trident
$Team: Hostile
$Location: -9700.000000, -450.000000, 825.000000
$Orientation:
	-0.593199, 0.000000, -0.805056,
	-0.286852, 0.934367, 0.211365,
	0.752217, 0.356313, -0.554265
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#7		;! Object #39
$Class: SSG Trident
$Team: Hostile
$Location: -9700.000000, 450.000000, -700.000000
$Orientation:
	0.655687, 0.000000, -0.755033,
	0.254263, 0.941591, 0.220807,
	0.710933, -0.336758, 0.617389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 2
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sentry#8		;! Object #40
$Class: SSG Trident
$Team: Hostile
$Location: -9700.000000, -450.000000, -700.000000
$Orientation:
	0.655687, 0.000000, -0.755033,
	-0.254263, 0.941591, -0.220807,
	0.710933, 0.336758, 0.617389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 2
+Group: 0
+Use Table Score:
+Score: 5

$Name: Brahma 1#initial		;! Object #41
$Class: SF Scorpion
$Team: Hostile
$Location: -7587.291504, 2000.000000, 2296.051270
$Orientation:
	-0.150665, 0.632437, -0.759818,
	-0.475968, 0.627238, 0.616464,
	0.866461, 0.454528, 0.206517
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2#initial		;! Object #42
$Class: SF Scorpion
$Team: Hostile
$Location: -7625.089355, 1956.203735, 2304.544922
$Orientation:
	-0.152108, 0.632278, -0.759663,
	-0.475017, 0.627251, 0.617183,
	0.866731, 0.454731, 0.204933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3#initial		;! Object #43
$Class: SF Scorpion
$Team: Hostile
$Location: -7620.818359, 1996.677856, 2268.641357
$Orientation:
	-0.149647, 0.632324, -0.760113,
	-0.476950, 0.627247, 0.615695,
	0.866097, 0.454673, 0.207721
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 1#initial		;! Object #44
$Class: SF Scorpion
$Team: Hostile
$Location: -4765.786133, 301.280396, 1789.710693
$Orientation:
	-0.873808, -0.485425, -0.028663,
	0.468741, -0.825160, -0.315265,
	0.129386, -0.288917, 0.948571
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2#initial		;! Object #45
$Class: SF Scorpion
$Team: Hostile
$Location: -4813.825195, 278.956055, 1711.340210
$Orientation:
	-0.874087, -0.485118, -0.025141,
	0.467121, -0.825205, -0.317545,
	0.133300, -0.289306, 0.947910
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3#initial		;! Object #46
$Class: SF Scorpion
$Team: Hostile
$Location: -4830.330566, 228.458618, 1774.142212
$Orientation:
	-0.874013, -0.484996, -0.029686,
	0.468630, -0.825223, -0.315268,
	0.128406, -0.289460, 0.948538
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1#wave 1		;! Object #47
$Class: SF Basilisk
$Team: Hostile
$Location: -12026.081055, 0.009277, -3808.089600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2#wave 1		;! Object #48
$Class: SF Basilisk
$Team: Hostile
$Location: -12085.949219, 0.009277, -3807.381348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar 1#wave 1		;! Object #49
$Class: SB Barghest
$Team: Hostile
$Location: -12008.828125, 0.009277, -3879.385010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Savitar 2#wave 1		;! Object #50
$Class: SB Barghest
$Team: Hostile
$Location: -12079.669922, 0.009277, -3877.462646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Vishnu 1#wave 2		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: -12206.616211, 0.009277, -4239.866699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2#wave 2		;! Object #52
$Class: SF Basilisk
$Team: Hostile
$Location: -12264.886719, 0.009277, -4245.492188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3#wave 2		;! Object #53
$Class: SF Basilisk
$Team: Hostile
$Location: -12354.445313, 0.009277, -4244.809082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Surya 1#wave 2		;! Object #54
$Class: SB Barghest
$Team: Hostile
$Location: -12208.481445, 0.009277, -4302.465332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Surya 2#wave 2		;! Object #55
$Class: SB Barghest
$Team: Hostile
$Location: -12297.883789, 0.009277, -4307.752441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Brahma 1#engagement 1		;! Object #56
$Class: SF Manticore
$Team: Hostile
$Location: -11353.693359, 0.010254, -3769.788818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2#engagement 1		;! Object #57
$Class: SF Manticore
$Team: Hostile
$Location: -11407.852539, 0.010254, -3798.702881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 1#engagement 1		;! Object #58
$Class: SF Manticore
$Team: Hostile
$Location: -11116.711914, 0.010254, -3795.049316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2#engagement 1		;! Object #59
$Class: SF Manticore
$Team: Hostile
$Location: -11177.522461, 0.010254, -3797.494141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1#engagement 1		;! Object #60
$Class: SB Shaitan
$Team: Hostile
$Location: -11247.269531, 0.010254, -3894.470947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Indra 2#engagement 1		;! Object #61
$Class: SB Shaitan
$Team: Hostile
$Location: -11319.272461, 0.010254, -3902.319824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Arjuna 1		;! Object #62
$Class: SF Dragon
$Team: Hostile
$Location: -11304.068359, 0.001953, -4888.095703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 2		;! Object #63
$Class: SF Dragon
$Team: Hostile
$Location: -11305.591797, 0.001953, -4993.173828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Arjuna 3		;! Object #64
$Class: SF Dragon
$Team: Hostile
$Location: -11307.112305, 0.001953, -5098.024414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Asura 1		;! Object #65
$Class: SF Dragon
$Team: Hostile
$Location: -11200.240234, 0.002075, -4883.314453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Asura 2		;! Object #66
$Class: SF Dragon
$Team: Hostile
$Location: -11192.559570, 0.001587, -4978.230469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Asura 3		;! Object #67
$Class: SF Dragon
$Team: Hostile
$Location: -11194.179688, 0.001831, -5083.055664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 25

$Name: Paimon anchor 1		;! Object #68
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -7467.823730, 460.009766, -303.520172
$Orientation:
	0.987227, 0.000000, -0.159318,
	0.000000, 1.000000, 0.000000,
	0.159318, 0.000000, 0.987227
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Paimon anchor 2		;! Object #69
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -9935.849609, 460.009766, 94.766937
$Orientation:
	0.987227, 0.000000, -0.159318,
	0.000000, 1.000000, 0.000000,
	0.159318, 0.000000, 0.987227
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Paimon anchor 3		;! Object #70
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -8104.812988, 1460.009766, -1112.349487
$Orientation:
	0.987227, 0.000000, -0.159318,
	0.000000, 1.000000, 0.000000,
	0.159318, 0.000000, 0.987227
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Paimon anchor 4		;! Object #71
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -9585.632813, 1460.009766, -873.379028
$Orientation:
	0.987227, 0.000000, -0.159318,
	0.000000, 1.000000, 0.000000,
	0.159318, 0.000000, 0.987227
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Bheema 1#wave 3		;! Object #72
$Class: SF Basilisk
$Team: Hostile
$Location: -12447.474609, -0.000793, -4029.156006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 2#wave 3		;! Object #73
$Class: SF Basilisk
$Team: Hostile
$Location: -12520.157227, -0.000793, -4033.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Bheema 3#wave 3		;! Object #74
$Class: SF Basilisk
$Team: Hostile
$Location: -12584.254883, -0.000793, -4030.945557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Varuna 1#wave 3		;! Object #75
$Class: SB Barghest
$Team: Hostile
$Location: -12476.097656, -0.000793, -4080.308838
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Varuna 2#wave 3		;! Object #76
$Class: SB Barghest
$Team: Hostile
$Location: -12548.004883, -0.000793, -4077.519775
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Synaptic#Shivan" "Hornet#Shivan" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Durga 1#engagement 2		;! Object #77
$Class: SB Shaitan
$Team: Hostile
$Location: -11329.097656, -0.000061, -4039.574707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 2#engagement 2		;! Object #78
$Class: SB Shaitan
$Team: Hostile
$Location: -11292.707031, -0.000076, -4056.984375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Karna 1#engagement 2		;! Object #79
$Class: SF Scorpion
$Team: Hostile
$Location: -11410.404297, -0.000061, -4116.314941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Karna 2#engagement 2		;! Object #80
$Class: SF Scorpion
$Team: Hostile
$Location: -11378.643555, -0.000092, -4145.366211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Genma 1#engagement 2		;! Object #81
$Class: SF Manticore
$Team: Hostile
$Location: -11297.580078, -0.000076, -4156.240723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Genma 2#engagement 2		;! Object #82
$Class: SF Manticore
$Team: Hostile
$Location: -11261.326172, -0.000076, -4186.603027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Agni 1#engagement 3		;! Object #83
$Class: SF Manticore
$Team: Hostile
$Location: -11060.022461, 0.000000, -4169.959961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Agni 2#engagement 3		;! Object #84
$Class: SF Manticore
$Team: Hostile
$Location: -11027.263672, 0.000000, -4208.678711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Agni 3#engagement 3		;! Object #85
$Class: SF Manticore
$Team: Hostile
$Location: -11080.081055, 0.000000, -4218.975098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gauri 1#engagement 3		;! Object #86
$Class: SB Shaitan
$Team: Hostile
$Location: -11082.564453, 0.000000, -4305.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gauri 2#engagement 3		;! Object #87
$Class: SB Shaitan
$Team: Hostile
$Location: -11119.003906, 0.000000, -4345.562012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Parvati 1		;! Object #88
$Class: SF Basilisk
$Team: Hostile
$Location: -10866.599609, 0.000244, -4085.131592
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 2		;! Object #89
$Class: SF Basilisk
$Team: Hostile
$Location: -10834.690430, 0.000259, -4082.224609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 3		;! Object #90
$Class: SF Basilisk
$Team: Hostile
$Location: -10801.683594, 0.000244, -4080.504395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 1		;! Object #91
$Class: SF Basilisk
$Team: Hostile
$Location: -10724.805664, 0.000244, -4132.444336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 2		;! Object #92
$Class: SF Basilisk
$Team: Hostile
$Location: -10690.983398, 0.000244, -4134.761719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lakshmi 3		;! Object #93
$Class: SF Basilisk
$Team: Hostile
$Location: -10654.231445, 0.000244, -4135.589844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Kali 1		;! Object #94
$Class: SB Nephilim
$Team: Hostile
$Location: -10851.326172, 0.000244, -4166.261719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Kali 2		;! Object #95
$Class: SB Nephilim
$Team: Hostile
$Location: -10806.708984, 0.000244, -4195.005371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Deva 1		;! Object #96
$Class: SB Nephilim
$Team: Hostile
$Location: -10707.480469, 0.000244, -4200.345703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Deva 2		;! Object #97
$Class: SB Nephilim
$Team: Hostile
$Location: -10651.717773, 0.000259, -4228.714844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Synaptic#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Purson 1		;! Object #98
$Class: SSG Rahu
$Team: Hostile
$Location: -12750.000000, -360.000000, -2500.000000
$Orientation:
	0.047492, -0.427516, 0.902759,
	-0.706091, 0.624898, 0.333076,
	-0.706527, -0.653248, -0.272187
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "supply convoy alibi wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 46
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Purson 2		;! Object #99
$Class: SFr Mephisto
$Team: Hostile
$Location: -12700.804688, -180.857956, -2317.174561
$Orientation:
	-0.318164, -0.075132, 0.945054,
	-0.643860, 0.748815, -0.157232,
	-0.695857, -0.658507, -0.286620
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "supply convoy alibi wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 47
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#4
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#3
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#2
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#1
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#1		;! Object #100
$Class: SC 5
$Team: Hostile
$Location: -12705.622070, -175.259781, -2326.980469
$Orientation:
	0.695856, 0.658507, 0.286621,
	-0.230302, 0.582619, -0.779433,
	-0.680254, 0.476365, 0.557074
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 2
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#2		;! Object #101
$Class: SC 5
$Team: Hostile
$Location: -12710.895508, -176.348190, -2311.676270
$Orientation:
	0.695860, 0.658504, 0.286619,
	-0.680250, 0.476366, 0.557078,
	0.230304, -0.582622, 0.779431
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 2
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#3		;! Object #102
$Class: SC 5
$Team: Hostile
$Location: -12700.408203, -188.609619, -2308.967285
$Orientation:
	0.695858, 0.658506, 0.286620,
	0.230303, -0.582621, 0.779432,
	0.680252, -0.476364, -0.557077
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 2
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#4		;! Object #103
$Class: SC 5
$Team: Hostile
$Location: -12695.166016, -187.488113, -2324.268311
$Orientation:
	0.695858, 0.658506, 0.286620,
	0.680252, -0.476366, -0.557076,
	-0.230302, 0.582620, -0.779433
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 2
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Purson 3		;! Object #104
$Class: SFr Mephisto
$Team: Hostile
$Location: -12449.569336, -203.598465, -2561.834717
$Orientation:
	-0.684077, 0.581577, 0.440236,
	-0.136688, 0.490648, -0.860570,
	-0.716488, -0.648871, -0.256146
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "supply convoy alibi wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 48
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Shivan Container#6
$Docker Point: cargo dock
$Dockee Point: cargo dock04
+Docked With: Shivan Container#5
$Docker Point: cargo dock
$Dockee Point: cargo dock03
+Docked With: Shivan Container#7
$Docker Point: cargo dock
$Dockee Point: cargo dock02
+Docked With: Shivan Container#8
$Docker Point: cargo dock
$Dockee Point: cargo dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 30

$Name: Shivan Container#8		;! Object #105
$Class: SC 5
$Team: Hostile
$Location: -12446.971680, -205.612900, -2573.662354
$Orientation:
	0.716487, 0.648872, 0.256147,
	0.387063, -0.064295, -0.919809,
	-0.580370, 0.758177, -0.297220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 3
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#7		;! Object #106
$Class: SC 5
$Team: Hostile
$Location: -12458.093750, -196.092484, -2566.670410
$Orientation:
	0.716489, 0.648869, 0.256148,
	-0.580368, 0.758180, -0.297217,
	-0.387061, 0.064293, 0.919810
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 3
$Docker Point: cargo dock02
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#5		;! Object #107
$Class: SC 5
$Team: Hostile
$Location: -12455.956055, -204.035446, -2552.528076
$Orientation:
	0.716488, 0.648870, 0.256148,
	-0.387061, 0.064292, 0.919809,
	0.580369, -0.758178, 0.297217
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 3
$Docker Point: cargo dock03
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Shivan Container#6		;! Object #108
$Class: SC 5
$Team: Hostile
$Location: -12444.848633, -213.527283, -2559.554199
$Orientation:
	0.716489, 0.648870, 0.256147,
	0.580368, -0.758179, 0.297219,
	0.387062, -0.064295, -0.919809
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Purson 3
$Docker Point: cargo dock04
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Purson 4		;! Object #109
$Class: ST Azrael
$Team: Hostile
$Location: -12477.636719, -173.863556, -2154.451660
$Orientation:
	0.632144, -0.760378, 0.149065,
	-0.322611, -0.083368, 0.942854,
	-0.704497, -0.644109, -0.298006
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "supply convoy alibi wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
+Departure delay: 49
$Departure Cue: ( true ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "no-shields" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Lone Wolf		;! Object #110
$Class: GTC Leviathan
$Team: Friendly
$Location: -835.000000, -800.000000, -7950.000000
$Orientation:
	0.539370, -0.636396, 0.551435,
	0.464365, 0.771075, 0.435671,
	-0.702456, 0.021079, 0.711415
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Lone wolf repeating wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-time-elapsed 
      ( rand-multiple 900 960 ) 
   )
   ( false ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Convoy offside anchor#A		;! Object #111
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -2986.782715, 0.000000, 9030.339844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Convoy offside anchor#B		;! Object #112
$Class: Vasudan NavBuoy
$Team: Wreckage
$Location: -3013.687012, 0.000000, 8823.579102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "flak-protect-ship" "laser-protect-ship" "missile-protect-ship" "stealth" "friendly-stealth-invisible" )
+Flags2: ( "cloaked" "no_collide" "no-disabled-self-destruct" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 2

$Name: Dyaus 1#wave 1		;! Object #113
$Class: SF Basilisk
$Team: Hostile
$Location: -12151.383789, 0.000000, -3843.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Dyaus 2#wave 1		;! Object #114
$Class: SF Basilisk
$Team: Hostile
$Location: -12212.148438, -0.000122, -3849.426025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Soma 1#wave 3		;! Object #115
$Class: SF Basilisk
$Team: Hostile
$Location: -12628.598633, 0.000000, -4118.415039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Soma 2#wave 3		;! Object #116
$Class: SF Basilisk
$Team: Hostile
$Location: -12686.347656, 0.000000, -4133.472168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vayu 1#wave 2		;! Object #117
$Class: SF Basilisk
$Team: Hostile
$Location: -12177.624023, 0.000000, -4420.901367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vayu 2#wave 2		;! Object #118
$Class: SF Basilisk
$Team: Hostile
$Location: -12229.535156, 0.000000, -4443.052246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 32 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-wing "Brahma#initial" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-wing "Brahma#initial" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-wing "Rama#initial" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1
$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Pinnacle
$Arrival Cue: ( has-arrived-delay 60 "Pinnacle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Zeta" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1
$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Pinnacle
$Arrival Cue: ( has-arrived-delay 30 "Pinnacle" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Pinnacle" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1
$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Pinnacle
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      ( rand-multiple 10 15 ) 
      "Delta" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Pinnacle" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Zeta 1"
	"Zeta 2"
)
$AI Goals: ( goals ( ai-guard "Pinnacle" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1
$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Pinnacle
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      ( rand-multiple 10 15 ) 
      "Epsilon" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Pinnacle" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Eta 1"
	"Eta 2"
)
$AI Goals: ( goals ( ai-guard "Pinnacle" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Brahma#initial
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1#initial
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Brahma 1#initial"
	"Brahma 2#initial"
	"Brahma 3#initial"
)
$AI Goals: ( goals ( ai-waypoints-once "Faustus 1 WP" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Rama#initial
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1#initial
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1#initial"
	"Rama 2#initial"
	"Rama 3#initial"
)
$AI Goals: ( goals ( ai-waypoints-once "Faustus 2 WP" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Krishna#wave 1
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1#wave 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( or 
      ( has-arrived-delay 9 "Galen" ) 
      ( has-arrived-delay 9 "Hippocrates" ) 
      ( has-arrived-delay 9 "Omega 1" ) 
      ( has-arrived-delay 9 "Omega 2" ) 
      ( has-arrived-delay 9 "Omega 3" ) 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Krishna 1#wave 1"
	"Krishna 2#wave 1"
)
$AI Goals: ( goals ( ai-chase "Omega 3" 50 ) ( ai-chase "Omega 2" 50 ) ( ai-chase "Omega 1" 50 ) ( ai-chase "Hippocrates" 50 ) ( ai-chase "Galen" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Savitar#wave 1
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1#wave 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 
      5 
      "Krishna#wave 1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Savitar 1#wave 1"
	"Savitar 2#wave 1"
)
$AI Goals: ( goals ( ai-chase "Omega 1" 90 ) ( ai-chase "Omega 3" 80 ) ( ai-chase "Omega 2" 70 ) ( ai-chase "Galen" 60 ) ( ai-chase "Hippocrates" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Vishnu#wave 2
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1#wave 2
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      75 
      "Krishna#wave 1" 
      "Savitar#wave 1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vishnu 1#wave 2"
	"Vishnu 2#wave 2"
	"Vishnu 3#wave 2"
)
$AI Goals: ( goals ( ai-chase "Omega 1" 50 ) ( ai-chase "Omega 2" 50 ) ( ai-chase "Omega 3" 50 ) ( ai-chase "Hippocrates" 50 ) ( ai-chase "Galen" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Surya#wave 2
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Surya 1#wave 2
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Vishnu#wave 2" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Surya 1#wave 2"
	"Surya 2#wave 2"
)
$AI Goals: ( goals ( ai-chase "Omega 1" 90 ) ( ai-chase "Omega 2" 80 ) ( ai-chase "Omega 3" 60 ) ( ai-chase "Galen" 70 ) ( ai-chase "Hippocrates" 50 ) )
+Hotkey: 3
+Flags: ( )

$Name: Brahma#engagement 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1#engagement 1
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( has-arrived-delay 90 "Pinnacle" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Brahma 1#engagement 1"
	"Brahma 2#engagement 1"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 80 ) ( ai-chase-wing "Epsilon" 70 ) ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Rama#engagement 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1#engagement 1
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( has-arrived-delay 
      5 
      "Brahma#engagement 1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rama 1#engagement 1"
	"Rama 2#engagement 1"
)
$AI Goals: ( goals ( ai-chase-wing "Delta" 80 ) ( ai-chase-wing "Epsilon" 70 ) ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Indra#engagement 1
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1#engagement 1
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( has-arrived-delay 
      10 
      "Brahma#engagement 1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Indra 1#engagement 1"
	"Indra 2#engagement 1"
)
$AI Goals: ( goals ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1
$Arrival Location: Near Ship
+Arrival Distance: 210
$Arrival Anchor: Paimon anchor 3
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-guard "Paimon" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Asura
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1
$Arrival Location: Near Ship
+Arrival Distance: 210
$Arrival Anchor: Paimon anchor 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Asura 1"
	"Asura 2"
	"Asura 3"
)
$AI Goals: ( goals ( ai-guard "Paimon" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Bheema#wave 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1#wave 3
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      75 
      "Vishnu#wave 2" 
      "Surya#wave 2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Bheema 1#wave 3"
	"Bheema 2#wave 3"
	"Bheema 3#wave 3"
)
$AI Goals: ( goals ( ai-chase "Omega 3" 50 ) ( ai-chase "Omega 2" 50 ) ( ai-chase "Omega 1" 50 ) ( ai-chase "Hippocrates" 50 ) ( ai-chase "Galen" 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Varuna#wave 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Varuna 1#wave 3
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( has-arrived-delay 5 "Bheema#wave 3" ) 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Varuna 1#wave 3"
	"Varuna 2#wave 3"
)
$AI Goals: ( goals ( ai-chase "Omega 1" 80 ) ( ai-chase "Omega 2" 70 ) ( ai-chase "Omega 3" 60 ) ( ai-chase "Galen" 50 ) ( ai-chase "Hippocrates" 40 ) )
+Hotkey: 3
+Flags: ( )

$Name: Durga#engagement 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1#engagement 2
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( has-arrived-delay 
      10 
      "Karna#engagement 2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Durga 1#engagement 2"
	"Durga 2#engagement 2"
)
$AI Goals: ( goals ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Karna#engagement 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Karna 1#engagement 2
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand-multiple 21 26 ) 
      "Brahma#engagement 1" 
      "Rama#engagement 1" 
      "Indra#engagement 1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Karna 1#engagement 2"
	"Karna 2#engagement 2"
)
$AI Goals: ( goals ( ai-guard-wing "Durga#engagement 2" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Genma#engagement 2
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Genma 1#engagement 2
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( has-arrived-delay 
      5 
      "Karna#engagement 2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Genma 1#engagement 2"
	"Genma 2#engagement 2"
)
$AI Goals: ( goals ( ai-guard-wing "Durga#engagement 2" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gauri#engagement 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gauri 1#engagement 3
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( has-arrived-delay 
      10 
      "Agni#engagement 3" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gauri 1#engagement 3"
	"Gauri 2#engagement 3"
)
$AI Goals: ( goals ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Agni#engagement 3
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Agni 1#engagement 3
$Arrival Location: Docking Bay
+Arrival Distance: 400
$Arrival Anchor: Paimon
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand-multiple 21 26 ) 
      "Durga#engagement 2" 
      "Karna#engagement 2" 
      "Genma#engagement 2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Agni 1#engagement 3"
	"Agni 2#engagement 3"
	"Agni 3#engagement 3"
)
$AI Goals: ( goals ( ai-guard-wing "Gauri#engagement 3" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Kali
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Kali 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "hook medical away" 
      ( rand-multiple 7 14 ) 
   )
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Kali 1"
	"Kali 2"
)
$AI Goals: ( goals ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 21

$Name: Deva
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( percent-ships-destroyed 75 "Kali" ) 
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Deva 1"
	"Deva 2"
)
$AI Goals: ( goals ( ai-chase "Pinnacle" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 21

$Name: Lakshmi
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Lakshmi 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-event-true-delay 
      "hook medical away" 
      ( rand-multiple 21 29 ) 
   )
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Lakshmi 1"
	"Lakshmi 2"
	"Lakshmi 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Parvati
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Parvati 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( percent-ships-destroyed 
      75 
      "Parvati" 
   )
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Parvati 1"
	"Parvati 2"
	"Parvati 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Dyaus#wave 1
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Dyaus 1#wave 1
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( skill-level-at-least "Medium" ) 
   ( has-arrived-delay 
      ( rand-multiple 15 22 ) 
      "Krishna#wave 1" 
      "Savitar#wave 1" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Dyaus 1#wave 1"
	"Dyaus 2#wave 1"
)
$AI Goals: ( goals ( ai-chase "Hippocrates" 50 ) ( ai-chase "Galen" 50 ) ( ai-chase "Omega 1" 50 ) ( ai-chase "Omega 3" 50 ) ( ai-chase "Omega 2" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 19

$Name: Soma#wave 3
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Soma 1#wave 3
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( skill-level-at-least "Medium" ) 
   ( has-arrived-delay 
      ( rand-multiple 15 22 ) 
      "Bheema#wave 3" 
      "Varuna#wave 3" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Soma 1#wave 3"
	"Soma 2#wave 3"
)
$AI Goals: ( goals ( ai-chase "Hippocrates" 50 ) ( ai-chase "Galen" 50 ) ( ai-chase "Omega 3" 50 ) ( ai-chase "Omega 2" 50 ) ( ai-chase "Omega 1" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 19

$Name: Vayu#wave 2
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vayu 1#wave 2
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( skill-level-at-least "Medium" ) 
   ( has-arrived-delay 
      ( rand-multiple 15 22 ) 
      "Vishnu#wave 2" 
      "Surya#wave 2" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vayu 1#wave 2"
	"Vayu 2#wave 2"
)
$AI Goals: ( goals ( ai-chase "Omega 1" 50 ) ( ai-chase "Omega 2" 50 ) ( ai-chase "Omega 3" 50 ) ( ai-chase "Hippocrates" 50 ) ( ai-chase "Galen" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 19

#Events		;! 126 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ==========================SETUP
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( ship-subsys-guardian-threshold 
      1 
      "Alpha 1" 
      "communication" 
   )
)
+Name: player set up
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-in-mission "Paimon" ) 
      ( is-in-mission "Pinnacle" ) 
   )
   ( turret-set-target-order 
      "Paimon" 
      "turret22" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Paimon" 
      "turret23" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Paimon" 
      "turret24" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Pinnacle" 
      "turret07" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Pinnacle" 
      "turret08" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Pinnacle" 
      "turret09" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Pinnacle" 
      "turret13" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Pinnacle" 
      "turret14" 
      "Ships" 
   )
   ( turret-set-target-order 
      "Pinnacle" 
      "turret15" 
      "Ships" 
   )
   ( good-secondary-time 
      "Friendly" 
      100 
      "Sphyraena#Typhon-LR" 
      "Paimon" 
   )
   ( good-secondary-time 
      "Hostile" 
      100 
      "Alpheidae#Demon" 
      "Pinnacle" 
   )
   ( lua-mark-weapon "Alpheidae#Demon" ) 
   ( lua-mark-weapon 
      "Sphyraena#Typhon-LR" 
   )
)
+Name: missile engagement fix
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Galen" 
      "Hippocrates" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "<argument>" 
      "<all engines>" 
   )
   ( when 
      ( not 
         ( is-ship-class 
            "GTM Asklepios" 
            "<argument>" 
         )
      )
      ( cap-waypoint-speed "<argument>" 25 ) 
   )
   ( when 
      ( is-ship-class 
         "GTM Asklepios" 
         "<argument>" 
      )
      ( cap-waypoint-speed "<argument>" 23 ) 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: set-up medical convoy
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Galen" 
      "Hippocrates" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Field Hospital#1" 
      "Field Hospital#2" 
      "Field Hospital#3" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( change-iff-color 
      "Friendly" 
      "Friendly" 
      225 
      225 
      225 
      "<argument>" 
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: medical IFFs
+Repeat Count: -1
+Trigger Count: 8
+Interval: 0
$Annotations Start
+Comment: missing containers - to adjust when names final
$end_multi_text
$Annotations End

$Formula: ( every-time 
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Paimon" 
      )
   )
   ( set-object-position 
      "Paimon anchor 1" 
      ( get-object-x 
         "Paimon" 
         "<none>" 
         1250 
         -400 
         600 
      )
      ( get-object-y 
         "Paimon" 
         "<none>" 
         1250 
         -400 
         600 
      )
      ( get-object-z 
         "Paimon" 
         "<none>" 
         1250 
         -400 
         600 
      )
   )
   ( set-object-position 
      "Paimon anchor 2" 
      ( get-object-x 
         "Paimon" 
         "<none>" 
         -1250 
         -400 
         600 
      )
      ( get-object-y 
         "Paimon" 
         "<none>" 
         -1250 
         -400 
         600 
      )
      ( get-object-z 
         "Paimon" 
         "<none>" 
         -1250 
         -400 
         600 
      )
   )
   ( set-object-position 
      "Paimon anchor 3" 
      ( get-object-x 
         "Paimon" 
         "<none>" 
         750 
         600 
         -300 
      )
      ( get-object-y 
         "Paimon" 
         "<none>" 
         750 
         600 
         -300 
      )
      ( get-object-z 
         "Paimon" 
         "<none>" 
         750 
         600 
         -300 
      )
   )
   ( set-object-position 
      "Paimon anchor 3" 
      ( get-object-x 
         "Paimon" 
         "<none>" 
         -750 
         600 
         -300 
      )
      ( get-object-y 
         "Paimon" 
         "<none>" 
         -750 
         600 
         -300 
      )
      ( get-object-z 
         "Paimon" 
         "<none>" 
         -750 
         600 
         -300 
      )
   )
)
+Name: paimon jump anchors
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Krishna#wave 1" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 1-1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Savitar#wave 1" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 1-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Vishnu#wave 2" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 2-1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Surya#wave 2" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 2-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Bheema#wave 3" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 3-1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Varuna#wave 3" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 3-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Lakshmi" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor combat 1-1
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Parvati" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor combat 1-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Kali" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor combat 1-3
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( random-multiple-of 
      "Paimon anchor 1" 
      "Paimon anchor 2" 
      "Paimon anchor 3" 
      "Paimon anchor 4" 
   )
   ( true ) 
   ( set-arrival-info 
      "Deva" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor combat 1-4
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Shivan Container#1" 
      "Shivan Container#2" 
      "Shivan Container#3" 
      "Shivan Container#4" 
      "Shivan Container#5" 
      "Shivan Container#6" 
      "Shivan Container#7" 
      "Shivan Container#8" 
      "Purson 4" 
   )
   ( is-in-mission "<argument>" ) 
   ( modify-variable 
      @e_cargo-rng[0] 
      ( rand-multiple 1 6 ) 
   )
   ( when 
      ( = @e_cargo-rng[0] 1 ) 
      ( set-cargo 
         "Unknown Metallic Compound" 
         "<argument>" 
      )
      ( modify-variable @e_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @e_cargo-rng[0] 2 ) 
      ( set-cargo 
         "Unknown Crystalline Compound" 
         "<argument>" 
      )
      ( modify-variable @e_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @e_cargo-rng[0] 3 ) 
      ( set-cargo 
         "Unknown Ceramic Compound" 
         "<argument>" 
      )
      ( modify-variable @e_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @e_cargo-rng[0] 4 ) 
      ( set-cargo 
         "Unknown Organic Compound" 
         "<argument>" 
      )
      ( modify-variable @e_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @e_cargo-rng[0] 5 ) 
      ( set-cargo 
         "Unknown Anorganic Compound" 
         "<argument>" 
      )
      ( modify-variable @e_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
   ( when 
      ( = @e_cargo-rng[0] 6 ) 
      ( set-cargo 
         "Unknown Biological Matter" 
         "<argument>" 
      )
      ( modify-variable @e_cargo-rng[0] 0 ) 
      ( invalidate-argument "<argument>" ) 
   )
)
+Name: randomize cargo strings
+Repeat Count: -1
+Trigger Count: 9
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( any-of 
      "Purson 1" 
      "Purson 2" 
      "Purson 3" 
      "Purson 4" 
   )
   ( is-in-mission "<argument>" ) 
   ( cap-waypoint-speed "<argument>" 15 ) 
   ( invalidate-argument "<argument>" ) 
)
+Name: shivan convoy equal wp speed
+Repeat Count: -1
+Trigger Count: 4
+Interval: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( every-time-argument 
   ( first-of 
      1 
      "Galen" 
      "Hippocrates" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( and 
      ( > 
         ( num-ships-in-battle 
            "Galen" 
            "Hippocrates" 
            "Omega 1" 
            "Omega 2" 
            "Omega 3" 
         )
         0 
      )
      ( skill-level-at-least "Medium" ) 
   )
   ( set-object-position 
      "Convoy offside anchor#A" 
      ( get-object-x 
         "<argument>" 
         "<none>" 
         -1750 
         1500 
         1750 
      )
      ( get-object-y 
         "<argument>" 
         "<none>" 
         -1750 
         1500 
         1750 
      )
      ( get-object-z 
         "<argument>" 
         "<none>" 
         -1750 
         1500 
         1750 
      )
   )
   ( set-object-position 
      "Convoy offside anchor#B" 
      ( get-object-x 
         "<argument>" 
         "<none>" 
         -1750 
         -1500 
         1750 
      )
      ( get-object-y 
         "<argument>" 
         "<none>" 
         -1750 
         -1500 
         1750 
      )
      ( get-object-z 
         "<argument>" 
         "<none>" 
         -1750 
         -1500 
         1750 
      )
   )
)
+Name: set arrival anchor offside
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Convoy offside anchor#A" 
      "Convoy offside anchor#B" 
   )
   ( skill-level-at-least "Medium" ) 
   ( set-arrival-info 
      "Dyaus#wave 1" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 1-3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Convoy offside anchor#A" 
      "Convoy offside anchor#B" 
   )
   ( skill-level-at-least "Medium" ) 
   ( set-arrival-info 
      "Vayu#wave 2" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 2-3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-multiple-of 
      "Convoy offside anchor#A" 
      "Convoy offside anchor#B" 
   )
   ( skill-level-at-least "Medium" ) 
   ( set-arrival-info 
      "Vayu#wave 2" 
      "Near Ship" 
      "<argument>" 
      0 
      120 
      0 
      ( true ) 
   )
)
+Name: arrival anchor wave 3-3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ========================MISSION
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( any-of 
      "Galen" 
      "Hippocrates" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
      "Field Hospital#1" 
      "Field Hospital#2" 
      "Field Hospital#3" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( add-goal 
      "Paimon" 
      ( ai-waypoints-once "Paimon WP 1" 89 ) 
   )
)
+Name: paimon go wp
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-departed-delay 3 "Einstein" ) 
   ( add-goal 
      "Niord" 
      ( ai-waypoints-once 
         "GTI cruiser departure B" 
         89 
      )
   )
)
+Name: gti cruisers depart A
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-departed-delay 12 "Einstein" ) 
   ( add-goal 
      "Idunn" 
      ( ai-waypoints-once 
         "GTI cruiser departure A" 
         89 
      )
   )
)
+Name: gti cruisers depart B
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( clear-goals "Alpha" "Beta" "Gamma" ) 
   ( if-then-else 
      ( has-arrived-delay 0 "Galen" ) 
      ( add-goal 
         "Alpha" 
         ( ai-guard "Galen" 89 ) 
      )
      ( add-goal 
         "Alpha" 
         ( ai-guard "Alpha 1" 89 ) 
      )
   )
   ( if-then-else 
      ( has-arrived-delay 0 "Hippocrates" ) 
      ( add-goal 
         "Beta" 
         ( ai-guard "Hippocrates" 89 ) 
      )
      ( add-goal 
         "Beta" 
         ( ai-guard "Alpha 1" 89 ) 
      )
   )
   ( if-then-else 
      ( or 
         ( has-arrived-delay 0 "Omega 1" ) 
         ( has-arrived-delay 0 "Omega 2" ) 
         ( has-arrived-delay 0 "Omega 3" ) 
      )
      ( modify-variable 
         "@gamma-guard[NO]" 
         "YES" 
      )
      ( add-goal 
         "Gamma" 
         ( ai-guard "Alpha 1" 89 ) 
      )
   )
)
+Name: ai orders initial
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( string-equals 
      "@gamma-guard[NO]" 
      "YES" 
   )
   ( when 
      ( = @0_Chronos1-status[1] 0 ) 
      ( invalidate-argument "Omega 1" ) 
   )
   ( when 
      ( = @0_Chronos2-status[1] 0 ) 
      ( invalidate-argument "Omega 2" ) 
   )
   ( when 
      ( = @0_Chronos3-status[1] 0 ) 
      ( invalidate-argument "Omega 3" ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-guard "<argument>" 89 ) 
   )
)
+Name: gamma guard omega
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 30 "Hippocrates" ) 
   ( cap-waypoint-speed "Hippocrates" 25 ) 
)
+Name: convoy formation fix
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Alpha" "Beta" "Gamma" ) 
   ( has-time-elapsed 6 ) 
   ( clear-goals 
      "Brahma#initial" 
      "Rama#initial" 
   )
   ( add-goal 
      "Brahma#initial" 
      ( ai-chase "<argument>" 89 ) 
   )
   ( add-goal 
      "Rama#initial" 
      ( ai-chase "<argument>" 89 ) 
   )
)
+Name: wave 0 retargets
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Alpha" "Beta" "Gamma" ) 
   ( has-arrived-delay 
      0 
      "Krishna#wave 1" 
   )
   ( add-goal 
      "Krishna#wave 1" 
      ( ai-chase "<argument>" 40 ) 
   )
)
+Name: wave 1-1 orders inital
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Alpha" "Beta" "Gamma" ) 
   ( has-arrived-delay 0 "Vishnu#wave 2" ) 
   ( add-goal 
      "Vishnu#wave 2" 
      ( ai-chase "<argument>" 40 ) 
   )
)
+Name: wave 2-1 orders inital
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( random-of "Alpha" "Beta" "Gamma" ) 
   ( has-arrived-delay 0 "Bheema#wave 3" ) 
   ( add-goal 
      "Bheema#wave 3" 
      ( ai-chase "<argument>" 40 ) 
   )
)
+Name: wave 3-1 orders initial
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 2
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-arrived-delay 0 "Pinnacle" ) 
   ( cap-waypoint-speed "Pinnacle" 8 ) 
)
+Name: pinnacle original wp cap
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( has-arrived-delay 30 "Pinnacle" ) 
   ( clear-goals "Pinnacle" ) 
   ( add-goal 
      "Pinnacle" 
      ( ai-waypoints-once 
         "Pinnacle WP 2" 
         89 
      )
   )
   ( cap-waypoint-speed "Pinnacle" -1 ) 
   ( turret-set-rate-of-fire 
      "Pinnacle" 
      25 
      "turret01" 
      "turret02" 
      "turret03" 
      "turret04" 
      "turret05" 
      "turret06" 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret10" 
      "turret11" 
      "turret12" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
)
+Name: pinnacle switch wp A
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-event-true-delay 
      "pinnacle switch wp A" 
      10 
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "turret07" 
      "Sphyraena#Typhon-LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "turret08" 
      "Sphyraena#Typhon-LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "turret09" 
      "Sphyraena#Typhon-LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "turret13" 
      "Sphyraena#Typhon-LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "turret14" 
      "Sphyraena#Typhon-LR" 
      0 
      1 
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "turret15" 
      "Sphyraena#Typhon-LR" 
      0 
      1 
   )
)
+Name: prime long range missiles
+Repeat Count: 1
+Interval: 1

$Formula: ( every-time 
   ( not 
      ( or 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
      )
   )
   ( modify-variable 
      @d_missile-count[0] 
      ( lua-count-weapon 
         "Sphyraena#Typhon-LR" 
      )
   )
)
+Name: count lr missiles
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( >= @d_missile-count[0] 2 ) 
   ( do-nothing ) 
)
+Name: paimon switch wp trigger
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( true ) 
   ( turret-protect-ship 
      "missile" 
      "Galen" 
      "Hippocrates" 
      "Omega 1" 
      "Field Hospital#1" 
      "Omega 2" 
      "Field Hospital#2" 
      "Omega 3" 
      "Field Hospital#3" 
   )
   ( clear-goals "Paimon" ) 
   ( add-goal 
      "Paimon" 
      ( ai-waypoints-once "Paimon WP 2" 89 ) 
   )
)
+Name: paimon switch wp effect
+Repeat Count: 1
+Interval: 1
+Chained: 12

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "paimon switch wp trigger" 
         10 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( cap-waypoint-speed "Pinnacle" 7 ) 
   ( when-argument 
      ( every-of 
         "turret01" 
         "turret02" 
         "turret03" 
         "turret04" 
         "turret05" 
         "turret06" 
         "turret10" 
         "turret11" 
         "turret12" 
      )
      ( not 
         ( is-destroyed-delay 0 "Pinnacle" ) 
      )
      ( when 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( turret-set-rate-of-fire 
            "Pinnacle" 
            200 
            "<argument>" 
         )
      )
      ( turret-set-target-order 
         "Pinnacle" 
         "<argument>" 
         "Bombs" 
         "Ships" 
      )
   )
   ( when-argument 
      ( every-of 
         "turret07" 
         "turret08" 
         "turret09" 
         "turret13" 
         "turret14" 
         "turret15" 
      )
      ( not 
         ( is-destroyed-delay 0 "Pinnacle" ) 
      )
      ( turret-set-target-order 
         "Pinnacle" 
         "<argument>" 
         "Ships" 
      )
      ( when 
         ( skill-level-at-least "Hard" ) 
         ( turret-set-rate-of-fire 
            "Pinnacle" 
            25 
            "<argument>" 
         )
      )
      ( when 
         ( not ( skill-level-at-least "Hard" ) ) 
         ( turret-set-rate-of-fire 
            "Pinnacle" 
            50 
            "<argument>" 
         )
      )
   )
)
+Name: pinnacle engagment parameters
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @b_convoy-arrived[0] 0 ) 
      ( = 
         @b_convoy-arrived[0] 
         ( + 
            @b_convoy-destroyed[0] 
            @b_convoy-jumped[0] 
         )
      )
   )
   ( do-nothing ) 
)
+Name: hook medical away
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Paimon" ) 
      ( not 
         ( is-destroyed-delay 0 "Pinnacle" ) 
      )
   )
   ( clear-goals "Pinnacle" ) 
)
+Name: pinnacle stop
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( every-of 
      "turret07" 
      "turret08" 
      "turret09" 
      "turret13" 
      "turret14" 
      "turret15" 
   )
   ( not 
      ( destroyed-or-departed-delay 
         0 
         "Pinnacle" 
      )
   )
   ( turret-change-weapon 
      "Pinnacle" 
      "<argument>" 
      "FighterKiller" 
      0 
      1 
   )
)
+Name: reset missile launchers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Event Log Flags: ( "true" "false" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: ------------------------Phase 6
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Paimon" ) 
   ( do-nothing ) 
)
+Name: blocker hook area clear
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( = 
      ( num-ships-in-battle "Hostile" ) 
      0 
   )
   ( do-nothing ) 
)
+Name: hook area clear
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook area clear" 
         5 
      )
      ( not 
         ( is-destroyed-delay 0 "Pinnacle" ) 
      )
   )
   ( do-nothing ) 
)
+Name: hook mission complete
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook area clear" 
         5 
      )
      ( not 
         ( is-destroyed-delay 0 "Pinnacle" ) 
      )
      ( > @b_convoy-jumped[0] 0 ) 
   )
   ( do-nothing ) 
)
+Name: hook mission successful
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook mission complete" 
      0 
   )
   ( do-nothing ) 
)
+Name: blocker landing
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Pinnacle" 
            "fighterbay 1" 
         )
         50 
      )
      ( < 
         ( distance-center-to-subsystem 
            "Alpha 1" 
            "Pinnacle" 
            "fighterbay 2" 
         )
         50 
      )
   )
   ( end-mission ) 
)
+Name: mission end - landing
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: --------------unspecified phase
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( any-of 
      "Hippocrates" 
      "Galen" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( do-for-valid-arguments 
      ( modify-variable 
         @b_convoy-arrived[0] 
         ( + @b_convoy-arrived[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: counter convoy arrived
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Hippocrates" 
      "Galen" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( has-departed-delay 0 "<argument>" ) 
   ( do-for-valid-arguments 
      ( modify-variable 
         @b_convoy-jumped[0] 
         ( + @b_convoy-jumped[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: counter convoy departed
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when-argument 
   ( any-of 
      "Hippocrates" 
      "Galen" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( is-destroyed-delay 0 "<argument>" ) 
   ( do-for-valid-arguments 
      ( modify-variable 
         @b_convoy-destroyed[0] 
         ( + @b_convoy-destroyed[0] 1 ) 
      )
   )
   ( invalidate-argument "<argument>" ) 
)
+Name: counter convoy destroyed
+Repeat Count: -1
+Trigger Count: 5
+Interval: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =====================DIRECTIVES
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Krishna#wave 1" 
   )
   ( do-nothing ) 
)
+Name: d wave 1-f
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Savitar#wave 1" 
   )
   ( do-nothing ) 
)
+Name: d wave 1-b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Savitar wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Vishnu#wave 2" 
   )
   ( do-nothing ) 
)
+Name: d wave 2-f
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Surya#wave 2" ) 
   ( do-nothing ) 
)
+Name: d wave 2-b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Surya wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Bheema#wave 3" 
   )
   ( do-nothing ) 
)
+Name: d wave 3-f
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Varuna#wave 3" 
   )
   ( do-nothing ) 
)
+Name: d wave 3-b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Varuna wing", -1)
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Brahma#engagement 1" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 1f1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Brahma#engagement 1" 
   )
   ( do-nothing ) 
)
+Name: d engagment fighters 1-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma wing", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Rama#engagement 1" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 1f2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Rama#engagement 1" 
   )
   ( do-nothing ) 
)
+Name: d engagment fighters 1-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Indra#engagement 1" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 1b1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Indra#engagement 1" 
   )
   ( do-nothing ) 
)
+Name: d engagment bombers 1-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Indra wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Karna#engagement 2" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 2f1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Karna#engagement 2" 
   )
   ( do-nothing ) 
)
+Name: d engagment fighters 2-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Karna wing", -1)
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Genma#engagement 2" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 2f2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Genma#engagement 2" 
   )
   ( do-nothing ) 
)
+Name: d engagment fighters 2-2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Genma wing", -1)
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Durga#engagement 2" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 2b1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Durga#engagement 2" 
   )
   ( do-nothing ) 
)
+Name: d engagment bombers 2-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Durga wing", -1)

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Agni#engagement 3" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 3f1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Agni#engagement 3" 
   )
   ( do-nothing ) 
)
+Name: d engagment fighters 3-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Agni wing", -1)
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Gauri#engagement 3" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: blocker engagement 3b1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Gauri#engagement 3" 
   )
   ( do-nothing ) 
)
+Name: d engagment bombers 3-1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Intercept Gauri wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Lakshmi" ) 
   ( do-nothing ) 
)
+Name: d Lakshmi f
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lakshmi wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Parvati" ) 
   ( do-nothing ) 
)
+Name: d Parvati f
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Parvati wing", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Kali" ) 
   ( do-nothing ) 
)
+Name: d Kali b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Kali wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( do-nothing ) 
)
+Name: d Deva b
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Intercept Deva wing", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Pinnacle" ) 
      ( is-event-true-delay 
         "hook area clear" 
         5 
      )
   )
   ( do-nothing ) 
)
+Name: blocker rtb
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: =======================MESSAGES
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when-argument 
   ( random-of 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
   ( has-time-elapsed 2 ) 
   ( modify-variable 
      "@c_initial-VasudanA[LEER]" 
      "<argument>" 
   )
   ( when 
      ( is-in-mission 
         "@c_initial-VasudanA[LEER]" 
      )
      ( send-message 
         "@c_initial-VasudanA[LEER]" 
         "Normal" 
         "initial 0" 
      )
   )
)
+Name: msg initial 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 0" 
      7500 
   )
   ( send-message 
      "#Pinnacle" 
      "Normal" 
      "initial 1" 
   )
)
+Name: msg initial 1
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "msg initial 1" 
         7500 
      )
      ( not 
         ( string-equals 
            "@c_initial-VasudanA[LEER]" 
            "<argument>" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( modify-variable 
      "@c_initial-VasudanB[LEER]" 
      "<argument>" 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "@c_initial-VasudanB[LEER]" 
         )
      )
      ( send-message 
         "@c_initial-VasudanB[LEER]" 
         "Normal" 
         "initial 2" 
      )
   )
)
+Name: msg initial 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg initial 2" 
      7500 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "@c_initial-VasudanA[LEER]" 
         )
      )
      ( send-message 
         "@c_initial-VasudanA[LEER]" 
         "Normal" 
         "initial 3" 
      )
   )
)
+Name: msg initial 3
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Hippocrates" 
      "Galen" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( has-arrived-delay 0 "<argument>" ) 
   ( modify-variable 
      "@a_lead-ship[LEER]" 
      "<argument>" 
   )
   ( when 
      ( string-equals 
         "@a_lead-ship[LEER]" 
         "Hippocrates" 
      )
      ( send-message 
         "@a_lead-ship[LEER]" 
         "Normal" 
         "medial convoy arrived 0a" 
      )
   )
   ( when 
      ( string-equals 
         "@a_lead-ship[LEER]" 
         "Galen" 
      )
      ( send-message 
         "@a_lead-ship[LEER]" 
         "Normal" 
         "medial convoy arrived 0b" 
      )
   )
   ( when 
      ( or 
         ( string-equals 
            "@a_lead-ship[LEER]" 
            "Omega 1" 
         )
         ( string-equals 
            "@a_lead-ship[LEER]" 
            "Omega 2" 
         )
         ( string-equals 
            "@a_lead-ship[LEER]" 
            "Omega 3" 
         )
      )
      ( send-message 
         "@a_lead-ship[LEER]" 
         "Normal" 
         "medial convoy arrived 0c" 
      )
   )
)
+Name: msg medical convoy arrived 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
   ( and 
      ( has-arrived-delay 10 "Pinnacle" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
      )
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "paimon intercepting 0" 
   )
)
+Name: msg paimon intercepting 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Hippocrates" 
      "Galen" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( and 
      ( is-event-true-msecs-delay 
         "msg paimon intercepting 0" 
         7500 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Paimon" 
         )
      )
   )
   ( when 
      ( and 
         ( not 
            ( string-equals 
               "@a_lead-ship[LEER]" 
               "LEER" 
            )
         )
         ( is-in-mission "@a_lead-ship[LEER]" ) 
      )
      ( send-message 
         "@a_lead-ship[LEER]" 
         "Normal" 
         "paimon intercepting 1" 
      )
   )
   ( when 
      ( or 
         ( string-equals 
            "@a_lead-ship[LEER]" 
            "LEER" 
         )
         ( not 
            ( is-in-mission "@a_lead-ship[LEER]" ) 
         )
      )
      ( send-message 
         "<argument>" 
         "Normal" 
         "paimon intercepting 1" 
      )
   )
)
+Name: msg paimon intercepting 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-msecs-delay 
      "msg paimon intercepting 1" 
      7500 
   )
   ( send-message 
      "#Pinnacle" 
      "Normal" 
      "paimon intercepting 2" 
   )
)
+Name: msg paimon intercepting 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Pinnacle" ) 
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "pinnacle arrives 0" 
   )
)
+Name: msg pinnacle arrives 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Hippocrates" 
      "Galen" 
      "Omega 1" 
      "Omega 2" 
      "Omega 3" 
   )
   ( has-arrived-delay 15 "Pinnacle" ) 
   ( when 
      ( is-in-mission "@a_lead-ship[LEER]" ) 
      ( send-message 
         "@a_lead-ship[LEER]" 
         "Normal" 
         "paimon not turning 0" 
      )
   )
   ( when 
      ( not 
         ( is-in-mission "@a_lead-ship[LEER]" ) 
      )
      ( send-message 
         "<argument>" 
         "Normal" 
         "paimon not turning 0" 
      )
   )
)
+Name: msg paimon not turning 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-msecs-delay 
         "msg paimon not turning 1" 
         7500 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "paimon not turning 1" 
   )
)
+Name: msg paimon not turning 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( = @d_missile-count[0] 1 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "pinnacle in range 0" 
   )
)
+Name: msg pinnacle in range 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "paimon switch wp effect" 
         5 
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "paimon adjusting 0" 
   )
)
+Name: msg paimon adjusting 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "Hippocrates" 
         "Faustus 2 WP:2" 
      )
      50 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Hippocrates" 
         )
      )
      ( send-message 
         "Hippocrates" 
         "Normal" 
         "hippocrates jumps 0" 
      )
   )
)
+Name: msg hippocrates jumps 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( < 
      ( distance "Galen" "Faustus 1 WP:2" ) 
      50 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Galen" 
         )
      )
      ( send-message 
         "Galen" 
         "Normal" 
         "galen jumps 0" 
      )
   )
)
+Name: msg galen jumps 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" )

$Formula: ( when 
   ( < 
      ( distance "Omega 1" "Chronos 1 WP:2" ) 
      50 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Omega 1" 
         )
      )
      ( send-message 
         "Omega 1" 
         "Normal" 
         "omega jumps 0a" 
      )
   )
)
+Name: msg omega 1 jumps 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "first repeat" "first trigger" )

$Formula: ( when 
   ( < 
      ( distance "Omega 2" "Chronos 2 WP:2" ) 
      50 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Omega 2" 
         )
      )
      ( send-message 
         "Omega 2" 
         "Normal" 
         "omega jumps 0b" 
      )
   )
)
+Name: msg omega 2 jumps 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Omega 3" "Chronos 3 WP:2" ) 
      50 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Omega 3" 
         )
      )
      ( send-message 
         "Omega 3" 
         "Normal" 
         "omega jumps 0c" 
      )
   )
)
+Name: msg omega 3 jumps 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( > @b_convoy-arrived[0] 0 ) 
      ( = 
         @b_convoy-arrived[0] 
         ( + 
            @b_convoy-destroyed[0] 
            @b_convoy-jumped[0] 
         )
      )
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( when 
      ( > 
         @b_convoy-jumped[0] 
         @b_convoy-destroyed[0] 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "convoy away 0a" 
      )
   )
   ( when 
      ( > 
         @b_convoy-destroyed[0] 
         @b_convoy-jumped[0] 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "convoy away 0b" 
      )
   )
)
+Name: msg convoy away 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
   ( and 
      ( or 
         ( < 
            ( distance-to-center 
               "Alpha 1" 
               "Arjuna" 
            )
            1500 
         )
         ( < 
            ( distance-to-center 
               "Alpha 1" 
               "Asura" 
            )
            1500 
         )
      )
      ( is-event-incomplete 
         "paimon switch wp trigger" 
      )
   )
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "dragon warning 0" 
      )
   )
)
+Name: msg dragon warning 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( has-arrived-delay 
      0 
      "Savitar#wave 1" 
   )
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "1st wave of light bombers 0" 
      )
   )
)
+Name: msg 1st wave of light bombers 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( has-arrived-delay 0 "Surya#wave 2" ) 
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "2nd wave of light bombers 0" 
      )
   )
)
+Name: msg 2nd wave of light bombers 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( has-arrived-delay 0 "Varuna#wave 3" ) 
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "3rd wave of light bombers 0" 
      )
   )
)
+Name: msg 3rd wave of light bombers 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Kali" ) 
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "1st wave of nephilim 0" 
      )
   )
)
+Name: msg 1st wave of nephilim 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( has-arrived-delay 0 "Deva" ) 
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "2nd wave of nephilim 0" 
      )
   )
)
+Name: msg 2nd wave of nephilim 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Epsilon 4" 
   )
   ( false ) 
   ( when 
      ( is-in-mission "<argument>" ) 
      ( send-message 
         "<argument>" 
         "Normal" 
         "3rd wave of nephilim 0" 
      )
   )
)
+Name: msg 3rd wave of nephilim 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Paimon" ) 75 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "paimon at 75 hull 0" 
   )
)
+Name: msg paimon at 75 hull 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Paimon" ) 50 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "paimon at 50 hull 0" 
   )
)
+Name: msg paimon at 50 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Paimon" ) 20 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "paimon at 20 hull 0" 
   )
)
+Name: msg paimon at 20 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Paimon" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "paimon destroyed 0" 
   )
)
+Name: msg paimon destroyed 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "hook area clear" 
      5 
   )
   ( when 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "area clear 0" 
      )
   )
)
+Name: msg area clear 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Pinnacle" ) 75 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( send-message 
      "Pinnacle" 
      "Normal" 
      "pinnacle at 75 hull 0" 
   )
)
+Name: msg pinnacle at 75 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Pinnacle" ) 50 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( when 
      ( is-event-incomplete 
         "hook medical away" 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "pinnacle at 50 hull 0a" 
      )
   )
   ( when 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "pinnacle at 50 hull 0b" 
      )
   )
)
+Name: msg pinnacle at 50 hull 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( < ( hits-left "Pinnacle" ) 30 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( when 
      ( is-event-incomplete 
         "hook medical away" 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "pinnacle at 30 hull 0a" 
      )
   )
   ( when 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "pinnacle at 30 hull 0b" 
      )
   )
)
+Name: msg pinnacle at 30 hull 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when 
   ( and 
      ( < ( hits-left "Pinnacle" ) 10 ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "Pinnacle" 
         )
      )
   )
   ( when 
      ( is-event-incomplete 
         "hook medical away" 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "pinnacle at 10 hull 0a" 
      )
   )
   ( when 
      ( is-event-true-delay 
         "hook medical away" 
         0 
      )
      ( send-message 
         "Pinnacle" 
         "Normal" 
         "pinnacle at 10 hull 0b" 
      )
   )
)
+Name: msg pinnacle at 10 hull 0
+Repeat Count: 1
+Interval: 1
+Event Log Flags: ( "true" "false" "always false" "state change" )

$Formula: ( when-argument 
   ( first-of 
      1 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
   ( and 
      ( is-destroyed-delay 0 "Pinnacle" ) 
      ( not 
         ( destroyed-or-departed-delay 
            0 
            "<argument>" 
         )
      )
   )
   ( send-message 
      "<argument>" 
      "Normal" 
      "pinnacle destroyed 0" 
   )
)
+Name: msg pinnacle destroyed 0
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( has-arrived-delay 
         0 
         "Savitar#wave 1" 
      )
      ( has-arrived-delay 0 "Surya#wave 2" ) 
      ( has-arrived-delay 0 "Varuna#wave 3" ) 
   )
   ( training-msg "tmsg - function keys" ) 
)
+Name: tmsg - function keys
+Repeat Count: 1
+Interval: 1

#Goals		;! 3 total

$Type: Primary
+Name: RoR_17A-P1
$MessageNew:  XSTR("Ensure the medical ships jump to Antares", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "hook medical away" 
      0 
   )
   ( > @b_convoy-jumped[0] 0 ) 
)
+No music

$Type: Primary
+Name: RoR_17A-P2
$MessageNew:  XSTR("The SD Paimon must be destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Paimon" ) 
+No music

$Type: Primary
+Name: RoR_17A-P3
$MessageNew:  XSTR("The PVD Pinnacle must survive", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "hook mission complete" 
   0 
)
+No music

#Waypoints		;! 21 lists total


$Jump Node: -8750.000000, 0.000000, 125.000000
$Jump Node Name: Antares
$Name: Pinnacle WP 1
$List: (		;! 3 points in list
	( 1000.000000, -380.000000, 0.000000 )
	( -1000.000000, -80.000000, -1000.000000 )
	( -10000.000000, 220.000000, -2000.000000 )
)

$Name: Paimon WP 1
$List: (		;! 3 points in list
	( -8750.000000, 1800.000000, -800.000000 )
	( -6600.000000, 2400.000000, 600.000000 )
	( -900.000000, 3400.000000, 0.000000 )
)

$Name: GTI cruiser departure A
$List: (		;! 1 points in list
	( -8925.000000, -50.000000, 250.000000 )
)

$Name: GTI cruiser departure B
$List: (		;! 1 points in list
	( -8790.000000, 280.000000, -250.000000 )
)

$Name: Faustus 1 WP
$List: (		;! 2 points in list
	( -1906.699951, 320.000000, 7270.600098 )
	( -8634.981445, 0.000244, 15.071289 )
)

$Name: Faustus 2 WP
$List: (		;! 2 points in list
	( -1350.756470, 525.029419, 8050.123047 )
	( -8839.208984, 300.201172, 514.912659 )
)

$Name: Chronos 1 WP
$List: (		;! 2 points in list
	( -2118.137451, 180.131714, 6739.147949 )
	( -8524.795898, -280.000000, 121.830254 )
)

$Name: Chronos 2 WP
$List: (		;! 2 points in list
	( -2108.433105, 288.932861, 6925.259277 )
	( -8697.932617, -280.000000, 287.488464 )
)

$Name: Chronos 3 WP
$List: (		;! 2 points in list
	( -1840.663086, 387.508820, 6860.291504 )
	( -8448.299805, -280.000000, -21.400000 )
)

$Name: Pinnacle WP 2
$List: (		;! 2 points in list
	( -3750.000000, 60.000000, -750.000000 )
	( -10000.000000, 220.000000, -1000.000000 )
)

$Name: Waypoint path 11
$List: (		;! 1 points in list
	( -7800.000000, 465.000000, -700.000000 )
)

$Name: Waypoint path 12
$List: (		;! 1 points in list
	( -7800.000000, -435.000000, -700.000000 )
)

$Name: Waypoint path 13
$List: (		;! 1 points in list
	( -7800.000000, 465.000000, 825.000000 )
)

$Name: Waypoint path 14
$List: (		;! 1 points in list
	( -7800.000000, -435.000000, 825.000000 )
)

$Name: Waypoint path 15
$List: (		;! 1 points in list
	( -9700.000000, 465.000000, 825.000000 )
)

$Name: Waypoint path 16
$List: (		;! 1 points in list
	( -9700.000000, -435.000000, 825.000000 )
)

$Name: Waypoint path 17
$List: (		;! 1 points in list
	( -9700.000000, 465.000000, -700.000000 )
)

$Name: Waypoint path 18
$List: (		;! 1 points in list
	( -9700.000000, -435.000000, -700.000000 )
)

$Name: Paimon WP 2
$List: (		;! 4 points in list
	( -5980.000000, 2400.000000, 400.000000 )
	( -3725.000000, 2400.000000, -1425.000000 )
	( -7400.000000, 2500.000000, -2950.000000 )
	( -10000.000000, 2600.000000, -3000.000000 )
)

$Name: supply convoy alibi wp
$List: (		;! 1 points in list
	( -18850.000000, -6000.000000, -4850.000000 )
)

$Name: Lone wolf repeating wp
$List: (		;! 4 points in list
	( -7500.000000, -600.000000, -1200.000000 )
	( -6500.000000, -600.000000, 1200.000000 )
	( -9850.000000, -600.000000, 1900.000000 )
	( -10500.000000, -600.000000, -1100.000000 )
)

#Messages		;! 56 total

$Command Sender: Pinnacle
$Command Persona: Vasudan Command

$Name: convoy - still comming
$Team: -1
$MessageNew:  XSTR("Convoy leader to Pinnacle, the Paimon has not altered it course. They will soon we in weapons range and we don't stand a chance against those missiles.", -1)
$end_multi_text

$Name: pinnacle - aggressive posture
$Team: -1
$MessageNew:  XSTR("We will be be switching to a more aggressive posture. Stand by.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: pinnacle - salvo away
$Team: -1
$MessageNew:  XSTR("Foward missile launcher firing.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: pinnacle - paimon responding
$Team: -1
$MessageNew:  XSTR("The Paimon is changing course in resonse to our provocation.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: -----------------new messages
$Team: -1
$MessageNew:  XSTR("<put description here>", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: initial 0
$Team: -1
$MessageNew:  XSTR("We have arrived at the jump node. The enemy destroyer remains in blockade position.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: initial 1
$Team: -1
$MessageNew:  XSTR("We will exit subspace in a few moments. The medical ships could not wait any longer and will arrive in less than a minute, pilots.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: initial 2
$Team: -1
$MessageNew:  XSTR("This is too soon. We should at least sweep the area for enemy fighters first.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: initial 3
$Team: -1
$MessageNew:  XSTR("The situation on the medical ships demands this course of action. If they do not make it to Antares as soon as possible, many lives could be lost.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: medial convoy arrived 0a
$Team: -1
$MessageNew:  XSTR("This is $a_lead-ship , we are now on approach to the Antares Node. Pilots, we will not be stopping under any circumstances, so keep those Shivans at bay.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: medial convoy arrived 0b
$Team: -1
$MessageNew:  XSTR("This is $a_lead-ship , we are now on approach to the Antares Node. Pilots, we will not be stopping under any circumstances, so keep those Shivans at bay.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: medial convoy arrived 0c
$Team: -1
$MessageNew:  XSTR("This is $a_lead-ship , we are now on approach to the Antares Node. Pilots, we will not be stopping under any circumstances, so keep those Shivans at bay.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: paimon intercepting 0
$Team: -1
$MessageNew:  XSTR("Shivan forces closing to intercept!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: paimon intercepting 1
$Team: -1
$MessageNew:  XSTR("Pinnacle, the Paimon is also moving from its blockade position. It will intercept the convoy.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: paimon intercepting 2
$Team: -1
$MessageNew:  XSTR("Acknowledged. We should be arriving on the field momentarily. The Pinnacle should be a sufficient target to divert the hostile destroyer.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle arrives 0
$Team: -1
$MessageNew:  XSTR("PVD Pinnacle is now on the field. Moving to engage the Paimon.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: paimon not turning 0
$Team: -1
$MessageNew:  XSTR("Pinnacle, the Shivan destroyer is not turning to engage you. Our point defence weapons will not suffice against a full missile barrage!", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: paimon not turning 1
$Team: -1
$MessageNew:  XSTR("We are transferring power from weapons to engines to close the distance until firing range. Once we engage, we should have the Shivans' full attention.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle in range 0
$Team: -1
$MessageNew:  XSTR("We have entered the firing range of our ship-to-ship missiles. Engaging the Paimon now.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: paimon adjusting 0
$Team: -1
$MessageNew:  XSTR("The Paimon is turning to engage us. Her missile batteries should engage us exclusively now.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: hippocrates jumps 0
$Team: -1
$MessageNew:  XSTR("We have reached the area of the Jump Node. Engaging jump drives now.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: msgstart.wav

$Name: galen jumps 0
$Team: -1
$MessageNew:  XSTR("Galen here, we will make the jump to Antares now.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: omega jumps 0a
$Team: -1
$MessageNew:  XSTR("Omega 1 jumping to Antares now.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: omega jumps 0b
$Team: -1
$MessageNew:  XSTR("Jump location reached. Powering up now.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: omega jumps 0c
$Team: -1
$MessageNew:  XSTR("This is Omega 3, jump drives engaged.", -1)
$end_multi_text
+AVI Name: MSG-GTA.eff
+Wave Name: msgstart.wav

$Name: convoy away 0a
$Team: -1
$MessageNew:  XSTR("The Medical ships have jumped to Antares. All pilots, return to defensive positions around the Pinnacle. We require your assistance to resolve our engagement with the Paimon.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: convoy away 0b
$Team: -1
$MessageNew:  XSTR("Pilots, assume defensive positions around the Pinnacle. We require your assistance to resolve our engagement with the Paimon.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: 1st wave of light bombers 0
$Team: -1
$MessageNew:  XSTR("Incoming Shivan light bombers. They are moving to intercept the medical ships!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: 1st wave of nephilim 0
$Team: -1
$MessageNew:  XSTR("The Paimon has deployed heavy bombers to supplement her barrage.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: paimon at 75 hull 0
$Team: -1
$MessageNew:  XSTR("The Paimon's armour shows signs of weakening", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: paimon at 50 hull 0
$Team: -1
$MessageNew:  XSTR("Confirmed damage below the armour. The Paimon is weakening under our assault.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: paimon at 20 hull 0
$Team: -1
$MessageNew:  XSTR("Scans confirm the enemy destroyer's structural integrity has entered the critical range. We have almost won.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: paimon destroyed 0
$Team: -1
$MessageNew:  XSTR("Sensors detect a reactor containment failure on the Paimon. Target destroyed. All pilots, stand clear of the blast.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: pinnacle at 75 hull 0
$Team: -1
$MessageNew:  XSTR("Armour has been compromised across several compartments by enemy fire.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: pinnacle at 50 hull 0a
$Team: -1
$MessageNew:  XSTR("Internal damage detected. Damage Control teams to affected compartments.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle at 50 hull 0b
$Team: -1
$MessageNew:  XSTR("Internal damage detected, Damage Control is responding. Pilots, we need you to increase your efforts at missile defense and bomber interception.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle at 30 hull 0a
$Team: -1
$MessageNew:  XSTR("Atmosphere breached in the core block. Damage to critical systems imminent.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle at 30 hull 0b
$Team: -1
$MessageNew:  XSTR("Pilots, the last detonation breached an atmospheric seal in the core block. You need to defend us!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle at 10 hull 0a
$Team: -1
$MessageNew:  XSTR("Combat capabilities have been severely impaired. We must resolve this engagement now!", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: pinnacle at 10 hull 0b
$Team: -1
$MessageNew:  XSTR("Pilots, our combat capabilities are dropping rapidly. You must defend us or we will be destroyed!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: pinnacle destroyed 0
$Team: -1
$MessageNew:  XSTR("The Pinnacle has been destroyed! All fighters, fall back to the rally point!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: area clear 0
$Team: -1
$MessageNew:  XSTR("We no longer detect any Shivan signatures in the immediate vicinity of the jump node. All pilots, mission complete. You are cleared to return to the ship.", -1)
$end_multi_text
+AVI Name: Head-VC
+Wave Name: msgstart.wav

$Name: dragon warning 0
$Team: -1
$MessageNew:  XSTR("Stay away from the Paimon. You are no match for those Dragon-class fighters.", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: paimon launch warning 0a
$Team: -1
$MessageNew:  XSTR("New Shivan contacts launching for the Paimon!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: paimon launch warning 0b
$Team: -1
$MessageNew:  XSTR("Shivan signature confirmed – Fighters launching from the Paimon.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: paimon launch warning 0c
$Team: -1
$MessageNew:  XSTR("The Shivans are deploying more fighters from the Paimon!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: paimon launch warning 0d
$Team: -1
$MessageNew:  XSTR("The Paimon has launched a new wing of fighters!", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jumping in warning 0a
$Team: -1
$MessageNew:  XSTR("Additional Shivan fighters have transitioned from subspace.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jumping in warning 0b
$Team: -1
$MessageNew:  XSTR("Incoming subspace transits - Shivan fighters jumping into combat range.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jumping in warning 0c
$Team: -1
$MessageNew:  XSTR("Shivan fighters have arrived from subspace to engage us.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: jumping in warning 0d
$Team: -1
$MessageNew:  XSTR("Jump signature resolved - enemy fighters have arrived.", -1)
$end_multi_text
+Wave Name: msgstart.wav

$Name: 2nd wave of light bombers 0
$Team: -1
$MessageNew:  XSTR("Detecting new incoming bombers. They are moving to intercept the medical ships!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: 2nd wave of nephilim 0
$Team: -1
$MessageNew:  XSTR("New heavy bombers detected on the field! They are on an assault vector for the Pinnacle!", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: 3rd wave of light bombers 0
$Team: -1
$MessageNew:  XSTR("Incoming bomber signature confirmed. Their trajectory puts them on a course to intercept the medical convoy.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: msgstart.wav

$Name: 3rd wave of nephilim 0
$Team: -1
$MessageNew:  XSTR("Additional enemy heavy bombers have arrived on the field. Protect the Pinnacle against them!", -1)
$end_multi_text
+AVI Name: Head-VP2
+Wave Name: msgstart.wav

$Name: tmsg - function keys
$Team: -1
$MessageNew:  XSTR("F6 will only traget bombers attacking the Pinnacle. F8 will only target bombers attacking the medical ships. ", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: FS1-8: Strike
$Briefing Music: FS1-BRIEF2

#End

